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De Vivo, Kristin – Phi Delta Kappan, 2022
A new body of research shows that project-based learning (PBL) can be effective in improving students' academic performance and attempts to define some of the key practices that are essential to PBL. Kristin De Vivo summarizes key findings of four studies that covered multiple grade levels and subjects. The studies found that PBL is effective…
Descriptors: Student Projects, Active Learning, Instructional Effectiveness, Curriculum Design
Evans, Sara Z.; Evans, Jocelyn – Journal of the Scholarship of Teaching and Learning, 2021
This article explores how to embed an undergraduate research project within a course and summarizes the student experience in courses including undergraduate research. The authors specifically focus on how to modify and alter materials to fit with different course foci and different course levels. We have been leading an interdisciplinary,…
Descriptors: Undergraduate Students, Student Research, Scaffolding (Teaching Technique), Student Projects
Carey L. Averill; Janet M. Herrelko – Journal of Catholic Education, 2023
This study explores the commitment of a school faculty to use the pedagogical practices needed to employ a project-based unit of Science, Technology, Religion, Engineering, Arts, and Mathematics (STREAM). The unit of study concentrated on environmental sustainability of butterflies through project-based learning (PBL). Teacher interviews were…
Descriptors: Art Education, STEM Education, Religious Education, Entomology
Jones, Kevin; Mendez, J. D. – Journal of Education for Business, 2021
3D printing and interdisciplinary collaboration were used to enhance an existing problem-based, team learning project in an undergraduate management course. In addition to the more traditional steps common to team building in group work, students were tasked with designing a prototype product with a basic computer-aided drawing program and then…
Descriptors: Interdisciplinary Approach, Undergraduate Students, Cooperative Learning, Printing
Lin, Chien-Liang; Tsai, Chun-Yen – Journal of Science Education and Technology, 2021
The development of STEAM (Science, Technology, Engineering, Liberal Arts, and Mathematics) curricula has emerged in the past decade. A pedagogical STEAM (Scaffolding, Tutoring, Engaging, Argumentation, and Modeling) model was proposed in this study to implement interdisciplinary STEAM curricula. The effects of this model on students' project…
Descriptors: Instructional Effectiveness, Art Education, STEM Education, Interdisciplinary Approach
Habib, Maki K.; Nagata, Fusaomi; Watanabe, Keigo – Education Sciences, 2021
The development of experiential learning methodologies is gaining attention, due to its contributions to enhancing education quality. It focuses on developing competencies, and build-up added values, such as creative and critical thinking skills, with the aim of improving the quality of learning. The interdisciplinary mechatronics field…
Descriptors: Experiential Learning, Thinking Skills, Engineering Education, Teaching Methods
Joseph, Anthony; Lawler, James – Information Systems Education Journal, 2020
Colleges are engaging students in collaborative design courses on diverse projects. More of the courses could be focusing on cross-disciplinary entrepreneurship projects including computer science and information systems students with other disciplinary students. The authors of this paper describe a course that is focusing on collaborative design…
Descriptors: Computer Science Education, Entrepreneurship, Student Projects, Cooperative Learning
Heinrich, William F.; Louson, Eleanor; Blommel, Caroline; Green, Aalayna R. – Innovative Higher Education, 2021
This study explores a case of coaching deployed in experiential, interdisciplinary, and project-based courses. This study follows coaching in two courses that operated on a high-impact practice framework. In these courses, coaching was experienced by both students and faculty as a critical feature of the success of the courses. Students showed…
Descriptors: Coaching (Performance), Experiential Learning, Place Based Education, Active Learning
Guajardo-Cuéllar, Alejandro; Vázquez, Carlos Renato; Navarro Gutiérrez, Manuel – Education Sciences, 2022
Design of Mechanism is a standard subject in Mechatronics and Mechanical Engineering majors. Different methods and tools are used by lecturers to teach the subject. In this work, we investigate the impact on the competencies development by implementing a project-based learning methodology in a mechanism course. For this, we analyze the performance…
Descriptors: Engineering, Engineering Education, Mechanics (Physics), Student Projects
Industry-Based, Transdisciplinary, Complex Problems as Realistic Settings for Applying the M in STEM
Czaplinski, Iwona; Turner, Ian W.; Helmstedt, Kate; Corry, Paul; Mallet, Dann G. – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, we consider the perceived effectiveness of using industry-based transdisciplinary, complex problems as a vehicle for final year undergraduate mathematics students to apply their knowledge and skills in realistic settings, preparing them for the world of work. The discussion centres on a recently designed, implemented and evaluated…
Descriptors: College Mathematics, College Seniors, Undergraduate Students, Relevance (Education)
Hart, Joanne – Journal of Teaching and Learning for Graduate Employability, 2019
Project-based learning units are often used for large scale work integrated learning (WIL) experiences in Liberal Studies Degrees as they offer scalability and sustainability of delivery to large cohorts. This systematic search and review evaluates the effectiveness of interdisciplinary project-based learning in Science Degree programs for…
Descriptors: Interdisciplinary Approach, Active Learning, Student Projects, Skill Development
Shared Learning Objectives in Interdisciplinary Projects: Game Design in a Sino-Scandinavian Context
Engström, Henrik; Lyu, Ruimin; Backlund, Per; Toftedahl, Marcus; Ehmsen, Palle Rosendahl – Journal of University Teaching and Learning Practice, 2020
The learning goals of project-based courses are typically specific for each involved discipline. Game development is deeply interdisciplinary and some of its core principles are shared across disciplines, from art to programming. This article presents a project-based approach where students majoring in arts and students majoring in technology…
Descriptors: Interdisciplinary Approach, Active Learning, Student Projects, Art Education
Slavinec, Mitja; Aberšek, Boris; Gacevic, Dino; Flogie, Andrej – Journal of Baltic Science Education, 2019
Contemporary society of the fourth industrial revolution (Industry 4.0) increasingly requires the education system (i.e., the school) to train competent, creative and proactive professionals who will be able to solve real life problems. If society is to achieve this, some key paradigm changes must occur in education. The school must first prepare…
Descriptors: STEM Education, Interdisciplinary Approach, Physics, Active Learning
Chaijum, Natawee; Hiranyachattada, Tiantada – European Journal of Science and Mathematics Education, 2020
Using integrated learning and project-based learning can make correlation of knowledge and skills in order to make students apply the knowledge to become a new knowledge for creating project to be prepared for Thailand 4.0 with the topic electrical measuring instrumentation project with the Internet of thing. The research process divided into 3…
Descriptors: Active Learning, Student Projects, Engineering Education, Internet
Hawari, Ahmad Dasuki Mohd; Noor, Azlin Iryani Mohd – Asian Journal of University Education, 2020
This paper explores the potential of Project-Based Learning (PBL) approach in a multidisciplinary art classroom involving STEAM (Science, Technology, Engineering, Art, and Mathematics) education. The PBL approach involves a dynamic classroom approach, which emphasises on long-term learning, interdisciplinary and student-centred art activities.…
Descriptors: Active Learning, Student Projects, Art Education, STEM Education