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Chew, Stephen L.; Cerbin, William J. – Journal of Economic Education, 2021
The authors describe a research-based conceptual framework of how students learn that can guide the design, implementation, and troubleshooting of teaching practice. The framework consists of nine interacting cognitive challenges that teachers need to address to enhance student learning. These challenges include student mental mindset,…
Descriptors: Learning, Cognitive Structures, Metacognition, Self Management
Watson, William R.; Fang, Jun – International Journal of Game-Based Learning, 2012
Video games and problem-based learning (PBL) are both significant trends in progressive approaches to education. The literature demonstrates a fit between the two approaches, indicating they may be mutually beneficial. With limited literature on implementing games in the classroom, and a growing body of researchers highlighting the importance of…
Descriptors: Video Games, Problem Based Learning, Teaching Methods, Guidelines
Koscianski, Andre; Ribeiro, Rafael Joao; da Silva, Sani Carvalho Rutz – Research in Science & Technological Education, 2012
Background: Advance organizers are instructional materials that help students use previous knowledge to make links with new information. Short animation movies are a possible format and are well suited for physics, as they can portray dynamic phenomena and represent abstract concepts. Purpose: The study aimed to determine guidelines for the…
Descriptors: Foreign Countries, Animation, Video Technology, Audiovisual Instruction
Krombab, Angela; Harms, Ute – Journal of Biological Education, 2008
This study examined the effectiveness of worksheets while learning about biodiversity in a natural history museum. Despite the frequent use of worksheets by school classes during out-of-school activities, their effectiveness in enhancing knowledge acquisition has been addressed by relatively few empirical studies. 148 Austrian grammar school…
Descriptors: School Activities, Prior Learning, Museums, Biodiversity