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Sangmin-Michelle Lee – Education and Information Technologies, 2025
Cultural understanding and awareness are crucial for English as a Foreign Language (EFL) learners, yet effective learning of the target culture often remains a challenge in traditional classrooms. Immersive virtual reality (iVR) introduces an innovative avenue for cultural learning by enabling learners to experience the target cultures in a more…
Descriptors: English (Second Language), Second Language Instruction, Computer Simulation, English Literature
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Gihan Edirisinghe; Charles L. Munson – INFORMS Transactions on Education, 2025
This article describes workable strategies for instructors to introduce highly interactive question and answer (Q&A) sessions with accomplished guest speakers from industry. Two innovative strategies serve as the key factors behind the series' success: (1) using LinkedIn to partner with guest speakers, especially university alumni, who possess…
Descriptors: Discussion (Teaching Technique), Business Education, Expertise, Learner Engagement
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Max Chen; Yichen Li; Hilson Shrestha; Noe¨lle Rakotondravony; Andrew Teixeira; Lane Harrison; Robert E. Dempski – Journal of Chemical Education, 2024
Industrial and academic laboratories are undergoing a paradigm shift in process technology from batch to modular flow. Implementation of modular flow processes can enable more efficient operation with superior throughput, scalability, and safety factors owing to superior transport and reaction kinetics. However, both fine chemical and…
Descriptors: Chemical Engineering, Chemistry, Undergraduate Students, Science Instruction
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Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
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G. V. Hindumathi; Sravya P. – Journal on School Educational Technology, 2024
Education is the most powerful weapon that can be used to change the world, whether in a developed or underdeveloped country. The present e-learning frameworks are changing rapidly with the change in technology and the need for education. However, one of the main problems is the unavailability of effective learning models and collaborative tools…
Descriptors: Visualization, Electronic Learning, Science Instruction, Literature Reviews
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Chien, Shu-Yun; Hwang, Gwo-Jen – British Journal of Educational Technology, 2022
Intracultural learning emphasises the importance of understanding one's own culture and that of foreign countries; furthermore, it involves sharing relevant opinions with people from around the world and developing an understanding and acceptance of differences. In order to immerse students in foreign countries to experience the cultures and…
Descriptors: Multicultural Education, Computer Simulation, Computer Uses in Education, Learner Engagement
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Erëmirë R. Aliu; Teuta Jusufi Zenku; Egzona Iseni; Shpetim Rexhepi – International Electronic Journal of Mathematics Education, 2025
This study explores the effectiveness of GeoGebra in enhancing students' understanding of vectors in mathematics education. The research compares traditional teaching methods with the application of GeoGebra to determine its impact on conceptual and procedural knowledge acquisition. Vectors are often challenging for students to grasp due to their…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
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Vesa Mollakuqe; Elissa Mollakuqe – International Electronic Journal of Mathematics Education, 2025
This study examines the impact of integrating GeoGebra software into teaching circle properties at the high school level, comparing it with traditional methods. Conducted over 8 weeks with 112 students aged 15-18, it included an experimental group using GeoGebra (56 students) and a control group with classical teaching methods (56 students). The…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
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Allcoat, Devon; Hatchard, Tim; Azmat, Freeha; Stansfield, Kim; Watson, Derrick; von Mühlenen, Adrian – Journal of Educational Computing Research, 2021
In recent years Virtual Reality has been revitalized, having gained and lost popularity between the 1960s and 1990s, and is now widely used for entertainment purposes. However, Virtual Reality, along with Mixed Reality and Augmented Reality, has broader application possibilities, thanks to significant advances in technology and accessibility. In…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Experience, College Students
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Wronowski, Meredith; Urick, Angela; Wilson, Alison S. P.; Thompson, William; Thomas, David; Wilson, Scott; Elizondo, Francisco J.; Ralston, Ryan – Journal of Educational Computing Research, 2020
The overuse of lecture-based approaches for instruction in university courses may have limited student access to knowledge, particularly the transfer of complex concepts, such as central limit theorem in statistics. This study seeks to contribute to empirical research regarding the effectiveness of serious educational games (SEGs) to increase…
Descriptors: Outcomes of Education, Educational Games, Psychological Patterns, Learner Engagement
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Khan, Mohammad Ayub; Baldini, Giovanni Maria – Journal of Education and Learning, 2020
Cross-cultural negotiation courses have been taught for many years both at graduate and undergraduate levels, using conventional pedagogical approaches such as classroom-based lectures, material readings, and paper-pencil based negotiation exercises. In the contemporary world of higher education, it is often expressed by the faculty that students…
Descriptors: Experimental Teaching, Computer Software, Computer Uses in Education, Undergraduate Students
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Walton, Geoff; Childs, Mark; Jugo, Gordana – British Journal of Educational Technology, 2019
The aim of the project was to motivate school students to learn about the national literature of their own and others' countries. Engagement was fostered via the creation of digital artefacts (or "e-artefacts") such as online comic strips, live videos or animations. The pedagogical rationale was based on Papert's constructionism and…
Descriptors: Literature, Computer Uses in Education, Student Motivation, Foreign Countries
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Carroll, Julie-Anne; Sankupellay, Mangalam; Newcomb, Michelle; Rodgers, Jess; Cook, Roger – Australasian Journal of Educational Technology, 2018
Most pedagogical literature has generated "how to" approaches regarding the use of student response systems (SRS). There are currently no systematic reviews on the effectiveness of SRS, for its capacity to enhance critical thinking, and achieve sustained learning outcomes. This paper addresses this current gap in knowledge. Our teaching…
Descriptors: Audience Response Systems, Sociology, Public Health, Controversial Issues (Course Content)
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Barmaki, Roghayeh; Yu, Kevin; Pearlman, Rebecca; Shingles, Richard; Bork, Felix; Osgood, Greg M.; Navab, Nassir – Anatomical Sciences Education, 2019
Students in undergraduate premedical anatomy courses may experience suboptimal and superficial learning experiences due to large class sizes, passive lecture styles, and difficult-to-master concepts. This study introduces an innovative, hands-on activity for human musculoskeletal system education with the aim of improving students' level of…
Descriptors: Anatomy, Undergraduate Students, Premedical Students, Instructional Innovation
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Scibora, Lesley M.; Mead, Timothy; Larson, Claire – Journal of Teaching and Learning with Technology, 2018
The influence of iPad compared to computer-based active and collaborative learning activities on academic performance, along with student attitudes toward technology, engagement, and perceived learning were examined between two one-semester undergraduate-level Human Anatomy classes. Student attitudes and perceived learning were assessed using pre-…
Descriptors: Technology Integration, Handheld Devices, Performance Factors, Science Achievement
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