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Showing 1 to 15 of 99 results Save | Export
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Rui Li – British Journal of Educational Technology, 2025
Despite the proliferation of help options for computer-based second language (L2) listening comprehension, little attention has been given to a comprehensive understanding of the pedagogical effects. To gain a thorough understanding of the overall and moderator effects, drawing on the activity theory (AT), this study conducted a meta-analysis of…
Descriptors: Computer Assisted Instruction, Second Language Instruction, English (Second Language), Listening Comprehension
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Akbar Bahari; Leila Gholami – Interactive Learning Environments, 2023
The present study was conducted to investigate and confirm the efficacy of educational technologies that could facilitate reading and writing development (affordances). It also investigates and reports on problems with these educational technologies that could limit reading and writing development (challenges) in a technology-assisted language…
Descriptors: Instructional Effectiveness, Databases, Literacy Education, Journal Articles
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Kirk Vanacore; Ashish Gurung; Adam Sales; Neil Heffernan – Society for Research on Educational Effectiveness, 2024
Background: The proliferation of computer-based learning platforms (CBLPs) has caused an increased focus on understanding how to build scalable systems that optimize learning. Thus, CBLPs often rely on close response questions (e.g., multiple choice questions, "select all that apply," "arrange in the correct order," etc.) for…
Descriptors: Computer Assisted Instruction, Learning Management Systems, Questioning Techniques, Grading
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De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
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Chen, Chih-Ming; Chen, Pei-Chun – British Journal of Educational Technology, 2023
Online discussion is one of the frequently used learning activities in an e-learning process. Learners can exchange opinions and thoughts with their peers through online discussion, stimulate their different viewpoints on the discussion topics, and enhance the learning effectiveness of e-learning. However, most learners mainly take an effort on…
Descriptors: Game Based Learning, Computer Mediated Communication, Comparative Analysis, Foreign Countries
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Made Aryawan Adijaya; I. Ketut Armawan; Maria Goreti Rini Kristiantari – International Journal of Language Education, 2023
Learning activities need to facilitate vocational students in learning independently. It certainly has an impact on students' low understanding and skills. This research aims to develop Mobile-Assisted Language Learning (MALL) for Vocational Education. This type of research is development research. The development model used is the ADDIE model.…
Descriptors: Vocational Education, Computer Assisted Instruction, Telecommunications, Handheld Devices
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Wen-Lung Huang; Liang-Yi Li; Jyh-Chong Liang – Educational Technology & Society, 2024
The purposes of this study were to explore students' learning performance, knowledge construction, and behavioral patterns in computer-supported collaborative learning (CSCL) online discussions with/without using Form+Theme+Context (FTC) model guidance scaffolding in visual imagery education. In the online learning activities, the control group…
Descriptors: Asynchronous Communication, Online Courses, Behavior Patterns, Discussion (Teaching Technique)
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Hilal Palta Benek; Ayse Gül Çirkinoglu Sekercioglu – Journal of Educational Technology and Online Learning, 2023
The aim of this study was to examine the effect of the Common Knowledge Construction Model (CKCM) on the conceptual understanding of science teacher students about Radioactivity. CKCM was used. In order for the students to adapt the radioactivity subject, which they see as difficult and abstract, to daily life by knowledge structuring. This study…
Descriptors: Knowledge Level, Preservice Teachers, Science Education, Public Colleges
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Li, Yuhao; Chang, Mengyi; Zhao, Hanxuan; Jiang, Caihong; Xu, Sihua – Journal of Computer Assisted Learning, 2023
Background: Mobile devices facilitate learning activities in a self-paced way. However, the current understanding of learning participation and its consequence are minimal when learners take advantage of opportunities provided by mobile technologies worldwide. Aims: The primary purpose of this study is to examine the effectiveness of environmental…
Descriptors: Anxiety, Computer Software, Computer Assisted Instruction, Learning Processes
Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Lubera, Amber – ProQuest LLC, 2023
This dissertation presents four iterative experiments which explore the quantitative benefits of introducing linguistics to language learners. Previous work has connected exploration of linguistic with improved morale and engagement in language classrooms, as well as reduced language discrimination and validation of students' languages and…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Linguistics
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Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
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Tavernier, Monika; Hu, Xiao – Educational Media International, 2020
Early childhood teachers introduced mobile learning activities and educational software to the children's in-class learning activities. This qualitative study implemented one constructive creation app in two early childhood classrooms. It designed, implemented and evaluated the effectiveness of pedagogy practices (PP) for the meaningful…
Descriptors: Telecommunications, Computer Assisted Instruction, Early Childhood Education, Computer Software
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Daumiller, Martin; Dresel, Markus – Journal of Experimental Education, 2019
Studying with digital media, learners often struggle because of inadequate self-regulation. Previous research presented clear evidence of metacognitive prompts being effective in supporting learning with digital media. This study examines the potential of motivational regulation prompts, which are assumed to additionally support self-regulated…
Descriptors: Metacognition, Cues, Student Motivation, Pretests Posttests
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Walsh, Kenneth R.; Hoque, Md Tamjidul; Williams, Kim H. – Journal of Learning in Higher Education, 2017
Human Machine Learning Symbiosis is a cooperative system where both the human learner and the machine learner learn from each other to create an effective and efficient learning environment adapted to the needs of the human learner. Such a system can be used in online learning modules so that the modules adapt to each learner's learning state both…
Descriptors: Online Courses, Learning Motivation, Affective Behavior, Computer Assisted Instruction
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