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Paulo Roberto Weingärtner-Junior; Natalia Piedemonte-Antoniassi; Vitor Ferreira-Bindo; Guilherme Frederico Bernardo-Lenz e Silva – Journal of Technology and Science Education, 2024
To meet a Brazilian guideline for engineering courses, which advocates the use of active learning in applied disciplines, this research studies new students entering an Engineering course at an important university in Brazil. It was applied to them a traditional MTBI (Myers-Briggs Type Indicator) questionary with the aim of finding out if there is…
Descriptors: Foreign Countries, College Freshmen, Engineering Education, Self Concept
Cassondra M. Eng; Rachel M. Flynn; Erik D. Thiessen; Anna V. Fisher – Grantee Submission, 2023
Exergames (video games that promote cognitive and physical activity simultaneously) benefit executive function (EF) in elderly populations. It has been suggested that exergames may induce larger effects than cognitive or exercise training alone, but few reviews have synthesized the causal factors of exergames on EF from experimental research with…
Descriptors: Secondary School Students, Exercise Physiology, Video Games, Game Based Learning
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Jensen, Jamie L.; Kummer, Tyler A.; Godoy, Patricia D. d. M. – CBE - Life Sciences Education, 2015
The "flipped classroom" is a learning model in which content attainment is shifted forward to outside of class, then followed by instructor-facilitated concept application activities in class. Current studies on the flipped model are limited. Our goal was to provide quantitative and controlled data about the effectiveness of this model.…
Descriptors: Active Learning, Instructional Improvement, Teaching Methods, Instructional Effectiveness
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Shafqat, Hussain; Muhammad, Sarwar; Imran, Yousaf; Naemullah; Inamullah – Educational Research and Reviews, 2010
The objective of the study was to experience the effectiveness of super-learning technique of teaching at elementary level. The study was conducted with 8th grade students at a public sector school. Pre-test and post-test control group designs were used. Experimental and control groups were formed randomly, the experimental group (N = 62),…
Descriptors: Experimental Groups, Control Groups, Achievement Tests, Instructional Materials