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Jeanette A. Wertz; Candace A. Mulcahy – Preventing School Failure, 2025
Project-based learning is popular among educators and has been touted as an educationally viable option for all learners, yet limited empirical research exists to demonstrate its effectiveness with students with disabilities. In this paper, the authors investigate the alignment of project-based learning elements with high leverage practices in…
Descriptors: Student Projects, Active Learning, Students with Disabilities, Alignment (Education)
Yuanyuan Shi; Weimin Li – SAGE Open, 2024
Project-based learning (PBL) is a transformative approach to college education with the potential to develop comprehensive skills such as critical thinking, problem-solving, and teamwork. This study explores factors influencing the effectiveness of PBL and proposes strategies for its enhancement among Chinese college students. Utilizing the…
Descriptors: Active Learning, Student Projects, Foreign Countries, College Students
Ahmed, Shamsuddin – International Journal of Information and Communication Technology Education, 2022
The theory of knowledge on concepts or CK design theory describes creativity as a design conceptualization independent of other design areas. It represents innovation, creation, and discovery within the design process framework. Engineering design requires creative skills. This article presents a "Quality Function Deployment" method for…
Descriptors: Educational Innovation, Instructional Design, Creativity, Course Content
Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
Alexis A. Chontos; John R. Kenney – Journal of Instructional Research, 2024
This study identifies the best online teaching practices to benefit first-year visual arts students, notably to include instructor-created videos. Such instructor-created videos provide a firm foundation for these students to succeed in their first year of college. The introduction of Web 2.0, focusing on user-generated content, has shown…
Descriptors: Video Technology, Teaching Methods, Technology Uses in Education, Best Practices
Hawari, Ahmad Dasuki Mohd; Noor, Azlin Iryani Mohd – Asian Journal of University Education, 2020
This paper explores the potential of Project-Based Learning (PBL) approach in a multidisciplinary art classroom involving STEAM (Science, Technology, Engineering, Art, and Mathematics) education. The PBL approach involves a dynamic classroom approach, which emphasises on long-term learning, interdisciplinary and student-centred art activities.…
Descriptors: Active Learning, Student Projects, Art Education, STEM Education
Shaalan, Iman El-Nabawi Abdel Wahed – Arab World English Journal, 2020
The current paper investigates the effectiveness of integrating Project-based Learning (PjBL) strategies in the design process of an English for Specific Purposes Course (ESP) to develop dental vocabulary at the Dentistry College, Al-Azhar University-Cairo-Egypt. The study sampled fourteen ESL dental Malaysian students whose native language is…
Descriptors: Active Learning, Student Projects, Learning Strategies, Vocabulary Development
Alston, Sharon; Ericksen, Kirsten – International Journal for Talent Development and Creativity, 2019
Social justice is an essential concept of the human service profession and a core value of the social work profession. In social work education, students acquire this knowledge through implicit and explicit curriculum. For example, students learn the concept and importance of social justice in the delivery of service in the core curriculum (i.e.,…
Descriptors: Social Work, Social Justice, Service Learning, Active Learning
Švec, Václav; Selby, Richard – Journal on Efficiency and Responsibility in Education and Science, 2019
At the Faculty of Economics and Management at the Czech University of Life Sciences Prague (CULS Prague) a wide range of marketing courses are taught, covering many aspects of marketing theory. The curriculum of the majority of marketing courses consists of case studies and project work in teams. The students in their MSc. studies have five…
Descriptors: Case Studies, Management Development, Marketing, Economics Education
Li, Huaizhong; Öchsner, Andreas; Hall, Wayne – European Journal of Engineering Education, 2019
This paper introduced how a mechanical engineering course was redesigned by applying experiential learning theory to improve student engagement and learning experience. Design of machine elements has been considered by students to be a difficult course. Traditional teaching methods tend not to be effective in engaging students. Experiential…
Descriptors: Experiential Learning, Learner Engagement, Student Experience, Engineering Education
Chen, Rosa Huiju – Education Sciences, 2021
This paper illustrates the efficiency of implementing an inquiry-based teaching and learning module on the development of workplace communication competence and collaborative mindset in a college-level English as a Foreign Language context. In particular, the study highlights the 5E constructivist approach as the pedagogical foundation and…
Descriptors: Communication Skills, Interpersonal Competence, Problem Solving, Cooperation
Duke, Nell K. – American Educator, 2016
In a project-based learning approach, students work over an extended time period for a purpose beyond satisfying a school requirement--to build something, to create something, to respond to a question they have, to solve a real problem, or to address a real need. For example, students might work to plan, plant, and cultivate a garden to help feed…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, Instructional Design
Mouza, Chrystalla; Karchmer-Klein, Rachel – Journal of Educational Computing Research, 2013
This study investigated the extent to which case development allowed pre-service teachers to recognize the interactions and integration of technology with content and pedagogy in their own practice. These interactions form the core of what has been called Technological Pedagogical Content Knowledge (TPACK), a distinct type of knowledge required…
Descriptors: Technology Integration, Instructional Effectiveness, Case Method (Teaching Technique), Learning Activities
Jones, Anthony; Reynolds, Nicholas – Australian Educational Computing, 2012
Most children talk to their parents about what they learned at school. Parents hear about books read, pictures drawn, stories written and games played. But how often do parents hear of children using ICT to make multimedia stories with a mathematical focus? In this paper the term "multimodality" will be used to describe such activities.…
Descriptors: Foreign Countries, Program Implementation, Curriculum Development, Grade 4
Robertson, Judy – Computers & Education, 2012
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11-12 year old learners made their own computer games…
Descriptors: Audience Awareness, Females, Gender Differences, Peer Evaluation