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Xueli Liu; Xin Shao – Interactive Learning Environments, 2024
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The…
Descriptors: Electronic Learning, Music Education, Foreign Countries, Computer Oriented Programs
Joseph Chiarelli; Melissa A. St. Hilaire; Brandi L. Baldock; Jimmy Franco; Stephen Theberge; Anthony L. Fernandez – Journal of Chemical Education, 2025
There is a growing need for chemistry students to be able to handle and manipulate large datasets and analyze them in an efficient and accessible way. This creates the need to develop course materials that introduce these topics early in the undergraduate curriculum. To address this growing need, this activity introduced RStudio to students…
Descriptors: Chemistry, Science Instruction, College Science, Undergraduate Students
Ampicha Nawai; Sirithon Anukul; Pannipa Prommanat; Phatteera Hengmat; Naphatson Khanthamun; Pakteema Lingkum; Kesara Noila; Areeya Sasithonbamrung – Higher Education Studies, 2025
This developmental research aimed to examine the challenges in learning intravenous fluid administration and to develop and evaluate the effectiveness of a learning media in the form of an application for nursing students. The ADDIE Model framework was employed, comprising five steps: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Online Courses
Mohtar, Syahida; Jomhari, Nazean; Omar, Nor Azyra; Mustafa, Mumtaz Begum Peer; Yusoff, Zulkifli Mohd – Education and Information Technologies, 2023
Mobile learning and gamification are becoming increasingly popular, especially in education. Numerous researches suggest that mobile learning apps with gamification can improve student learning. However, there are fewer studies that analyze the gamification effects and usability of mobile apps for middle-aged women. The aim of this study is to…
Descriptors: Usability, Handheld Devices, Electronic Learning, Educational Technology
Khan, Farheen Mujeeb; Gupta, Yuvika – Interactive Technology and Smart Education, 2022
Purpose: This study aims to contribute to literature on mobile learning (m-learning) by proposing four research clusters whereby scholars can expand m-learning research to facilitate effective learning experiences for students. Design/methodology/approach: This study reviews student-centric literature on m-learning since 2010 and presents insights…
Descriptors: Bibliometrics, Electronic Learning, Handheld Devices, Instructional Effectiveness
Didem Vardar-Ulu; Saif Eldeen Ragab; Swati Agrawal; Shuchismita Dutta – Journal of Microbiology & Biology Education, 2024
Molecular case studies (MCSs) are open educational resources that use a storytelling approach to engage students in biomolecular structure-function explorations, at the interface of biology and chemistry. Although MCSs are developed for a particular target audience with specific learning goals, they are suitable for implementation in multiple…
Descriptors: Computer Simulation, Educational Technology, Molecular Biology, Undergraduate Students
Tang, Ying; Hew, Khe Foon – International Journal of Educational Technology in Higher Education, 2022
Mobile instant messaging (MIM) has become the most popular means for young people to communicate. MIM apps typically come with a myriad of features that educators may leverage to increase student learning. However, it remains poorly understood to what extent and in what aspect MIM can facilitate student engagement. We address the gap by comparing…
Descriptors: Handheld Devices, Computer Mediated Communication, Asynchronous Communication, Discussion
Daniel Laumann; Maurice Krause; Fabienne E. Kremer; Barbara Leibrock; Malte S. Ubben; Boris Forthmann; Robin Janzik; Dörthe Masemann; Felix Reer; Cornelia Denz; Gilbert Greefrath; Susanne Heinicke; Annette Marohn; Thorsten Quandt; Elmar Souvignier; Stefan Heusler – Education and Information Technologies, 2025
In recent years, the importance of mobile devices has increased for education in general and more specifically for science and mathematics education. In the classroom, approaches for teaching with mobile devices include using student-owned devices ("bring your own device"; BYOD approach) or using school-owned devices from central pools…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Handheld Devices
Yuk Ming Tang; Ka Yin Chau; Yui-yip Lau; G. T. S. Ho – Asia Pacific Journal of Education, 2025
Mathematics is one of the core subjects in engineering education and forms the foundation of all disciplines in engineering. In Hong Kong, a significant number of students are admitted to engineering programmes without sufficient mathematical background. Engineering mathematics is essential for teaching and learning many fundamental and advanced…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Engineering Education
Yingying Pan; Hoisoo Kim; Yipin Huang; Gwo-Jen Hwang; Yun-Fang Tu – Education and Information Technologies, 2025
Supporting students with effective and sustainable self-regulated learning in mobile technology-enhanced learning environments has become increasingly crucial. This study investigated the effects of metacognitive scaffolding (MS) and inner speech on students' metacognition and self-regulatory efficacy in mobile technology-enhanced interactive…
Descriptors: Metacognition, Self Control, Self Efficacy, Scaffolding (Teaching Technique)
Huda Almumen; Ali Al-Jafar – Exceptionality Education International, 2025
This study examined the effects of multisensory storytelling facilitated through iPads on the understanding of science concepts related to botany among students with severe intellectual disability (ID). A single-subject, multiple- baseline design was used to evaluate three participants diagnosed with severe ID. During the intervention phase,…
Descriptors: Scientific Concepts, Story Telling, Intervention, Severe Intellectual Disability
Sun Ki Choi; Chelsea T. Dowell; Daniel F. Duncan; Gail M. Hoyt – Journal of Economic Education, 2024
The podcast is a tool that economic educators can employ in the classroom as an alternative approach to convey content. Using a unique quasi-experimental approach in four undergraduate economics classes, we measure student perceptions of podcast use and the effectiveness of the podcast as a pedagogical tool in the economics curriculum. This…
Descriptors: Economics Education, Undergraduate Students, Cognitive Style, Handheld Devices
Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
Casey J. Metoyer; Katherine Sullivan; Lee J. Winchester; Mark T. Richardson; Michael R. Esco; Michael V. Fedewa – Measurement in Physical Education and Exercise Science, 2025
Relative adiposity (%Fat) was measured using a smartphone-based application in a convenience sample of adults aged 20-52 years (n = 32, 68.7% female, 84.3% White/Caucasian, 26.7 ± 3.5 kg/m2) across different body positions (Anterior versus Posterior) on consecutive days (Day 1 versus Day 2). A reference photo was obtained from the posterior view…
Descriptors: Adults, Body Composition, Handheld Devices, Computer Assisted Instruction
Zhihan Wang – Education and Information Technologies, 2025
The integration of classical and modern teaching strategies enables the creation of an effective educational environment that meets the needs of various types of learners. The aim of this study is to explore the potential for integrating mobile applications into vocal education by analyzing their accessibility and effectiveness as learning tools,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Oriented Programs