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Kim, Seunghyun; Heo, Ryoun; Chung, Yeonji; Kim, Jung Min; Kwon, Michelle P.; Seo, Sung Chul; Park, Gil-Hong; Kim, Meyoung-Kon – Journal of Science Education and Technology, 2019
A major goal of education is to help students retain as much meaningful information as possible for long periods of time. The learning process by which students acquire new knowledge and behaviors is closely related to memory, which is the core of cognition. In a previous study, we developed virtual reality visualization model (VRVM) that can be…
Descriptors: Computer Simulation, Metabolism, Biochemistry, Learning Processes
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de Koning, Björn B.; Bos, Lisanne T.; Wassenburg, Stephanie I.; van der Schoot, Menno – Educational Psychology Review, 2017
This study investigated the effects of a mental simulation training targeted at improving children's reading comprehension. In a 4-week period, one group of third and fourth graders (n = 75) learned to draw upon their sensorimotor memories and experiences to mentally simulate text (experimental training group), whereas another group (n = 51)…
Descriptors: Elementary School Students, Reading Strategies, Reading Instruction, Instructional Effectiveness
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Elangovan, Tavasuria; Ismail, Zurida – Asia-Pacific Forum on Science Learning and Teaching, 2014
A quasi experimental study was conducted for six weeks to determine the effectiveness of two different 3D computer simulation based teaching methods, that is, realistic simulation and non-realistic simulation on Form Four Biology students' achievement and memory retention in Perak, Malaysia. A sample of 136 Form Four Biology students in Perak,…
Descriptors: Quasiexperimental Design, Computer Simulation, Teaching Methods, Instructional Effectiveness
Tennyson, Robert D. – 1987
The third of four symposium papers argues that, if instructional methods are to improve learning, they must have two aspects: a direct trace to a specific learning process, and empirical support that demonstrates their significance. Focusing on the tracing process, the paper presents an information processing model of learning that can be used by…
Descriptors: Behavioral Objectives, Cognitive Processes, Computer Assisted Instruction, Computer Simulation