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Showing 1 to 15 of 39 results Save | Export
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Zhiwei Liu; Haode Zuo; Yongjing Lu – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, a generative artificial intelligence (GenAI) chatbot, has gained significant traction as a tool for supporting students learning. Despite its growing popularity, there is still no academic consensus on its effectiveness in enhancing students' academic achievement. Objectives: This study aims to explore the effect of ChatGPT on…
Descriptors: Artificial Intelligence, Technology Uses in Education, Academic Achievement, Meta Analysis
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Suping Yi; Wenye Li; Yanyan Zhang; Rustam Shadiev – Educational Technology Research and Development, 2025
The purpose of the present study was to analyze the impact of technology on student foreign language learning, as it has been widely used to enhance language instruction over the past few decades. This multivariate meta--meta-analysis study aimed to examine the effects of technology on various aspects of language learning, including listening,…
Descriptors: Second Language Instruction, Second Language Learning, Meta Analysis, Language Skills
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Zheng Liu; Jiahui Wen; Yikang Liu; Chuan-Peng Hu – British Journal of Educational Psychology, 2024
Background: Self-related information is difficult to ignore and forget, which brings valuable implications for educational practice. Self-referential encoding techniques involve integrating self-referencing cues during the processing of learning material. However, the evidence base and effective implementation boundaries for these techniques in…
Descriptors: Self Concept, Meta Analysis, Student Attitudes, Models
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Feeley, Thomas Hugh; Keller, Maria; Kayler, Liise – Health Education & Behavior, 2023
This article meta-analyzed 21 studies that tested the effectiveness of animated videos in improving learning in clinical and nonclinical settings compared with standard education. Animation was defined as the use of moving objects that are typically drawn or simulated. Videos ranged from just over 2 min in duration to 16 min in duration in…
Descriptors: Video Technology, Patient Education, Meta Analysis, Animation
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Setiawan, Anton Agus; Muhtadi, Ali; Hukom, Julham – International Journal of Instruction, 2022
Currently, masses of studies on mathematics learning getting to know have been discovered in numerous literatures supported by the use of blended learning model. This meta-analysis study aims at determining the overall effect of using blended learning. This study analyses 36 effect sizes from ERIC documents, Google scholar, and repositories from…
Descriptors: Mathematics Skills, Meta Analysis, Effect Size, Mathematics Instruction
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Xiaoli Huang; Wei Xu; Ruijia Liu – International Journal of Distance Education Technologies, 2025
This article presents a meta-analysis of the existing literature using Stata 18.0, focusing on the effects of ITSs on learning attitudes, knowledge acquisition, learner motivation, performance, problem-solving skills, test scores, and educational outcomes across different countries and educational levels (k = 30, g = 0.86). The findings suggest…
Descriptors: Intelligent Tutoring Systems, Outcomes of Education, Learning Motivation, Student Attitudes
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A. Pradheepa; K. Gurusamy; T. Pushpanathan – Australian Journal of Applied Linguistics, 2025
This meta-analysis aims to investigate gamification's impact on improving tertiary-level second-language learners' lexical repertoire. Forty-seven peer-reviewed works were evaluated for this analysis. The analysis focused on determining the effectiveness of gamified learning environments in the context of improving vocabulary and learning and…
Descriptors: Meta Analysis, Game Based Learning, Second Language Learning, Second Language Instruction
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Ploetzner, Rolf; Berney, Sandra; Bétrancourt, Mireille – Journal of Computer Assisted Learning, 2020
In a systematic review, 194 studies on learning from animation were analysed. The analysis covers the learning domains, the representational characteristics of the animations, the assessed perceptual and cognitive achievements, and the assessment formats. Research on learning from animation focuses on assessing conceptual at the neglect of…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Processes
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Wahyu Dilla Abdullah; Adilah Afikah; Ezi Apino; Supahar Supahar; Jumadi Jumadi – Journal of Baltic Science Education, 2024
The use of mobile technology in physics education has become more prevalent, but more data about its effect on student academic performance needs to be collected. This meta-analysis examines the effects of mobile learning on student achievement in physics and any moderating factors. The study collected 36 primary studies from various scientific…
Descriptors: Meta Analysis, Science Education, Science Achievement, Physics
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Demir, Mustafa; Kaya, Metin – Journal of Theoretical Educational Science, 2022
The effects of the constructivist-learning model on student outcomes are analyzed in this research study. For this purpose, the results of 19 meta-analysis research focusing on the effects of constructivist learning models on student outcomes are combined with the second-order meta-analysis method. The research included in the process had been…
Descriptors: Constructivism (Learning), Outcomes of Education, Models, Teaching Methods
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Hansol Lee; Jang Ho Lee – Language Learning & Technology, 2024
Artificial intelligence (AI) has considerably advanced the methods for individualizing language learning opportunities, such as assessing learning progress and recommending effective individual instruction. In the present study, we conducted a meta-analysis to synthesize recent empirical findings pertaining to the utilization of AI-guided language…
Descriptors: Artificial Intelligence, Teaching Methods, Learning Processes, Computer Software
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Danhua Zhou – Interactive Learning Environments, 2024
Online scientific argumentation activities have significant value for students' cognitive ability. The purpose of this study was to solve the issues of online scientific argumentation. Firstly, the influences of online scientific argumentation were classified into "Learn to Argue" and "Argue to Learn" abilities. And then the…
Descriptors: Meta Analysis, Instructional Design, Instructional Effectiveness, Electronic Learning
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Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
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Alvie Faustino Diaz; Henrilyn Estoque-Loñez – International Journal of Education in Mathematics, Science and Technology, 2024
Gamification is an educational strategy that makes learning fun and keeps students interested in learning, which helps them learn more and grow their knowledge. However, given its growing popularity, it is necessary to review empirical studies regarding gamification in education as an intervention for an effective teaching and learning process.…
Descriptors: Meta Analysis, Game Based Learning, Educational Games, Teaching Methods
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Mohamed, Mohamed Zulhilmi bin; Hidayat, Riyan; Suhaizi, Nurain Nabilah binti; Sabri, Norhafiza binti Mat; Mahmud, Muhamad Khairul Hakim bin; Baharuddin, Siti Nurshafikah binti – International Electronic Journal of Mathematics Education, 2022
The advancement of technology like artificial intelligence (AI) provides a chance to help teachers and students solve and improve teaching and learning performances. The goal of this review is to add to the conversation by offering a complete overview of AI in mathematics teaching and learning for students at all levels of education. A systematic…
Descriptors: Artificial Intelligence, Mathematics Instruction, Meta Analysis, Databases
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