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Minchul Shin; Innwoo Park – Education and Information Technologies, 2025
This study investigated the impact of teachers' perceptions of the effectiveness of formal and informal technology learning on their intention to use technology, mediated by technology self-efficacy and digital literacy, within a structural relationship framework. The research model included formal technology learning types such as in-person and…
Descriptors: Technology Uses in Education, Teacher Attitudes, Digital Literacy, Self Efficacy
Lopez-Fernandez, Daniel; Gordillo, Aldo; Perez, Jennifer; Tovar, Edmundo – IEEE Transactions on Education, 2023
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format…
Descriptors: Computer Science Education, Game Based Learning, Online Courses, In Person Learning
Juárez-Varón, David; Bellido-García, Isabel; Gupta, Brij-B. – Comunicar: Media Education Research Journal, 2023
The aim of this work is to register and analyse, using neurotechnology, in onsite onsite and online university educational context, the effect on relevant variables in the learning process. This represents an innovation in the current academic literature in this field. In this study, neuroscience technology has been used to measure the cognitive…
Descriptors: Higher Education, Stress Variables, Attention, Learner Engagement
Alvie Faustino Diaz; Henrilyn Estoque-Loñez – International Journal of Education in Mathematics, Science and Technology, 2024
Gamification is an educational strategy that makes learning fun and keeps students interested in learning, which helps them learn more and grow their knowledge. However, given its growing popularity, it is necessary to review empirical studies regarding gamification in education as an intervention for an effective teaching and learning process.…
Descriptors: Meta Analysis, Game Based Learning, Educational Games, Teaching Methods
Uleanya, Chinaza – Cogent Education, 2022
Curriculum is pivotal in any learning environment and experience. While much focus is placed on the designed curriculum, for learners, some learnings are hinged on hidden curriculum. Following the outbreak of the global COVID-19 pandemic, and the transition from onsite to online learning, hidden curriculum seems to have been hampered. Hence,…
Descriptors: Hidden Curriculum, Educational Change, Pandemics, COVID-19
Elahe Moradi; Zargham Ghabanchi – Journal of College Reading and Learning, 2025
The present study scrutinized Iranian EFL learners' mode of learning (distance vs. conventional) as a probable source of bias in employing cognitive and metacognitive reading comprehension strategies. To this end, a total of 514 Iranian distance and conventional EFL learners were asked to take a 30-item multiple-choice reading comprehension test…
Descriptors: Reading Strategies, Reading Instruction, Conventional Instruction, In Person Learning
Angelia M. Yount; Nena R. Neild – Thresholds in Education, 2022
In the universe of education, communication tools used by students and faculty have evolved dramatically in recent years. The tool observed in this study was the online discussion board. This tool has been implemented more actively due to the changes caused by the pandemic. Discussion Boards are now a way to create community in higher education…
Descriptors: Discussion Groups, Electronic Learning, Computer Mediated Communication, Preservice Teacher Education
Gao, Huiwen – Educational Philosophy and Theory, 2022
New challenges in the development of teaching methods lead to a large number of new tools, methods, and approaches to teaching. The structure and functions of a class as a basic social group in education is being radically transformed, becoming more and more virtual especially in COVID-19/post-COVID period. In this regard, this study proposes a…
Descriptors: Teaching Methods, Online Courses, In Person Learning, COVID-19
Andreja Istenic – Discover Education, 2024
Blended learning sets solid foundations for the utilization of educational technology in authentic student learning experiences within traditional educational contexts as well as in distance education. The author introduces an integrated and distributed model of blended learning, utilizing educational technology for authentic student learning…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Models
Lin, Jian-Wei – Australasian Journal of Educational Technology, 2022
The COVID-19 pandemic has forced universities to make a radical switch from face-to-face traditional teaching (TT) to completely online learning (OL). Thus, many studies proposed the proper OL environment for a specific subject and evaluated its effectiveness. However, few studies have empirically compared the proposed OL environment with TT to…
Descriptors: Blended Learning, Computer Science Education, Educational Change, Universities