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Zhong, Hua-Xu; Lai, Chin-Feng; Chang, Jui-Hung; Chiu, Po-Sheng – International Journal of Technology and Design Education, 2023
Over the past several years, creativity has been recognized as an important skill for success in STEM education, engineering design and computational thinking. There is limited research on how to apply Conceive, Design, Implement, Operate (CDIO) engineering design in STEM courses and how it affects students' creativity. This study strategically…
Descriptors: Creativity, Instructional Materials, Material Development, STEM Education
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Ayse Ozkaraman; Ozlem Kersu; Fusun Uzgor; Merve Cakirli; Ozer Celik; Burcin Danaci; Mesut Aydemir – Turkish Online Journal of Distance Education, 2024
In the nursing profession, post-graduate in-service trainings are scheduled to increase efficiency and improve the quality of service. There are barriers to participation in training programs due to some reasons such as the intense work pace, incompatible shifts, a lack of personnel, the training program is not being at the knowledge and skill…
Descriptors: Nurses, Instructional Materials, Material Development, Instructional Development
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Wang, Ning; Stern, Robert J.; Waite, Lowell – Journal of Geoscience Education, 2023
Geographic context is important for Earth Science education but different places have different geological complexities and effectively establishing geoscientific context can be difficult. Well-designed videos can help geoscience educators introduce geologically significant places to undergraduate geoscience students. However, there is no…
Descriptors: Video Technology, Earth Science, Physical Geography, Geographic Regions
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Esterhuizen, Joshua; Drevin, Günther; Snyman, Dirk; Drevin, Lynette – International Association for Development of the Information Society, 2022
Education is shifting towards a more technology focused mode of delivery, or at least combining technology use with standard methods. A potential effect of this could be the introduction and use of games in classrooms. This study looks at the possibility of adapting various domains of knowledge into digital games referred to as serious games. The…
Descriptors: Gamification, Educational Games, Game Based Learning, Technology Uses in Education
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Setiyani; Putri, Dian Permana; Ferdianto, Ferry; Fauji, Sandi Hermana – Journal on Mathematics Education, 2020
The purpose of this study is to design a digital module based on mathematical communication skills. This a development research which is carried out to determine the use of poor learning media and students' low comprehensive skills in understanding mathematical topics associated with relations and functions. One of the solutions used to overcome…
Descriptors: Learning Modules, Mathematics Skills, Communication Skills, Development
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Pyle, Nicole; Hoskin, Tawny; Duffin, Joel – COABE Journal: The Resource for Adult Education, 2021
Few researchers have empirically investigated online instructional practices within adult basic education. Our aim was to review the available research on the intersection of effective instructional practices for online education "and" effective instructional practices for adult learners. The purpose of this manuscript is to present the…
Descriptors: Adult Education, Evidence Based Practice, Electronic Learning, Distance Education
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Hendikawati, Putriaji; Zahid, Muhammad Zuhair; Arifudin, Riza – International Journal of Instruction, 2019
Computer Assisted Instruction (CAI) is one form of advances in information technology and computers that are proliferating today that can access anywhere and can be utilised as innovative learning resources. This research aims to develop Android-based Computer Assisted Instruction and evaluate its effectiveness. The Android-based CAI media were…
Descriptors: Handheld Devices, Computer Assisted Instruction, Instructional Effectiveness, Independent Study
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Ai-Chu Elisha Ding; Pengtong Qu; Krista Glazewski; Haesol Bae; Fatih Ergulec; Hamid Nadir; Thomas Brush – International Journal of Designs for Learning, 2021
Problem-based learning (PBL) has been widely incorporated in STEM classrooms. Unfortunately, its effectiveness for foreign language teaching is less explored. This design case describes the design and implementation process of a Chinese PBL unit in a US elementary school along with the design considerations of teaching dilemma-centered…
Descriptors: Second Language Learning, Second Language Instruction, Problem Based Learning, Instructional Effectiveness
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Aydin, Abdullah; Aytekin, Cahit – International Education Studies, 2018
It has been determined that the drawings, photographs and pictures related to the subject of the continuity of the tangent function on page 68 of the Ministry of National Education's twelfth-grade mathematics textbook contradict principles 1, 7 and 10 of Yanpar's (2007) teaching material development principles. According to these principles,…
Descriptors: Material Development, Instructional Materials, Educational Principles, Design Requirements
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Amin, Mohammad; Andayani; Nurkamto, Joko; Setiawan, Budhi; Ngadiso – Anatolian Journal of Education, 2018
This research aims to describe the condition of learning media for writing expositions in accordance with the needs of teachers and students, the development of VCD learning media for writing expository texts using a scientific approach, and to test the effectiveness of VCD learning media for the expository writing using a scientific approach at…
Descriptors: Educational Media, Material Development, Expository Writing, High School Students
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Zhang, Jianfeng – English Language Teaching, 2020
Based on collaborative communication, reciprocal learning, and knowledge sharing, the college English online learning community, which is a kind of effective online learning method, can help to build knowledge construction and innovation. Therefore, from analysis, design, development, implementation and evaluation, ADDIE model is utilized to…
Descriptors: Models, English (Second Language), Second Language Instruction, Second Language Learning
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Misra, Pradeep Kumar – Open Praxis, 2013
This is a critical phase for Open Educational Resources (OER) movement: on one side the number of OER is increasing rapidly, and on other side debates about quality of OER-based courseware are heating up. These debates emanate from the fact that OER-based courseware are supposed to help users to follow a logical learning path and get an engaging,…
Descriptors: Courseware, Educational Principles, Guidelines, Educational Quality
Koshino, Makoto; Kojima, Yuki; Kanedera, Noboru – Online Submission, 2013
Educational materials of embedded systems are currently used in many educational institutions. However, they have difficulties in arousing the interest of students. One of the reasons is that a poor CPU (central processing unit), which has been loaded in the current materials, cannot execute the multimedia processing. In order to make the…
Descriptors: Foreign Countries, Instructional Design, Multimedia Materials, Computer System Design
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Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
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Tarng, Wernhuar; Chang, Mei-Yu; Ou, Kuo-Liang; Yu, Kein-Fu; Hsieh, Kuen-Rong – International Journal of Distance Education Technologies, 2012
The goal of this study is to develop a virtual farm for educational applications. Users can play the role of a farmer by planting vegetables and raising poultry on the virtual farm to observe their growth through online learning activities. The virtual farm possesses educational and entertaining functions, and it is designed by simulating the real…
Descriptors: Foreign Countries, Electronic Learning, Elementary School Science, Agricultural Occupations
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