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Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Ogunseiju, Omobolanle R.; Akanmu, Abiola A.; Bairaktarova, Diana; Bowman, Doug A.; Jazizadeh, Farrokh – Journal of Civil Engineering Education, 2023
This study presents a between- and within-subjects quasi-experiment that investigated the impact of interactive holographic scenes (virtual environment) on learning sensing technologies such as laser scanners, drones, radiofrequency identification devices, and inertial measurement units. To achieve this, the study assessed students' semester…
Descriptors: Technology Uses in Education, Computer Simulation, Interaction, Engineering Education
Shawn Zheng Kai Tan; Maria Shendyapina; Lilian Nguan Sim Tay – Technology, Knowledge and Learning, 2024
The use of immersive interactive mixed reality (I[superscript 2]MR) technologies has been of interest to educators due to the rapid advancement of technology, lowered cost, and increased engagement of the senses. This is particularly attractive in special needs education (SNE) as it can provide a safe space in which students can learn and practice…
Descriptors: Computer Simulation, Special Needs Students, Foreign Countries, Students with Disabilities
Prit Kaur, Deepti; Mantri, Archana; Horan, Ben – Interactive Learning Environments, 2022
Augmented reality (AR) has tremendous potential as a teaching and learning tool in engineering education to enhance students' learning experience; it influences the students' spatial ability for real-time visualization. Furthermore, this helps to attain better concept comprehension pertaining to improved understanding of the topics. The present…
Descriptors: Computer Simulation, Interaction, Concept Formation, Engineering Education
Thompson, Meredith; Uz-Bilgin, Cigdem; Tutwiler, M. Shane; Anteneh, Melat; Meija, Josephine Camille; Wang, Annie; Tan, Philip; Eberhardt, Richard; Roy, Dan; Perry, Judy; Klopfer, Eric – Information and Learning Sciences, 2021
Purpose: This study isolates the effect of immersion on players' learning in a virtual reality (VR)-based game about cellular biology by comparing two versions of the game with the same level of interactivity and different levels of immersion. The authors identify immersion and additional interactivity as two key affordances of VR as a learning…
Descriptors: Computer Simulation, Game Based Learning, Interaction, Molecular Biology
Reeves, Laura E.; Bolton, Edward; Bulpitt, Matthew; Scott, Alex; Tomey, Ian; Gates, Micah; Baldock, Robert A. – Research in Learning Technology, 2021
In recent years, development of new technologies designed to enhance user experience have accelerated, often being used in modern media such as in films and games. Specifically, immersive experiences, such as virtual reality (VR) and augmented reality (AR), have redefined how digital media can be delivered, encouraging us to interact with and…
Descriptors: Biochemistry, Science Instruction, Instructional Effectiveness, Technology Integration
Wang, Yuan-Hao; Zhang, Guo-Hao; Xiang, Yu-Qin; Yuan, Wen-Li; Fu, Jie; Wang, Shuang-Long; Xiong, Ze-Xuan; Zhang, Ming-Dong; He, Ling; Tao, Guo-Hong – Journal of Chemical Education, 2022
Nuclear chemistry and radiochemistry is a branch of chemistry that has high experimental risks, has high research costs, and is subject to certain prejudices. However, it has an extremely important influence on the development of human life. It is particularly important to emphasize the general education of nuclear chemistry and radiochemistry…
Descriptors: Chemistry, Science Instruction, Nuclear Energy, Radiation
Ogegbo, Ayodele Abosede; Ramnarain, Umesh – South African Journal of Education, 2022
The research reported here examined the outcome of using interactive simulation technology (IST) as a guided-inquiry approach to enhance learners' conceptual knowledge of electrostatics in physics. Participants were Grade 11 physical sciences learners (n = 60) and a teacher from a rural school in South Africa. Learners were randomly assigned to an…
Descriptors: Science Instruction, Teaching Methods, Instructional Effectiveness, Technology Uses in Education
Kirmizigül, Asli Saylan – Shanlax International Journal of Education, 2021
This study investigates the effects of the Algodoo interactive learning program on fifth-grade students' achievement in science and motivation towards science. The research was carried out in the fall semester of the 2020-2021 academic year with the participation of 110 fifth grade students. In the study, a pre-test-post-test control group…
Descriptors: Middle School Students, Grade 5, Student Motivation, Science Achievement
Ben Ouahi, Mhamed; Lamri, Driss; Hassouni, Taoufik; Al Ibrahmi, El Mehdi – International Journal of Instruction, 2022
The objective of this article is to identify and discuss the views of teachers of physics-chemistry (Ph-Ch) and Life and Earth Sciences (LES) on the use and effectiveness of interactive simulations PhET (Physics Education Technology) in student teaching and learning. A survey research method was used in this study. 114 Moroccan science teachers…
Descriptors: Science Teachers, Teacher Attitudes, Computer Simulation, Interaction
Arvanitaki, Maria; Zaranis, Nicholas – Education and Information Technologies, 2020
The purpose of this study is to investigate if information and communications technology (ICT) helps improve students' achievement in geometry regarding solids' nets. Our research compares the achievement of the students in the experimental group taught using our ICT intervention to students in the control group taught by traditional teaching…
Descriptors: Technology Integration, Computer Simulation, Geometry, Mathematics Instruction
Muangmool, Somchai; Sirichaisin, Kedthip – Asian Journal of Education and Training, 2023
The aim of this research was to develop social interaction for early childhood children in Lampang province, Thailand by using virtual reality technology. The population in this study was early childhood children from 355 schools in Lampang province, under the jurisdiction of Lampang Primary Educational Service Area 1, 2, and 3. The sample group…
Descriptors: Early Childhood Education, Young Children, Foreign Countries, Interpersonal Relationship
Zohar, Asnat R.; Levy, Sharona T. – Journal of Research in Science Teaching, 2021
Embodied cognition theories view sensorimotor activity as fundamental to learning, knowing, and reasoning. To investigate the role of physical movement in conceptual learning, we developed and explored an Embodied Learning Interactive Chemistry environment (ELI-Chem). The ELI-Chem learning environment includes a computer simulation, a device for…
Descriptors: Chemistry, Physics, Motion, Concept Formation
Antwi, Victor; Addo-Wuver, Fortune; Sakyi-Hagan, Nelly – Science Education International, 2020
Newton's third law of motion is probably one of the easiest and simplest laws in physics for students to recite. However, when they are given questions where they must apply the understanding of the law to solve a problem, it often becomes a challenge. They seem to forget about the fact that action and reaction are opposite and equal. In this…
Descriptors: Motion, Physics, Concept Formation, Misconceptions
Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research