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Showing 1 to 15 of 60 results Save | Export
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Song Lu; Zhenan Feng; Ruggiero Lovreglio; Fei Wang; Xiaoming Yuan – Journal of Computer Assisted Learning, 2024
Background Study: Virtual reality (VR) is becoming a popular technology for safety training in construction. Several VR training prototypes have been designed and tested, which show they can perform better than traditional training tools. However, most of these existing tools are not underpinned by clear pedagogical theory, and studies assessing…
Descriptors: Computer Simulation, Safety Education, Technology Uses in Education, Construction Industry
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Kumar, Amit – Journal of Educational Technology, 2022
In Biotechnology industry, training is the only way to nourish the scientific and technical skills of the key employees. There are numerous ways to train the employees through theoretical and practical knowledge-based training modules for Inhouse training, On-job training, task-specific training, hands-on training, external training, refresh…
Descriptors: Biotechnology, COVID-19, Pandemics, On the Job Training
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Çoban, Murat; Göktas, Yüksel – Smart Learning Environments, 2022
One of the most important reasons for deaths and injuries caused by earthquakes is that society does not have sufficient knowledge of appropriate protective behaviors during an earthquake. The purpose of this study is to evaluate the effectiveness of different educational practices in providing primary school students with the knowledge of…
Descriptors: Training Methods, Seismology, Emergency Programs, Instructional Effectiveness
Hannah E. Digges Elliott – ProQuest LLC, 2021
Instructional designers (IDs) wear many hats, one of which is to be an effective collaborator with subject matter experts (SMEs). The SMEs and IDs share the common goal of providing efficient and excellent instruction to students that meets stated outcomes. Despite this shared goal, consultation and the subsequent working relationship between IDs…
Descriptors: Interviews, Instructional Design, Design, Expertise
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Wasfy, Nourhan F.; Abed, Rabab Abdel Raoof; Gouda, Enas Mohamed; Ghaly, Mona Sayed; El-Wazir, Yasser Mohamed – Advanced Education, 2021
Purpose: Cognitive load theory (CLT) is receiving increased recognition in medical education and it was cited as an important theoretical framework for simulation-based medical education. Simulated learning environments can place a high demand on the cognitive resources of the learners, hence, we aimed to design an instructional framework to…
Descriptors: Instructional Design, Instructional Effectiveness, Medical Education, Medical Students
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Harding, Lindsey; Lane, A. Kelly – Journal of College Science Teaching, 2018
The Five Minute Teach (5MT) serves as both a training tool for graduate teaching assistants (TAs) and a format for explicit discipline-based writing instruction. Here the authors describe the development and execution of the 5MT as part of a professional development course for TAs in the sciences. Specifically, the 5MT uses learning objectives and…
Descriptors: Instructional Design, Writing Instruction, Teaching Assistants, Training Methods
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Wang, Shwu-huey – British Journal of Educational Technology, 2012
In order to understand (1) what kind of students can be facilitated through the help of three-dimensional virtual learning environment (3D VLE), and (2) the relationship between a conventional test (ie, paper and pencil test) and the 3D VLE used in this study, the study designs a 3D virtual supermarket (3DVS) to help students transform their role…
Descriptors: Marketing, Business Administration Education, Vignettes, Training Methods
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West, Richard E.; Tateishi, Isaku; Wright, Geoffrey A.; Fonoimoana, Melia – Creativity Research Journal, 2012
Over the years, many training methods for creativity and innovation have been developed. Despite these programs and research, further improvement is necessary, particularly in schools of technology and engineering education, where previous efforts have focused on developing solutions to defined problems, not in identifying and defining the…
Descriptors: Innovation, Undergraduate Students, Training Methods, Creativity
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Jaillet, Alain – American Journal of Distance Education, 2011
The articles published in "D & S" concerning the creation and operation of remote training methods can be characterized according to the points of view taken by experts or researchers. The authors are interested in three particular aspects of the training process: organization, design, and impact. Different approaches in the design…
Descriptors: Foreign Countries, Program Development, Instructional Effectiveness, Distance Education
Gill, James G., Jr. – ProQuest LLC, 2011
This quasi-experiment utilized three groups of direct service staff to explore the effectiveness of three methods of training and an optional survey was offered after the study. The researcher used a counterbalance design. Three courses developed by an independent distance learning company were utilized to provide the learning experience. Each…
Descriptors: Correspondence Study, Online Courses, Computer Assisted Instruction, Cultural Pluralism
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Belghith, K.; Nkambou, R.; Kabanza, F.; Hartman, L. – IEEE Transactions on Learning Technologies, 2012
Roman Tutor is a tutoring system that uses sophisticated domain knowledge to monitor the progress of students and advise them while they are learning how to operate a space telerobotic system. It is intended to help train operators of the Space Station Remote Manipulator System (SSRMS) including astronauts, operators involved in ground-based…
Descriptors: Foreign Countries, Computer Uses in Education, Instructional Materials, Space Exploration
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Fiorella, Logan; Vogel-Walcutt, Jennifer J.; Schatz, Sae – Educational Technology Research and Development, 2012
Effectively presenting complex material is a crucial component of instructional design within simulation-based training (SBT) environments. One approach to facilitate the acquisition of higher-order knowledge is to embed instructional strategies within the systems themselves. Currently, however, there are few established guidelines to inform…
Descriptors: Feedback (Response), Instructional Design, Thinking Skills, Decision Making
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Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Zou, Junhua; Liu, Qingtang; Yang, Zongkai – Computers & Education, 2012
Based on Competence Motivation Theory (CMT), a Moodle course for schoolchildren's table tennis learning was developed (The URL is http://www.bssepp.com, and this course allows guest access). The effects of the course on students' knowledge, perceived competence and interest were evaluated through quantitative methods. The sample of the study…
Descriptors: Racquet Sports, Physical Education, Intervention, Motivation Techniques
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