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Showing 1 to 15 of 21 results Save | Export
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Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
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Hsia, Lu-Ho; Hwang, Gwo-Jen; Lin, Chi-Jen – Interactive Learning Environments, 2022
Flipped learning has received significant emphasis in recent years. Through this approach, students' self-learning ability can be cultivated and the time for in-class practice and teachers' and students' interaction are increased. In the past, there has been much research confirming its benefits in learning performance. Meanwhile, some studies…
Descriptors: Flipped Classroom, Teaching Methods, Dance Education, College Students
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Bülbül, Ali Haydar; Kuzu, Abdullah – Participatory Educational Research, 2021
This study aims to investigate the effect of different formats of emotionally designed educational animations in terms of the emotional worthiness of the material, retention and transfer, intrinsic motivation, subject interest and cognitive load. In this direction, an experimental research approach was adopted. Five emotionally diverged animations…
Descriptors: Design, Animation, Multimedia Instruction, Instructional Effectiveness
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Chang, Kuo-En; Zhang, Jia; Huang, Yang-Sheng; Liu, Tzu-Chien; Sung, Yao-Ting – Interactive Learning Environments, 2020
Physical education is a course that integrates knowledge of sports with skill drilling. Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill drilling. Video-assisted instruction has frequently applied to physical sports; however, it neither involves interactive practice nor embodies both textbook learning and…
Descriptors: Computer Simulation, Physical Education, Exercise, Video Technology
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Nückles, Matthias; Roelle, Julian; Glogger-Frey, Inga; Waldeyer, Julia; Renkl, Alexander – Educational Psychology Review, 2020
We propose the self-regulation view in writing-to-learn as a promising theoretical perspective that draws on models of self-regulated learning theory and cognitive load theory. According to this theoretical perspective, writing has the potential to scaffold self-regulated learning due to the cognitive offloading written text generally offers as an…
Descriptors: Self Management, Journal Writing, Cognitive Processes, Difficulty Level
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Liu, Yi Chun; Wang, Wei-Tsong; Lee, Tzu-Lien – Journal of Educational Computing Research, 2021
Critical factors that influence the value of digital game-based learning (DGBL) for enhancing learning effectiveness remain debatable. Based on the self-determination theory (SDT), people can be autonomously motivated to adopt DGBL to enhance learning effectiveness if their basic psychological needs are satisfied. Additionally, studies that…
Descriptors: Computer Games, Educational Games, Game Based Learning, Feedback (Response)
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Makkonen, Taina; Tirri, Kirsi; Lavonen, Jari – Journal of Advanced Academics, 2021
Research on the advantages and disadvantages of project-based learning (PBL) among gifted pupils studying physics is scarce. This mixed-methods study investigates engagement, experiences, and learning outcomes among gifted Finnish upper-secondary-level students learning physics through PBL. A six-lesson PBL module on basic Newtonian mechanics was…
Descriptors: Mechanics (Physics), Science Instruction, Instructional Effectiveness, Teaching Methods
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Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
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Alshammari, Hammad – English Language Teaching, 2020
This study identifies potential challenges for learners, teachers, and curriculum designers regarding the recent inclusion of Chinese as a foreign language (CFL) in the Saudi education system, according to an in-depth review of previous research. This review focused on issues related to CFL learning, pedagogy, and curriculum. Factors were grouped…
Descriptors: Chinese, Second Language Learning, Second Language Instruction, Foreign Countries
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P. Rose, Simon; Habgood, M. P. Jacob; Jay, Tim – Journal of Educational Computing Research, 2020
The recent shift in compulsory education from ICT-focused computing curricula to informatics, digital literacy and computer science, has resulted in children being taught computing using block-based programming tools such as Scratch, with teaching that is often limited by school resources and teacher expertise. Even without these limitations,…
Descriptors: Programming Languages, Computer Science Education, Game Based Learning, Educational Games
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Koc-Januchta, Marta M.; Schönborn, Konrad J.; Tibell, Lena A. E.; Chaudhri, Vinay K.; Heller, H. Craig – Journal of Educational Computing Research, 2020
Applying artificial intelligence (AI) to support science learning is a prominent aspect of the digital education revolution. This study investigates students' interaction and learning with an AI book, which enables the inputting of questions and receiving of suggested questions to understand biology, in comparison with a traditional E-book.…
Descriptors: Artificial Intelligence, Textbook Content, Science Materials, Biology
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Schneider, Sascha; Nebel, Steve; Beege, Maik; Rey, Günter Daniel – Journal of Educational Psychology, 2020
Many (digital) learning materials are often based on a combination of text and pictures, whereby pictures often only serve a decorative (learning-irrelevant) function. Such decorative pictures were proven as detrimental for learning success. In contrast, research on retrieval cues (also known as "memory cues") showed that a…
Descriptors: Recall (Psychology), Pictorial Stimuli, Cues, Multimedia Materials
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Namaziandost, Ehsan; Nasri, Mehdi; Ziafar, Meisam – Asian-Pacific Journal of Second and Foreign Language Education, 2019
Considering the vital role of comprehensible input, this study attempted to compare the effects of input with various difficulty levels on Iranian EFL learners' reading comprehension and reading motivation. To fulfil this objective, 54 Iranian pre-intermediate EFL learners were selected from two intact classes (n = 27 each). The selected…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Linguistic Input
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Machida, Keitaro; Chin, Michelle; Johnson, Katherine A. – Active Learning in Higher Education, 2018
To optimize learning in lectures, students need to maintain a sustained level of attention to the lecture material. Previous research has suggested, however, that student attention declines over the course of the lecture. One strategy suggested to improve sustained attention of students during the lecture is to encourage note-taking by students.…
Descriptors: Notetaking, Attention, Lecture Method, Learner Engagement
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Techaraungrong, Piyaporn; Suksakulchai, Surachai; Kaewprapan, Wacheerapan; Murphy, Elizabeth – Education and Information Technologies, 2017
The purpose of the study reported on in this paper was to design and test multimedia for deaf and hard of hearing (DHH) learners. The study focused on counting, addition and subtraction with grade one (age 7) DHH learners in Thailand. The multimedia created for the study was informed by design considerations for DHH learners of arithmetic and…
Descriptors: Foreign Countries, Deafness, Hearing Impairments, Elementary School Students
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