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Zhang, Rujing; Cheng, Guifang; Wu, Lei – Education and Information Technologies, 2023
During the COVID-19 pandemic, video materials have played crucial roles in supporting learning among children with autism spectrum disorder (ASD). This study aimed to explore the effects of the instructor's facial expressions in video lectures on attention and motor learning in children with ASD versus typically developing (TD) children. A total…
Descriptors: COVID-19, Pandemics, Video Technology, Educational Technology
Bordoff-Gerken, Samantha; Asaro-Saddler, Kristie – Journal of Special Education Apprenticeship, 2021
Reviews of the literature have confirmed that Social Stories™ can be an effective intervention for individuals with ASD. Recently, researchers have begun to investigate the presentation of Social Stories™ using technology, with results suggesting that Social Stories™ presented through technology are a promising avenue for practice and research. In…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Alex Adams; Tyler Goad; Alysia Jenkins; Don Belcher – Strategies: A Journal for Physical and Sport Educators, 2025
This article explores the potential of video-based strategies to enhance learning in K-12 online physical education (OLPE), namely: video instruction, analysis, and feedback. Video instructions can optimize attention and effectively promote independent practice of motor skills when they are short, focused, and contain expert demonstrations. Video…
Descriptors: Online Courses, Physical Education, Video Technology, Kindergarten
Mohammad, Mona; Boushehry, Heyam Reda – Education and Information Technologies, 2023
This study aimed to measure the effects of video media on kindergarten children basic movement skills. Educators use many strategies to assist their children in acquiring basic movement skills in kindergartens; The style of teaching encompasses the style of guided discovery, with a component and entire method approach supported by visual medias.…
Descriptors: Young Children, Kindergarten, Motion, Basic Skills
Chang, Kuo-En; Zhang, Jia; Huang, Yang-Sheng; Liu, Tzu-Chien; Sung, Yao-Ting – Interactive Learning Environments, 2020
Physical education is a course that integrates knowledge of sports with skill drilling. Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill drilling. Video-assisted instruction has frequently applied to physical sports; however, it neither involves interactive practice nor embodies both textbook learning and…
Descriptors: Computer Simulation, Physical Education, Exercise, Video Technology
Wiemeyer, Josef; Schneider, Philipp – International Journal of Game-Based Learning, 2012
Considering the wide use of Serious Games in application fields like cognitive learning, health education and rehabilitation and the recent developments of sensor and interface technology it is surprising that applications to motor learning in sport are rare. The aim of this study is to examine whether a specific learning effect can be elicited by…
Descriptors: Psychomotor Skills, Motor Development, Educational Games, Teaching Methods
Watching, Creating and Achieving: Creative Technologies as a Conduit for Learning in the Early Years
McDonald, Susan; Howell, Jennifer – British Journal of Educational Technology, 2012
This paper describes the use of robotics in an Early Years classroom as a tool to aid the development of technological skills in a creative environment rich with literacy and numeracy opportunities. The pilot project illustrates how a three-phase process can result in the development of: (1) emergent literacy and numeracy, (2) digital access for…
Descriptors: Foreign Countries, Pilot Projects, Numeracy, Engineering
Papastergiou, Marina; Pollatou, Elisana; Theofylaktou, Ioannis; Karadimou, Konstantina – Education and Information Technologies, 2014
Research on the utilization of the Web for complex fine motor skill learning that involves whole body movements is still scarce. The aim of this study was to evaluate the impact of the introduction of a multimedia web-based learning environment, which was targeted at a rhythmic gymnastics routine consisting of eight fine motor skills, into an…
Descriptors: Psychomotor Skills, Motor Development, Web Based Instruction, Multimedia Instruction