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Khlaisang, Jintavee; Songkram, Noawanit – Technology, Knowledge and Learning, 2019
The proliferation of digital media now allows for learning to take place anywhere and anytime. The use of mobile devices and 3D virtual classrooms provides an integrated environment for effective learning. This study aims to examine the necessary factors for developing an effective virtual learning environment (VLE) system and to examine the…
Descriptors: Computer Simulation, Teaching Methods, Instructional Effectiveness, Cooperation
Moon, Rob; Curtis, Vic; Dupernex, Simon – Industry and Higher Education, 2013
This paper focuses on identifying the approaches students take to their learning, with particular regard to issues of enterprise, entrepreneurship and innovation when comparing the traditional lecture format to a more applied, practice-based case study format. The notions of deep and surface learning are used to explain student learning. More…
Descriptors: Employment Potential, Entrepreneurship, Cognitive Style, Comparative Analysis
Lassen, Astrid Heidemann; Nielsen, Suna Lowe – Research in Science & Technological Education, 2011
Background: Globalization, technological advancement, environmental problems, etc. challenge organizations not just to consider cost-effectiveness, but also to develop new ideas in order to build competitive advantages. Hence, methods to deliberately enhance creativity and facilitate its processes of development must also play a central role in…
Descriptors: Foreign Countries, Engineering Education, Creativity, Global Approach
Enhancing Learning Effectiveness through Connectance Diagrams: A New Tool for Learning Organisations
Lim, Sirirat Sae; Tan, Kim Hua; Platts, Ken – Learning Organization, 2005
Purpose: The purpose of this paper is to provide an overview of a particular approach for increasing knowledge creation in organisation. The paper provides a discussion of related concepts, processes, and a tool. Design/methodology/approach: This paper describes the reasons for drawing connectance diagrams, the process and the software. It also…
Descriptors: Organizations (Groups), Learning Processes, Innovation, Learning