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Libor Juhanák; Vojtech Jurík; Nicol Dostálová; Zuzana Juríková – Australasian Journal of Educational Technology, 2025
The use of metacognitive prompting to support self-regulated learning is a well-established area of research in education. Despite receiving considerable attention, the precise mechanism of prompting and its effects on the learning process remain unclear, especially in the context of multimedia learning. This study employed a controlled laboratory…
Descriptors: Metacognition, Cues, Outcomes of Education, Undergraduate Students
Feeley, Thomas Hugh; Keller, Maria; Kayler, Liise – Health Education & Behavior, 2023
This article meta-analyzed 21 studies that tested the effectiveness of animated videos in improving learning in clinical and nonclinical settings compared with standard education. Animation was defined as the use of moving objects that are typically drawn or simulated. Videos ranged from just over 2 min in duration to 16 min in duration in…
Descriptors: Video Technology, Patient Education, Meta Analysis, Animation
Integrating Human Movement in Learning: Advancements in Language Instruction, Multimedia, and Theory
Bjorn de Koning; Shirong Zhang; Stoo Sepp – Educational Psychology Review, 2025
Human movement plays a foundational role in cognition and learning. This topical collection brings together theoretical and empirical work examining how gestures, physical activity, and virtual movement enhance learning in language, multimedia, and activity-based learning. Regarding language learning, interacting with virtual object improves…
Descriptors: Movement Education, Human Body, Nonverbal Communication, Multimedia Instruction
Kenzhegul Shalgimbekova; Tatyana Smagliy; Rosa Kalimzhanova; Zhansaya Suleimenova – Cogent Education, 2024
The research aims to investigate the influence of integrating innovative teaching technologies on the effectiveness of the educational process and student motivation. This article employed a quantitative research design utilizing a questionnaire. The total number of participants in the study was 150 students. Participants were divided into…
Descriptors: Educational Technology, Educational Innovation, Student Motivation, Learning Processes
Fiorella, Logan – Applied Cognitive Psychology, 2022
Explaining after pauses in a video lecture can be an effective learning activity, yet students need support to generate comprehensive explanations. This study tested whether providing students access to the visualizations from the video enhances explanation comprehensiveness and transfer performance. Undergraduates (n = 112) watched a 5-part…
Descriptors: Learning Processes, Learning, Lecture Method, Video Technology
Dang, Thi Ngoc Yen; Lu, Cailing; Webb, Stuart – Applied Linguistics, 2023
Open access academic lectures are potential sources for incidental vocabulary learning. These lectures are available in various formats (transcripts, audios, videos, and video with captions), but no studies have compared the learning of vocabulary in these lectures through different input modes. This study adopted a pretest-posttest design to…
Descriptors: Access to Information, Lecture Method, Incidental Learning, Vocabulary Development
Batir, Sebahat Bihter; Akçay, Hakan – International Society for Technology, Education, and Science, 2022
Multimodal representations play crucial role in students' learning process that students communicate their ideas by using representations. The main aim of this research is to determine the effects of multimodal representations on students' science learning. Quasi-experimental with pre-test and post-test design was used in this study. This study…
Descriptors: Science Education, Learning Processes, Science Tests, Science Achievement
Bülbül, Ali Haydar; Kuzu, Abdullah – Participatory Educational Research, 2021
This study aims to investigate the effect of different formats of emotionally designed educational animations in terms of the emotional worthiness of the material, retention and transfer, intrinsic motivation, subject interest and cognitive load. In this direction, an experimental research approach was adopted. Five emotionally diverged animations…
Descriptors: Design, Animation, Multimedia Instruction, Instructional Effectiveness
Kutbay, Ekrem; Akpinar, Yavuz – International Journal of Education in Mathematics, Science and Technology, 2020
This study explored the effects of modality, redundancy, and signaling principles in multimedia learning with abstract and concrete representations of an animation on learning in real middle school settings. Based on these principles of the cognitive theory of multimedia learning, ten types of treatment conditions were tested with a pre-test and…
Descriptors: Middle School Students, Multimedia Instruction, Multimedia Materials, Energy
Wang, Haoyi – Mathematics Teaching Research Journal, 2021
As most courses turn into distant formats, what are the benefits and hindrances of conducting university math courses using multiple technologies? In this e-learning environment, are content-neutral platforms necessary for teaching and learning in these classes? Specifically, what activities on the Moodle e-learning platform are more effective…
Descriptors: Mathematics Instruction, Teaching Methods, Instructional Effectiveness, Electronic Learning
Dorambari, Diedon – International Journal of Education and Practice, 2022
This study examined whether instructional humor (IH) was not just another type of seductive detail when covariates such as humor pre-disposition, prior-knowledge, and working memory capacity were controlled. Participants were students (N = 228) from universities who were randomly assigned two stimuli conditions in the classic experimental design.…
Descriptors: Humor, Multimedia Instruction, Prior Learning, Short Term Memory
Koc-Januchta, Marta M.; Höffler, Tim N.; Prechtl, Helmut; Leutner, Detlev – Educational Technology Research and Development, 2020
The aim of this study was to investigate the role of visual/verbal cognitive style and interactivity level in dynamic and non-dynamic multimedia learning environments. A group of 235 biology students learned about photosynthesis either from a computer-based animation or a series of static pictures with spoken explanatory text. Participants were…
Descriptors: Cognitive Style, Interaction, Visualization, Multimedia Instruction
Castro-Alonso, Juan C.; Wong, Rachel M.; Adesope, Olusola O.; Paas, Fred – Educational Psychology Review, 2021
Multimedia pedagogical agents are on-screen characters that allow users to navigate or learn in multimedia environments. Several agents' characteristics may moderate their instructional effectiveness, including appearance, gender, nonverbal communication, motion, and voice. Here, we conducted a meta-analysis to test hypotheses from diverse…
Descriptors: Teaching Methods, Multimedia Instruction, Meta Analysis, Instructional Effectiveness
Ba, Shen; Stein, David; Liu, Qingtang; Long, Taotao; Xie, Kui; Wu, Linjing – Journal of Educational Computing Research, 2021
Despite the continuous emphasis on emotion in multimedia learning, it was still unclear how pedagogical agent emotional cues might affect learning. In the present study, a between-subjects experiment was performed to examine the effects of a pedagogical agent with dual-channel emotional cues on learners' emotions, cognitive load, and knowledge…
Descriptors: Cognitive Ability, Transfer of Training, Teaching Methods, Multimedia Instruction
Liu, Han-Chin – Asia-Pacific Education Researcher, 2021
This study investigated differences in Chinese as a Foreign Language (CFL) students' learning achievement, cognitive load level, and eye-movement patterns when learning three types of Chinese characters: pictographs, compound ideographs, and phono-semantic compounds with multimedia slides. Thirty CFL students participated in this study. Additional…
Descriptors: Eye Movements, Second Language Learning, Second Language Instruction, Chinese