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Showing 1 to 15 of 51 results Save | Export
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Wei, Fang-Yi Flora – Communication Teacher, 2016
This unit activity is integrated into the chapters on radio of the appropriate course--Survey of Mass Media, Broadcast Journalism, News Writing, Media Programing, or Communication Technology. Employing the concept of a "hot-clock radio format," the purpose of this unit activity is to motivate students' collaborative learning in news…
Descriptors: Handheld Devices, Telecommunications, Student Motivation, News Reporting
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Meccawy, Maram – International Journal of Educational Technology, 2017
Teaching computer coding to children from a young age provides with them a competitive advantage for the future in a continually changing workplace. Programming strengthens logical and critical thinking as well as problem-solving skills, which lead to creative solutions for today's problems. The Little Programmer is an application for mobile…
Descriptors: Foreign Countries, Computer Science Education, Programming, Handheld Devices
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Crompton, Helen; Burgin, Stephen R.; De Paor, Declan G.; Gregory, Kristen – International Journal of Mobile and Blended Learning, 2018
Asking scientific questions is the first practice of science and engineering listed in the Next Generation Science Standards. However, getting students to ask unsolicited questions in a large class can be difficult. In this qualitative study, undergraduate students sent SMS text messages to the instructor who received them on his mobile phone and…
Descriptors: Undergraduate Students, Questioning Techniques, Handheld Devices, Science Education
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Delen, Ibrahim; Krajcik, Joseph – Research in Science Education, 2017
The use of mobile devices is increasing rapidly as a potential tool for science teaching. In this study, five educators (three middle school teachers and two museum educators) used a mobile application that supported the development of a driving question. Previous studies have noted that teachers make little effort to connect learning experiences…
Descriptors: Museums, Handheld Devices, Teacher Collaboration, Science Instruction
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Kellems, Ryan O.; Frandsen, Kaitlyn; Cardon, Teresa A.; Knight, Katie; Andersen, Margaret – Preventing School Failure, 2018
This study compared the effectiveness of static picture prompting to video prompting when used as precursors for teaching daily living and motor skills to three individuals with autism spectrum disorders. The video prompting intervention was delivered on an iPad. Participants learned three out of six different tasks, which included throwing a ball…
Descriptors: Autism, Pervasive Developmental Disorders, Prompting, Video Technology
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Yilmaz, Ozkan – International Journal of Research in Education and Science, 2017
"Learner centered" term points out environments that attention to the learners brings to the educational setting. This term includes teaching practices: effort to uncover what learners think in a specific problem on hand, talking about their misconceptions and, giving them situations to readjust their ideas. In Learner centered…
Descriptors: Science Instruction, Feedback (Response), Technology Integration, Classroom Techniques
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Bharucha, Jehangir – Education & Training, 2018
Purpose: Within a connectivist learning model, the purpose of this paper is to investigate the adoption of social media for educational purposes in India, a hitherto unexplored area of research. The basic research thrust is on students' experiences when social media is incorporated into higher education. This research tries to gather evidence on…
Descriptors: Foreign Countries, Social Media, Technology Uses in Education, College Students
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Kang, Myunghee; Yoon, Seonghye; Kang, Minjeng; Jang, JeeEun; Lee, Yujung – Journal of Educational Multimedia and Hypermedia, 2018
The purpose of this study was to design and develop an educational game which facilitates building adolescents' knowledge and attitudes in financial principles of a daily life. To achieve this purpose, the authors designed a learner-centered big game for financial education by applying an experience-based triple-diamond instructional design model…
Descriptors: Adolescents, Knowledge Level, Student Attitudes, Money Management
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Souleles, Nicos – British Journal of Educational Technology, 2017
There is continuous debate on the role of digital media tools in art and design Higher Education, and in particular their potential contribution towards teaching and learning. The related literature indicates that there is a dichotomy between digital and traditional tools. This study investigates the views of a cohort of art and design students…
Descriptors: Art Education, Design, Handheld Devices, Task Analysis
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McKenzie, Sophie; Spence, Aaron; Nicholas, Maria – Electronic Journal of e-Learning, 2018
This paper explores the design, development and evaluation of an early childhood literacy iPad application, focusing on the English Alphabet, called "A to Z Safari" trialled in Australian classrooms. A to Z Safari was designed to assist students in the early years of schooling with learning the alphabet and building on their knowledge of…
Descriptors: Emergent Literacy, Early Childhood Education, Instructional Design, Handheld Devices
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Henderson-Rosser, Aleigha; Sauers, Nicholas J. – Computers in the Schools, 2017
This study examined the impact of a one-to-one iPad program on inquiry-based instruction (IBI) in an all-girls science, technology, engineering, and mathematics-focused school with 99% African American students. Case study research was used and included three teachers at the school for the purpose of this study. Data collection included pre- and…
Descriptors: Active Learning, Inquiry, Access to Computers, Handheld Devices
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Chen, Chien-Hsu; Chou, Yin-Yu; Huang, Chun-Yen – Asia-Pacific Education Researcher, 2016
Computer hardware and mobile devices have developed rapidly in recent years, and augmented reality (AR) technology has been increasingly applied in mobile learning. Although instructional AR applications have yielded satisfactory results and prompted students' curiosity and interest, a number of problems remain. The crucial topic for AR…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Concept Mapping
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Chang, Yu-Lien; Hou, Huei-Tse; Pan, Chao-Yang; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2015
Based on the sense of place theory and the design principles of guidance and interpretation, this study developed an augmented reality mobile guidance system that used a historical geo-context-embedded visiting strategy. This tool for heritage guidance and educational activities enhanced visitor sense of place. This study consisted of 3 visitor…
Descriptors: Computer Simulation, Handheld Devices, Place Based Education, Heritage Education
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Nawi, Aliff; Hamzah, Mohd Isa; Ren, Chua Chy; Tamuri, Ab Halim – International Journal of Instruction, 2015
This study aims to identify the readiness of teachers to use mobile phones for the purpose of teaching preparation. The study also reviewed the level of teachers' satisfaction when using the mobile technology applications developed for the purpose of teaching and learning in the classroom. This study used the mix method to collect data. A total of…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Teacher Education
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Dunn, Michael; Miller, Darcy – International Journal for Research in Learning Disabilities, 2016
Students with learning disabilities in writing often experience challenges with many or all of the components of creating text. According to the National Center for Education Statistics (2012), 95% of 8th- and 12th-grade students with disabilities failed to score within the proficient range in writing. This multiple-baseline-across-participants…
Descriptors: Writing Improvement, Mnemonics, Handheld Devices, Learning Disabilities
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