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Showing 1 to 15 of 73 results Save | Export
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Chen, Shing-lung; Liu, Yeu-Ting – Interactive Learning Environments, 2023
In the language learning literature, games often deal with foreign language vocabulary, but rarely with learning sentences, and barely with conversations. This study set out to examine the effects of game-based learning on foreign language learners' learning of sentences and discourse-level forms in the following settings: "learning with game…
Descriptors: Second Language Learning, Game Based Learning, Educational Games, Learning Motivation
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Wang, Xinyue; Cheng, Mengmeng; Li, Xinfeng – Journal of Educational Computing Research, 2023
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st century should have. Game-based learning (GBL) may be used to teach CT, and it's necessary to clarify how to design and implement game-based CT teaching. The literature was systematically searched for empirical studies published between 2011 and 2021.…
Descriptors: Computation, Thinking Skills, Game Based Learning, Teaching Methods
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De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
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Zola Chi-Chin Lai – International Journal of Adult Education and Technology, 2025
This study examined the impact of a blended teaching approach versus traditional instruction on listening comprehension and strategy use among EFL students in a Taiwanese university. Using a quasi-experimental design, 103 low-intermediate students were divided into experimental (n=52) and control (n=51) groups over 18 weeks. The experimental group…
Descriptors: Blended Learning, Second Language Learning, Second Language Instruction, English (Second Language)
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Wang, Fuxing; Cheng, Meixia; Mayer, Richard E. – Journal of Educational Psychology, 2023
Learning-by-teaching is a generative learning strategy in which students are asked to teach what they are learning to others (Fiorella & Mayer, 2015). In this study, college students watched a multimedia lesson on chemical synaptic transmission with instructions that afterward they would explain the materials by making a lecture video…
Descriptors: Teaching Methods, Interaction, Learning Activities, Social Behavior
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Bakar, Mohamad Ariffin Abu; Ismail, Norulhuda – International Electronic Journal of Mathematics Education, 2020
Mathematical learning is to produce a high competence individual with multiple skills in line with the needs of the 21st century. However, mathematical education is still plagued with problem of mastery of mathematical concepts. In addressing this problem, various initiatives and interventions need to be implemented to ensure that mathematical…
Descriptors: Metacognition, Learning Strategies, Mathematics Instruction, Intervention
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Jerez, Oscar; Orsini, Cesar; Ortiz, Catalina; Hasbun, Beatriz – Learning: Research and Practice, 2021
Large-group activities have increased in higher education since 2000. Research focused on the possibility to have positive effects on students' learning, regardless of the number of students by identifying facilitating factors. Hence, the achievement of learning results is used as a criterion of effectiveness. This review summarises the findings…
Descriptors: Large Group Instruction, Learning Activities, Group Activities, Higher Education
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Navratil, Sabrina D.; Kühl, Tim – Journal of Computer Assisted Learning, 2019
Self-generated learning (SGL) activities are characterized as an active learning strategy that functions as a support for deeper comprehension. However, the question arises which factors could be essential to fully exploit the effectiveness of SGL activities. One possible factor may be the emotional state of learners during learning. Because…
Descriptors: Emotional Response, Learning Strategies, Active Learning, Learning Activities
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Metz, Cynthia J.; Metz, Michael J. – Advances in Physiology Education, 2022
The COVID-19 pandemic required a shift to online learning that posed particular challenges for the education of dental students. Basic science courses were presented in an online, asynchronous format to facilitate small group rotations through preclinical work. The success of active learning was previously examined in a Dental Physiology course,…
Descriptors: Physiology, Active Learning, Teaching Methods, Instructional Effectiveness
Hoda Ahmed Yousry Mohammed – Online Submission, 2024
The aim of the current study is to investigate the effect of using life wide learning approach on developing English language Fluency for prep. stage students in the official Language Schools. The study adopted the one-group pre-post experimental design, with a pre-post fluency test along with a triangulation method that integrates both…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Learning Processes
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Chiu, Po-Sheng; Pu, Ying-Hung; Kao, Chih-Chien; Wu, Ting-Ting; Huang, Yueh-Min – Innovations in Education and Teaching International, 2018
If mobile learning is to be effectively developed and feasibly applied to education, it is necessary to evaluate its effectiveness. This study adopted Herrington's nine elements of authentic learning paradigm to develop an authentic learning-based evaluation method and design approach for m-learning activities. There were 84 participants in this…
Descriptors: Higher Education, Electronic Learning, Evaluation Methods, Instructional Effectiveness
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Daumiller, Martin; Dresel, Markus – Journal of Experimental Education, 2019
Studying with digital media, learners often struggle because of inadequate self-regulation. Previous research presented clear evidence of metacognitive prompts being effective in supporting learning with digital media. This study examines the potential of motivational regulation prompts, which are assumed to additionally support self-regulated…
Descriptors: Metacognition, Cues, Student Motivation, Pretests Posttests
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Scott, Pamela H.; Veitch, Nicola J.; Gadegaard, Helen; Mughal, Muhammad; Norman, Gethin; Welsh, Michelle – Journal of Biological Education, 2018
Laboratories are recognised as central in science education, allowing students to consolidate knowledge and master practical skills, however, their effectiveness has been questioned. Whilst laboratory practicals are useful for students' learning of basic procedures, they have been shown to be less effective for developing conceptual understanding…
Descriptors: Learning Strategies, Independent Study, Biology, Molecular Biology
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Lelis, Catarina – Journal of Learning Design, 2017
Peer Learning is broadly described as the development of knowledge or skills by individuals from similar statutory conditions who are learning from and with each other in both formal and informal ways. There is a considerable amount of published work on peer learning in the context of schools and undergraduate courses but little work has been…
Descriptors: Foreign Countries, Graduate Students, Masters Degrees, Student Attitudes
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Kern, Beth; Mettetal, Gwendolyn; Dixson, Marcia D.; Morgan, Robin K. – Journal of the Scholarship of Teaching and Learning, 2015
In this essay, we explore definitions and taxonomies of the Scholarship of Teaching and Learning (SoTL) and present a model of the Dimensions of Activities Related to Teaching (DART) which provides a context for SoTL along two dimensions: public/private and systematic/informal. The four quadrants: practice of teaching, sharing about teaching,…
Descriptors: Definitions, Taxonomy, Scholarship, Models
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