Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Uses in Education | 6 |
| Instructional Effectiveness | 6 |
| Learning Motivation | 6 |
| Foreign Countries | 4 |
| Academic Achievement | 3 |
| College Students | 3 |
| Computer Games | 2 |
| Computer Simulation | 2 |
| Educational Games | 2 |
| Higher Education | 2 |
| Learning Strategies | 2 |
| More ▼ | |
Source
| EURASIA Journal of… | 1 |
| Journal of Computer Assisted… | 1 |
| Journal of Technology… | 1 |
| Turkish Online Journal of… | 1 |
Author
| Chen, Yen-Chun | 1 |
| Cheng, Ching-Hsue | 1 |
| Chueh, Ting-Yu | 1 |
| Fernandez, Simon Christopher | 1 |
| Ho, Li-An | 1 |
| Liu, Chiung-Wen | 1 |
| Mammen, Kuttickattu John | 1 |
| Samijo | 1 |
| Small, Ruth V. | 1 |
| Su,Chung-Ho | 1 |
| Zhu, Erping | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 6 |
| Journal Articles | 4 |
| Speeches/Meeting Papers | 2 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 2 |
Audience
Location
| Taiwan | 3 |
| South Africa | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liu, Chiung-Wen; Ho, Li-An; Chueh, Ting-Yu – Journal of Computer Assisted Learning, 2020
Because the microworld can create a learning environment that allows learners to interact with the real world, the view of the microworld has been widely used in education and training. In this study, the simulated transactional interactive concurrent system (STICS) was used to provide an environment that simulates the stock market trading of the…
Descriptors: Money Management, Instructional Effectiveness, Foreign Countries, Computer Uses in Education
Fernandez, Simon Christopher; Mammen, Kuttickattu John – Journal of Technology Education, 2020
The popularity of mobile technologies has greatly influenced people of all ages, especially adolescents. The purpose of this research was to determine the views of students, lecturers, and managers as selected stakeholders to assess the effectiveness of tablet computers in learning at a South African university. Using a mixed-methods approach,…
Descriptors: Stakeholders, Handheld Devices, Computer Uses in Education, Student Attitudes
Chen, Yen-Chun – EURASIA Journal of Mathematics, Science & Technology Education, 2017
As pupils are largely increased the opportunities to contact digital games, the effect of digital games has been broadly discussed and studied. Digital games no longer play the function of entertainment, but could assist students in more active learning and deeper and broader learning, when being applied to instruction. It is limited to learn in…
Descriptors: Educational Games, Computer Uses in Education, Computer Games, Student Motivation
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Small, Ruth V.; Samijo – 1997
Research on the motivational aspects of multimedia games may provide ways to design more engaging user information systems which increase users' exploratory and information-seeking behaviors. Two small-scale exploratory studies examined the effects of introducing information on the intrinsic motivation of users of a CD-ROM game. Results of the…
Descriptors: Age, Computer Assisted Instruction, Computer Games, Computer Uses in Education
Zhu, Erping – 1996
This study describes the use of VaxNotes, an electronic conferencing software, in a 16-week graduate distance learning course at a large Midwestern university. The seminar was taught at two campuses, by two instructors, connected by video and audio distance learning technologies. Discussions held outside class were conducted initially by…
Descriptors: Classroom Communication, Computer Mediated Communication, Computer Uses in Education, Cooperative Learning

Peer reviewed
Direct link
