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Showing 1 to 15 of 26 results Save | Export
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Schmitz, Birgit; Hanke, Katja – Journal of Computer Assisted Learning, 2023
Background: The COVID-19 lockdown forced students and teachers to adjust to remote lecturers and digital learning material and design criteria for online classes became the centre of discussion. Objectives: The purpose of this empirical study was to investigate the relationship between design principles of educational online practices in higher…
Descriptors: Learner Engagement, Expectation, Instructional Effectiveness, Instructional Design
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Squires, David R. – Journal of Educational Technology, 2021
The Mobile Learning Just-in-Time Cognitive Support Software Application Systems research study was conducted in three fully online graduate courses. Multiple rounds of data analytic activity includes; mobile app downloads, app visits, time in app, application time on task, and frequently used application tabs (n=78). A second round of collection…
Descriptors: Electronic Learning, Learning Strategies, Graduate Students, Handheld Devices
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Welbers, Kasper; Konijn, Elly A.; Burgers, Christian; de Vaate, Anna Bij; Eden, Allison; Brugman, Britta C. – E-Learning and Digital Media, 2019
In this paper, we reflect on the implementation of a gamified application for helping students learn important facts about their study program. We focus on two design features, of which different configurations were tested in a field experiment among Dutch university students (N = 101). The first feature is feedback, which is expected to increase…
Descriptors: Foreign Countries, College Students, Educational Games, Computer Oriented Programs
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Chen, Zhongzhou; Lee, Sunbok; Garrido, Geoffrey – International Educational Data Mining Society, 2018
The amount of information contained in any educational data set is fundamentally constrained by the instructional conditions under which the data are collected. In this study, we show that by redesigning the structure of traditional online courses, we can improve the ability of educational data mining to provide useful information for instructors.…
Descriptors: Online Courses, Course Organization, Data Analysis, Instructional Design
Furr, Daniel; Williamson, Manda – Pearson, 2019
Revel is an interactive learning environment intended to help students prepare for class by reading a little, then doing a little. Within Revel, there are several different learning products. Each product consists of instructional text interspersed with videos, interactive elements and assessments. Revel for "Psychology," 1st edition by…
Descriptors: Psychology, Undergraduate Students, Teaching Methods, Blended Learning
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Kennedy, Michael J.; Alves, Kat D.; Miciak, Jeremy; Romig, John; Mathews, Hannah Morris; Thomas, Cathy Newman – Teacher Education and Special Education, 2016
Content Acquisition Podcasts for Teachers (CAP-T) are a form of multimedia-based instruction that are supported by an empirical record of effectiveness and are grounded in Mayer's cognitive theory of multimedia learning and accompanying instructional design principles. In this study, 162 students enrolled in an introductory course in special…
Descriptors: Multimedia Materials, Instructional Design, Educational Principles, Introductory Courses
Tobias, Sigmund; Fletcher, J. Dexter; Chen, Fei – Educational Technology, 2015
Digital games were reviewed as an emerging tool in educational technology. Factors such as instructional effectiveness, time on task, relationship to curricula, student socio-economic status, violence in games, and game mechanics were considered. Despite considerable variability among studies, larger overall effect sizes for the impact of games on…
Descriptors: Educational Games, Educational Technology, Instructional Effectiveness, Time on Task
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Kopp, Kristopher J.; Britt, M. Anne; Millis, Keith; Graesser, Arthur C. – Learning and Instruction, 2012
The current studies investigated the efficient use of dialogue in intelligent tutoring systems that use natural language interaction. Such dialogues can be relatively time-consuming. This work addresses the question of how much dialogue is needed to produce significant learning gains. In Experiment 1, a full dialogue condition and a read-only…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Mediated Communication, Synchronous Communication
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Hamalainen, Raija; Oksanen, Kimmo – Computers & Education, 2012
Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers' orchestration in CSCL situations, there are still no…
Descriptors: Computer Assisted Instruction, Group Activities, Professional Development, Time on Task
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Morozov, Andrew – Journal of Educational Multimedia and Hypermedia, 2009
This study contributes to research investigating the effects of individual differences and online instructional design on learning. Learning performance was compared across three hypertext formats incorporating different navigational aids. The hierarchical map represented the physical structure of the hypertext in one condition, while the network…
Descriptors: Spatial Ability, Visualization, Hypermedia, Navigation (Information Systems)
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Lin, Huifen; Dwyer, Francis M. – Educational Technology Research and Development, 2010
This study investigated the effectiveness of three different levels of enhancement strategies utilized to facilitate students' learning from static and animated visualization when taking the time-on-task into consideration. Participants were randomly assigned to six treatment groups, and then took four criterion measures. The time-on-task was…
Descriptors: Feedback (Response), Computer Assisted Instruction, Visualization, Time on Task
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Frick, Theodore W.; Chadha, Rajat; Watson, Carol; Wang, Ying; Green, Pamela – Educational Technology Research and Development, 2009
Numerous instructional design models have been proposed over the past several decades. Instead of focusing on the design process (means), this study investigated how learners perceived the quality of instruction they experienced (ends). An electronic survey instrument containing nine a priori scales was developed. Students responded from 89…
Descriptors: Instructional Design, Course Objectives, Prior Learning, Time on Task
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Hoon, Teoh Sian; Chong, Toh Seong; Binti Ngah, Nor Azilah – Educational Technology & Society, 2010
The main aim of this study is to integrate cooperative learning strategies, mastery learning and interactive multimedia to improve students' performance in Mathematics, specifically in the topic of matrices. It involved a quasi-experimental design with gain scores and time-on-task as dependent variables. The independent variables were three…
Descriptors: Educational Strategies, Mastery Learning, Cooperative Learning, Academic Ability
Slavin, Robert E.; Lake, Cynthia; Chambers, Bette; Cheung, Alan; Davis, Susan – Center for Data-Driven Reform in Education (NJ1), 2010
This article systematically reviews research on the achievement outcomes of four types of approaches to improving the reading success of children in the elementary grades: reading curricula, instructional technology, instructional process programs, and combinations of curricula and instructional process. Study inclusion criteria included use of…
Descriptors: Instructional Design, Beginning Reading, Reading Programs, Early Childhood Education
Li, Tiancheng; Jonassen, David H. – 1996
Theories of situated learning attempt to overcome the ill-structured nature of some domains of learning, and to use students' tendencies to construct knowledge representation on context and prior experience. Success comes when students apply abstract principles to real life. This study compares the effectiveness of two different lesson structures…
Descriptors: Abstract Reasoning, Academic Achievement, Case Studies, Comparative Analysis
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