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Endres, Tino; Weyreter, Steffen; Renkl, Alexander; Eitel, Alexander – Journal of Computer Assisted Learning, 2020
Multiple studies have revealed the beneficial effects of emotional design on affective or motivational factors but not often on learning outcomes. We, therefore, tested one important boundary condition: the duration of the learning episode. For the implementation of emotional design, we used the video format of sketched explanation videos, which…
Descriptors: Design, Emotional Response, Video Technology, Learning Motivation
Rønning, Frode – International Journal of Research in Undergraduate Mathematics Education, 2021
This paper presents a praxeological analysis, based on ATD (Anthropological Theory of the Didactic), of the topic of Fourier series, as this topic is introduced and used in mathematics and in electrical engineering, more precisely in signal theory. The analysis is based mainly on one widely used textbook in mathematics for engineers, and a…
Descriptors: Mathematics Education, Engineering Education, Theories, Mathematical Concepts
Panagiota Chatzidaki; Urban Eriksson; Sarah Zoechling; Sascha Schmeling; Tobias Fredlund – Physical Review Physics Education Research, 2025
Following the global COVID-19 pandemic, digital learning environments have gained in importance in education all around the world. A new digital learning format called a "Digital Learning Module" (DLM) was developed within the Physics Education Research (PER) group at CERN, consisting of a series of prerecorded explanatory and experiment…
Descriptors: Physics, Science Instruction, Scientific Research, Educational Research
Christian Siregar; Silverius C. J. M. Lake; Arcadius Benawa – International Society for Technology, Education, and Science, 2024
This research aims to have an overview of the effectiveness of the "Sabilulungan" culture-based group discussion model assisted by Video-based learning (VBL) to increase the motivation and learning achievement of Tri Mulya Middle School students after the COVID-19 pandemic. The research subjects were Civics students (n=36), 8th grade…
Descriptors: Video Technology, Action Research, Middle School Students, Grade 8
Hsia, Lu-Ho; Hwang, Gwo-Jen; Lin, Chi-Jen – Interactive Learning Environments, 2022
Flipped learning has received significant emphasis in recent years. Through this approach, students' self-learning ability can be cultivated and the time for in-class practice and teachers' and students' interaction are increased. In the past, there has been much research confirming its benefits in learning performance. Meanwhile, some studies…
Descriptors: Flipped Classroom, Teaching Methods, Dance Education, College Students
Chang, Kuo-En; Zhang, Jia; Huang, Yang-Sheng; Liu, Tzu-Chien; Sung, Yao-Ting – Interactive Learning Environments, 2020
Physical education is a course that integrates knowledge of sports with skill drilling. Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill drilling. Video-assisted instruction has frequently applied to physical sports; however, it neither involves interactive practice nor embodies both textbook learning and…
Descriptors: Computer Simulation, Physical Education, Exercise, Video Technology
Hao Yu; Ting Xu; Jeroen J. G. van Merriënboer; Maryam Asoodar – Cogent Education, 2024
Background: The present study aims to investigate the impact of open and closed tasks on the intrinsic motivation and language learning competence of international students enrolled at UM, following the medical Dutch course. The students look forward to improving their academic-Dutch second language in the field of Medicine. We hypothesize that…
Descriptors: Simulation, Patients, Medical Services, Consultation Programs
Drozdikova-Zaripova, Albina R.; Valeeva, Roza A.; Latypov, Niyaz R. – Education Sciences, 2021
One of the leading problems of teaching is maintaining the students' motivation for learning. In the current epidemiological situation, improvement of education quality using digital platforms and educational services by creating conditions for increasing the learning motivation of students is an essential and relevant task. Therefore, the aim of…
Descriptors: Distance Education, Electronic Learning, Online Courses, Computer Mediated Communication
Mahardika, I Gusti Ngurah Agung Wijaya; Widiati, Utami; Bhastomi, Yazid; Suryati, Nunung – Journal of University Teaching and Learning Practice, 2021
This paper reports on non-specialist undergraduate English learners' perceptions about the use of video project in learning English, which was adopted to counter students' low English learning motivation. Data were collected from the first-semester students of Hinduism Education Department in a state university in Indonesia. The students were…
Descriptors: Undergraduate Students, Student Satisfaction, Nonmajors, Required Courses
Xiaojing Liu; Chunmiao Zhou – Journal of Computer Assisted Learning, 2024
Background: The global introduction of complex measures directed at the containment of the COVID-19 spread has spurred a massive shift to distance learning among educational institutions. As far as such a learning mode is rather forced and, probably, only a few establishments faced no difficulties with it, the matter of assuring teaching…
Descriptors: Teacher Role, Educational Technology, Technology Uses in Education, Distance Education
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Kosmas, Panagiotis – Research-publishing.net, 2021
Embodied Learning (EL) is now an emerging teaching paradigm that takes into consideration the impact of bodily movements into the learning process. This paradigm, in combination with movement-based technologies, provides strategies and methods for delivering a more engaged and interactive lesson. Following previous empirical evidence, this study…
Descriptors: Second Language Learning, Second Language Instruction, Elementary School Teachers, Learning Processes
Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
Jung, Christina Dahee – International Journal of Instruction, 2021
The motivation of language learners is a crucial aspect of effective teaching in the language classroom. Allowing students to interactively experience technology-enhanced learning activities whereby they design, organize, and create collaborative projects such as video-recorded role plays, dialogues, and short films is one motivational approach.…
Descriptors: Cooperative Learning, Video Technology, Technology Integration, Student Projects
Chan, Bryan; Wei, Ruth; Fetherston, Catherine – Journal of Information Literacy, 2020
Background: Information literacy (IL) skills are essential for the translation of current knowledge into evidence-based practice (EBP) in healthcare, which in turn improves patient outcomes. However, students enter pre-registration nursing programs with variable IL skills, which can present challenges when preparing research-literate nursing…
Descriptors: Electronic Learning, Learning Modules, Evidence Based Practice, Information Literacy