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Noppawan Tawalai; Thapanee Seechaliao – Journal of Education and Learning, 2025
Analytical thinking skills were an essential learning process for primary students. The research objectives were to 1) study the current condition, problems, and good practices regarding teaching and learning. 2) develop a blended instructional model using the inquiry process with digital games to enhance analytical thinking skills for elementary…
Descriptors: Elementary School Students, Thinking Skills, Blended Learning, Active Learning
Marcia A. Barnes; Nathan H. Clemens; Deborah Simmons; Colby Hall; Melissa Fogarty; Amanda Martinez-Lincoln; Sharon Vaughn; Leslie Simmons; Anna-Maria Fall; Greg Roberts – Scientific Studies of Reading, 2024
An inferential comprehension intervention addressing reading comprehension difficulties of middle schoolers was tested. Method Students in Grades 6 to 8 (n = 145; 53.8% female; 71% White; 24% Black) who failed their state literacy test, were randomly assigned to tutor-led, computerized, or business-as-usual [BaU] interventions. Results The…
Descriptors: Tutors, Computer Uses in Education, Inferences, Reading Comprehension
Guven, Gokhan; Kozcu Cakir, Nevin; Sulun, Yusuf; Cetin, Gurcan; Guven, Emine – Journal of Research on Technology in Education, 2022
The present study aimed to determine the effects of arduino-assisted robotics coding applications integrated into the 5E learning model used in science teaching on students' scientific creativity, robotics attitude and motivation toward science. For this aim, the study was planned according to the convergent parallel mixed research method and was…
Descriptors: Robotics, Science Instruction, Grade 6, Creativity
Pavlou, Victoria – International Journal of Art & Design Education, 2020
The emergence of new media provides new tools for promoting critical thinking and creativity in an environment that encourages collaboration, co-authoring and sharing ideas and artworks with audiences. Embedding new media in art lessons and integrating art with other disciplines not only promotes visual competence but also transversal competences…
Descriptors: Story Telling, Transformative Learning, Elementary Education, Art Education
Hollands, Fiona M.; Pan, Yilin – Middle Grades Review, 2018
Many school districts have adopted digital tools to supplement or replace teacher-led instruction, usually based on the premise that these tools can provide more personalized or individualized experiences for students and at lower cost. Rigorously evaluating whether such initiatives promote better student outcomes in the field is difficult as most…
Descriptors: Computer Uses in Education, Mathematics Education, Grade 3, Grade 4
Anderson, Carrie L.; Miller, Brant G.; Eitel, Karla Bradley; Veletsianos, George; Eitel, Jan U. H.; Hougham, Robert J. – Electronic Journal of Science Education, 2015
Environmental education authors have argued for cultivating a relationship with nature and the outdoors, and have urged parents to "unplug" their children from technology. In this perspective, technology is seen as curtailing ties to the environment and its use needs to be limited. In this paper, we consider the idea that while…
Descriptors: Environmental Education, Field Instruction, Handheld Devices, Telecommunications
Jaakkola, T.; Veermans, K. – Journal of Computer Assisted Learning, 2015
Contemporary evidence on the effectiveness of concrete and abstract representations in science education is based solely on studies conducted in college context. There it has been found that learning with abstract representations produces predominantly better outcomes than learning with concrete representations and combining the representations…
Descriptors: Elementary School Students, Elementary School Science, Science Instruction, Computer Simulation
Ciampa, K. – Journal of Computer Assisted Learning, 2014
The purpose of this single-case study was to explore the lived experiences of a grade 6 teacher and students who used tablets as part of their classroom instruction. Malone and Lepper's taxonomy of intrinsic motivations for learning is used as a framework for examining whether and how this particular theory of motivation applies equally well for…
Descriptors: Educational Technology, Grade 6, Laptop Computers, Computer Uses in Education
Fadjo, Cameron Lawrence – ProQuest LLC, 2012
Two studies were conducted to examine the use of grounded embodied pedagogy, construction of Imaginary Worlds (Study 1), and context of instructional materials (Study 2) for developing learners' Computational Thinking (CT) Skills and Concept knowledge during the construction of digital artifacts using Scratch, a block-based programming…
Descriptors: Computation, Thinking Skills, Concept Formation, Instruction
Abrahamson, Dor; Gutierrez, Jose F.; Lee, Rosa G.; Reinholz, Daniel; Trninic, Dragan – Online Submission, 2011
Mathematics education designers and researchers are beginning to appreciate the pedagogical potential of embodied interaction (EI) instructional activities, yet little theory is available to understand its historical roots, sociocognitive mechanisms, and implementation practice. We draw on empirical data (n = 22) from a Grades 4-6 EI…
Descriptors: Mathematics Instruction, Grade 4, Grade 5, Grade 6
Papageorgiou, George; Grammaticopoulou, Maria; Johnson, Phil Michael – International Journal of Science Education, 2010
Thirty-six pupils from three sixth-grade classes (ages 11/12, n = 75) in Greece were interviewed pre- and post-intervention in a piece of research on explanations of chemical phenomena. Software concerning chemical phenomena was incorporated in a teaching scheme, where the particle theory was used. After a 13 hour intervention, pupils'…
Descriptors: Intervention, Chemistry, Elementary School Science, Science Instruction
Chen, Hsiang-Ping; Lien, Chi-Jui; Annetta, Len; Lu, Yu-Ling – Educational Technology & Society, 2010
This study develops an educational computer game, FORmosaHope (FH), to explore the influences that an educational computer game might have on children's cultural identities. FH is a role-playing game, in which children can actively explore a mini-world to learn about science, technology, and society. One hundred and thirty sixth-graders, about…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Educational Games
Chuang, Po-Jen; Chiang, Ming-Chao; Yang, Chu-Sing; Tsai, Chun-Wei – Educational Technology & Society, 2012
In this paper, we propose a grouping strategy to enhance the learning and testing results of students, called Pairing Strategy (PS). The proposed method stems from the need of interactivity and the desire of cooperation in cooperative learning. Based on the social networks of students, PS provides members of the groups to learn from or mimic…
Descriptors: Foreign Countries, Questionnaires, Academic Achievement, Low Achievement
Hutchison, Amy C.; Woodward, Lindsay – Computers in the Schools, 2014
The Common Core State Standards produce a need to understand how digital tools can support literacy instruction. The purpose of this case study was to explore how a language arts teacher's integration of computers and iPads empowered and constrained her and the resulting classroom instruction. Constraining factors included (a) inadequate…
Descriptors: Language Arts, Technology Uses in Education, Performance Factors, Barriers
Goodin, Laura M. – Online Submission, 2012
In this action research project report, the teacher researcher focused on the problem of lack of achievement of students in middle school social studies classes. The purpose of the project was to increase motivation and engagement of students by incorporating the use of technology; thereby, increasing achievement. A total of 105 sixth-grade…
Descriptors: Feedback (Response), Middle School Students, Check Lists, Action Research
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