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Showing 1 to 15 of 44 results Save | Export
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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
Sanmee, Wichian; Ruangsan, Niraj; Kaewketpong, Prapas – Online Submission, 2021
The research aims to study the development of online instructional activities) for creative internet use of the tertiary students (OIA) in Mahachulalongkornrajavidyalaya University, Khon Kaen Campus (MCUKK), Thailand. The objective of this study, therefore, is to examine the OIA that researchers have built to use with 30 undergraduate students,…
Descriptors: Learning Activities, Internet, Computer Use, Creativity
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Wagh, Aditi; Wilensky, Uri – Journal of Science Education and Technology, 2018
Extensive research has shown that one of the benefits of programming to learn about scientific phenomena is that it facilitates learning about mechanisms underlying the phenomenon. However, using programming activities in classrooms is associated with costs such as requiring additional time to learn to program or students needing prior experience…
Descriptors: Evolution, Programming, Computer Uses in Education, Comparative Analysis
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Michalakis, Vyron Ignatios; Vaitis, Michail; Klonari, Aikaterini – Education Sciences, 2020
This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Outdoor Education
Yamashita, Koichi; Nagao, Takamasa; Kogure, Satoru; Noguchi, Yasuhiro; Konishi, Tatsuhiro; Itoh, Yukihiro – Research and Practice in Technology Enhanced Learning, 2016
In this paper, we describe a code-reading support environment and practical classroom applications using this environment to understand nested loops. Previously, we developed a code-reading support system based on visualization of the relationships among the program code, target domain world, and operations. We implemented the proposed system in…
Descriptors: Programming, Computer Science Education, Learning Activities, Computer Uses in Education
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Zadeh, Amir Hassan; Schiller, Shu; Duffy, Kevin; Williams, Jonathan – e-Journal of Business Education and Scholarship of Teaching, 2018
The age of data analytics requires "data scientists" across a wide range of business disciplines with deep knowledge of how to manage and analyse vast amounts of data to support decision-making. As a result, new analytical tools are being taught in the Management Information Systems (MIS) or business analytics (BA) programs to foster…
Descriptors: College Freshmen, Business Administration Education, Data Analysis, Computer Software
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Albéri, Matteo; Baldoncini, Marica; Bottardi, Carlo; Chiarelli, Enrico; Landsberger, Sheldon; Raptis, Kassandra Giulia Cristina; Serafini, Andrea; Strati, Virginia; Mantovani, Fabio – Education Sciences, 2019
Although environmental radioactivity is all around us, the collective public imagination often associates a negative feeling to this natural phenomenon. To increase the familiarity with this phenomenon we have designed, implemented, and tested an interdisciplinary educational activity for pre-collegiate students in which nuclear engineering and…
Descriptors: Engineering Education, Radiation, Learning Activities, Interdisciplinary Approach
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Dzekoe, Richmond – Language Learning & Technology, 2017
This study investigated how 22 advanced-low proficiency ESL students used computer-based multimodal composing activities (CBMCAs) to facilitate self-revision and learn English through academic writing in the USA. The CBMCAs involved a combination of writing, listening, visual analysis, and speaking activities. The research was framed within an…
Descriptors: Undergraduate Students, Second Language Learning, English Language Learners, Writing (Composition)
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Eryilmaz, Evren; van der Pol, Jakko; Ryan, Terry; Clark, Philip Martin; Mary, Justin – International Journal of Computer-Supported Collaborative Learning, 2013
This article reports a theory-driven experimental study that evaluates the effects of an annotation functionality on online social interaction and individual learning outcomes. The central hypothesis of this study is that directly addressing a part of a text by annotating it and then connecting each annotation with its related discussion can…
Descriptors: Computer Mediated Communication, Discussion, Internet, Computer Uses in Education
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Bell, Justine C. – Canadian Journal for the Scholarship of Teaching and Learning, 2014
To test the claim that digital learning tools enhance the acquisition of visual literacy in this generation of biology students, a learning intervention was carried out with 33 students enrolled in an introductory college biology course. This study compared learning outcomes following two types of learning tools: a traditional drawing activity, or…
Descriptors: Visual Literacy, College Students, Biology, College Science
Dzekoe, Richmond – ProQuest LLC, 2013
Literature on second language (L2) writing indicates that, on their own, L2 writers are not able to notice problems with the linguistic and rhetorical features of their drafts and do successful self-revision; and that there is the need to facilitate self-revision in the L2 writing classroom. In view of this need, this dissertation explored the…
Descriptors: Revision (Written Composition), Writing Instruction, English (Second Language), Second Language Instruction
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Chen, Yu-Lung; Pan, Pei-Rong; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2013
Computer simulation has significant potential as a supplementary tool for effective conceptual-change learning based on the integration of technology and appropriate instructional strategies. This study elucidates misconceptions in learning on diodes and constructs a conceptual-change learning system that incorporates…
Descriptors: Computer Simulation, Concept Formation, Misconceptions, Electronics
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Aydin, Mirac; Bakirci, Hasan; Artun, Huseyin; Cepni, Salih – Asia-Pacific Forum on Science Learning and Teaching, 2013
Educational research maintains that, teaching science through designing technology has significant educational potential. Although the literature emphasizes that making technological designs is beneficial for students, it is stressed that studies about technological design generally focus on mental structures rather than hand skills of students…
Descriptors: Elementary School Teachers, Student Teachers, Educational Technology, Scientific Concepts
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Mouza, Chrystalla; Karchmer-Klein, Rachel – Journal of Educational Computing Research, 2013
This study investigated the extent to which case development allowed pre-service teachers to recognize the interactions and integration of technology with content and pedagogy in their own practice. These interactions form the core of what has been called Technological Pedagogical Content Knowledge (TPACK), a distinct type of knowledge required…
Descriptors: Technology Integration, Instructional Effectiveness, Case Method (Teaching Technique), Learning Activities
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Obari, Hiroyuki – Research-publishing.net, 2013
Mobile (m)-learning is motivating to learners to improve foreign language skills, as it offers them a rich, informal, contextual, and ubiquitous learning environment. In this paper I report on the results of two empirical studies that focused on two projects, both of which incorporated e-learning and m-learning, to determine if a blended-learning…
Descriptors: Handheld Devices, Computer Uses in Education, Blended Learning, English (Second Language)
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