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Noppawan Tawalai; Thapanee Seechaliao – Journal of Education and Learning, 2025
Analytical thinking skills were an essential learning process for primary students. The research objectives were to 1) study the current condition, problems, and good practices regarding teaching and learning. 2) develop a blended instructional model using the inquiry process with digital games to enhance analytical thinking skills for elementary…
Descriptors: Elementary School Students, Thinking Skills, Blended Learning, Active Learning
Turan Güntepe, Ebru; Keles, Esra – International Journal of Contemporary Educational Research, 2023
This study aims to design an educational process for teaching scientific concepts during the preschool period based on the instructional design model of Seels and Glasgow and to evaluate its effectiveness. For this purpose, a material set incorporating a teacher's manual and interactive holographic materials was developed. The teacher's manual…
Descriptors: Instructional Design, Science Instruction, Teaching Methods, Scientific Concepts
Sanmee, Wichian; Ruangsan, Niraj; Kaewketpong, Prapas – Online Submission, 2021
The research aims to study the development of online instructional activities) for creative internet use of the tertiary students (OIA) in Mahachulalongkornrajavidyalaya University, Khon Kaen Campus (MCUKK), Thailand. The objective of this study, therefore, is to examine the OIA that researchers have built to use with 30 undergraduate students,…
Descriptors: Learning Activities, Internet, Computer Use, Creativity
Rowe, Penny M.; Fortmann, Lea; Guasco, Timothy L.; Wright, Aedin; Ryken, Amy; Sevier, Emma; Stokes, Grace; Mifflin, Amanda; Wade, Rachel; Cheng, Haiyan; Pfalzgraff, William; Beaudoin, Justin; Rajbhandari, Isha; Fox-Dobbs, Kena; Neshyba, Steven – Journal of Geoscience Education, 2021
Polar research plays a vital role in developing our understanding of Earth's climate system. It is intrinsically interdisciplinary, lending itself to integration into existing undergraduate courses. Here we explore introducing undergraduates to polar research through computational guided inquiry (CGI) modules taught in a variety of courses and…
Descriptors: Earth Science, Scientific Research, Undergraduate Students, Integrated Curriculum
Kunnath, Bobby; Kriek, Jeanne – African Journal of Research in Mathematics, Science and Technology Education, 2018
The study aimed to determine the most effective of three pedagogies to improve Grade 12 learners' understanding of the photoelectric effect when the teaching was done using chalk and talk, guided learning with computer simulations (CS) as a demonstration tool and semi-autonomous learning where the learners used the CS individually with limited…
Descriptors: Grade 12, Secondary School Science, Computer Simulation, Science Instruction
Prapti Utami, Retno; Rohaeti, Eli – Online Submission, 2019
This research aimed at describing the effectiveness of the macromedia flash based inquiry learning in improving students' concept understanding in chemistry learning. It was an experimental research with post-test only design. The population was the eleventh-grade science students of state high school 5 Yogyakarta, Indonesia. The sample in this…
Descriptors: Chemistry, Scientific Concepts, Concept Formation, Active Learning
Aydin, Selami – Computer Assisted Language Learning, 2016
This study presents a review of the literature that examines WebQuests as tools for second-language acquisition and foreign language-learning processes to guide teachers in their teaching activities and researchers in further research on the issue. The study first introduces the theoretical background behind WebQuest use in the mentioned…
Descriptors: Second Language Learning, Web Sites, Inquiry, Active Learning
Yeung, Siu-Kit; So, Wing-Mui Winnie; Cheng, Nga-Yee Irene; Cheung, Tsz-Yan; Chow, Cheuk-Fai – International Journal of Sustainability in Higher Education, 2017
Purpose: This paper aims to compare the learning outcomes of gaming simulation and guided inquiry in sustainability education on plastic waste management. The current study targets the identification of success factors in these teaching approaches. Design/methodology/approach: This study used a quasi-experimental design with undergraduate…
Descriptors: Sanitation, Plastics, Environmental Education, Sustainability
Basey, John M.; Maines, Anastasia P.; Francis, Clinton D.; Melbourne, Brett – Bioscene: Journal of College Biology Teaching, 2014
We examined the effects of documenting observations with digital imaging versus hand drawing in inquiry-based college biodiversity labs. Plant biodiversity labs were divided into two treatments, digital imaging (N = 221) and hand drawing (N = 238). Graduate-student teaching assistants (N = 24) taught one class in each treatment. Assessments…
Descriptors: Visual Aids, Freehand Drawing, College Science, Undergraduate Students
Gerard, Libby F.; Ryoo, Kihyun; McElhaney, Kevin W.; Liu, Ou Lydia; Rafferty, Anna N.; Linn, Marcia C. – Journal of Educational Psychology, 2016
In 4 classroom experiments we investigated uses for technologies that automatically score student generated essays, concept diagrams, and drawings in inquiry curricula. We used the automatic scores to assign typical and research-based guidance and studied the impact of the guidance on student progress. Seven teachers and their 897 students…
Descriptors: Automation, Scoring, Guidance, Inquiry
Hall, Mona L.; Vardar-Ulu, Didem – Biochemistry and Molecular Biology Education, 2014
The laboratory setting is an exciting and gratifying place to teach because you can actively engage the students in the learning process through hands-on activities; it is a dynamic environment amenable to collaborative work, critical thinking, problem-solving and discovery. The guided inquiry-based approach described here guides the students…
Descriptors: Inquiry, Active Learning, Biochemistry, Science Instruction
Foster, Aroutis; Shah, Mamta – Journal of Educational Computing Research, 2015
There is a need for game-based learning frameworks that provide a lens for understanding learning experiences afforded in digital games. These frameworks should aim to facilitate game analyses, identification of learning opportunities, and support for learner experiences. This article uses the inquiry, communication, construction, and expression…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Learning Experience
Vreman-de Olde, Cornelise; de Jong, Ton; Gijlers, Hannie – Educational Technology & Society, 2013
This study compares learning from designing instruction in the context of simulation-based inquiry learning with learning from expository teaching. The domain of instruction was the electricity domain of high-pass and
low-pass filters. Participants were students from a technical vocational school. In the experimental condition ("N" =…
Descriptors: Inquiry, Active Learning, Instructional Design, Computer Simulation
Rubin, Beth; Fernandes, Ronald – Journal of Asynchronous Learning Networks, 2013
This paper proposes both theoretical and empirical approaches to differentiating the community of inquiry (CoI) in online classes at individual and group levels. Following the example of research on organizational climate, it assesses the strength of shared perceptions of teaching presence, social presence, and cognitive presence. The paper…
Descriptors: Online Courses, Computer Uses in Education, Attitude Measures, Teacher Student Relationship
Mobile Learning: Two Case Studies of Supporting Inquiry Learning in Informal and Semiformal Settings
Jones, Ann C.; Scanlon, Eileen; Clough, Gill – Computers & Education, 2013
Mobile technologies can support learning across different contexts as their portability enables them to be used by the learner in whichever context she or he is in. They can be particularly beneficial in informal and semiformal contexts where learners have more control over their learning goals and where motivation is often high. Inquiries in…
Descriptors: Case Studies, Inquiry, Informal Education, Learner Controlled Instruction