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Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
Thontirawong, Pipat; Chinchanachokchai, Sydney – Marketing Education Review, 2021
In the age of big data and analytics, it is important that students learn about artificial intelligence (AI) and machine learning (ML). Machine learning is a discipline that focuses on building a computer system that can improve itself using experience. ML models can be used to detect patterns from data and recommend strategic marketing actions.…
Descriptors: Marketing, Artificial Languages, Career Development, Time Management
Hoffenson, Steven; Fay, Brendan – Advances in Engineering Education, 2021
In product design, there is often a disconnect between the engineers creating the product and the marketing team determining the best characteristics for the product. The research areas of "design for market systems" and "decision-based design" seek to bridge that disconnect through quantitative approaches that facilitate…
Descriptors: Engineering Education, Marketing, Decision Making, Design
Liu, Guan-Chen; Ko, Chih-Hsiang – E-Learning and Digital Media, 2021
The present study aimed at exploring the effects of integrating social media (instant messaging through Line App and Facebook) and design thinking into a vocational education course on corporate identity design in Taiwan. Corporate identity helps organizations achieve competitive advantage. This benefit is even more pronounced in Taiwan, where…
Descriptors: Social Media, Teaching Methods, Design, Comparative Education

Baro, John A.; Lehmkulke, Stephen – Optometric Education, 1993
Design issues in development of InSight software for optometric education include choice of hardware, identification of audience, definition of scope and limitations of content, selection of user interface and programing environment, obtaining user feedback, and software distribution. Pedagogical issues include practicality and improvement on…
Descriptors: Computer Software Development, Computers, Course Content, Courseware

Dwyer, Francis; Li, Ning – International Journal of Instructional Media, 2000
Discussion of the development of distance education for instruction and training due to new technologies and software focuses on questions that need to be asked to ensure efficiency and effectiveness. Highlights include institutional and organizational concerns; content design analyses; development issues; implementation; evaluation; management…
Descriptors: Administration, Computer Software Development, Content Analysis, Distance Education
Masikunas, George; Panayiotidis, Andreas; Burke, Linda – ALT-J: Research in Learning Technology, 2007
This article presents a case study of the impact on student learning of introducing an electronic voting system (EVS) into large-group lectures for first-year undergraduate students undertaking degrees in marketing and business systems. We discuss the potential for using EVS-style interactive lectures in marketing and business programmes. We then…
Descriptors: Constructivism (Learning), Undergraduate Students, Student Attitudes, Voting