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Showing 1 to 15 of 17 results Save | Export
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Ragazou, Vasiliki; Karasavvidis, Ilias – Interactive Technology and Smart Education, 2023
Purpose: Software training is a new trend in software applications. A key problem with software training is that video tutorials are developed without considering the target audience. Although video tutorials are popular, little attention is given to their design features. This study aims to investigate how two multimedia research principles,…
Descriptors: Visual Aids, Cues, Task Analysis, Video Technology
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Jung, Jung,; Kim, Dongsik; Na, Chungsoo – Educational Technology & Society, 2016
This study investigated the effectiveness of various types of worked-out examples used in pre-training to optimize the cognitive load and enhance learners' comprehension of the content in an animation-based learning environment. An animation-based learning environment was developed specifically for this study. The participants were divided into…
Descriptors: Cognitive Processes, Difficulty Level, Delivery Systems, Animation
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Fiorella, Logan; Vogel-Walcutt, Jennifer J.; Schatz, Sae – Educational Technology Research and Development, 2012
Effectively presenting complex material is a crucial component of instructional design within simulation-based training (SBT) environments. One approach to facilitate the acquisition of higher-order knowledge is to embed instructional strategies within the systems themselves. Currently, however, there are few established guidelines to inform…
Descriptors: Feedback (Response), Instructional Design, Thinking Skills, Decision Making
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Bani-Salameh, Zakaria A.; Kabilan, Muhammad K.; Bani-Salalmeh, Lina – British Journal of Educational Technology, 2011
A multimedia English for Specific Purposes (ESP) programme was developed to train flight attendants. The programme comprised of two units. Unit one is listening comprehension, which provides the flight attendants' with specific information of Airbus A340. Unit two is reading comprehension, which provides the flight attendants with the emergency…
Descriptors: Reading Comprehension, Listening Comprehension, Safety, Achievement Tests
Frerichs, Saundra Wever; Barker, Bradley; Morgan, Kathy; Patent-Nygren, Megan; Rezac, Micaela – Association for the Advancement of Computing in Education, 2012
Geospatial and Robotics Technologies for the 21st Century (GEAR-Tech-21), teaches science, technology, engineering and mathematics (STEM) through robotics, global positioning systems (GPS), and geographic information systems (GIS) activities for youth in grades 5-8. Participants use a robotics kit, handheld GPS devices, and GIS technology to…
Descriptors: Robotics, Telecommunications, Multimedia Instruction, Blended Learning
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Rivera-Nivar, Mericia; Pomales-Garcia, Cristina – Computers & Education, 2010
This work explores the feasibility of proposing universal design guidelines for E-training modules considering aging differences as an important factor. A controlled experiment was designed and conducted to evaluate the effects of module design characteristics on information recall, satisfaction, disorientation, and task workload, and the…
Descriptors: Design Requirements, Photography, Learning Modules, Recall (Psychology)
Kaliher, Licinia Barrueco – ProQuest LLC, 2010
The purpose of this Executive Position Paper (EPP) is to develop a model for improving the online training modules utilized by a mid-Atlantic Residence Life department. The complexity of the Residence Life staff positions, coupled with demands from other university departments and the need to provide as much information as possible, resulted in an…
Descriptors: Constructivism (Learning), Prior Learning, Metacognition, Program Effectiveness
DeRouin-Jessen, Renee E. – ProQuest LLC, 2008
The term "serious games" became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags. For example, the development budget for the U.S. Army recruiting game, "America's…
Descriptors: Fantasy, Computer Assisted Instruction, Learning Motivation, Rewards
Forman, David C. – Multimedia Monitor, 1995
Considers the use of multimedia technology for training in business and industry. Topics include multimedia benefits, including organizational benefits, instructional benefits, learning effectiveness, and business efficiency; the accelerated rate of change; the mismatch between education and the economy; traditional instructor-led training; and…
Descriptors: Change, Conventional Instruction, Economic Factors, Educational Practices
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Golas, Katharine C.; And Others – Journal of Interactive Instruction Development, 1995
Describes a program being tested by the Royal Saudi Naval Forces in Saudi Arabia, in which speech recognition technology has been combined with multimedia scenarios that simulate real-life situations to teach English as a second language. Highlights include training needs, interactive design, computer-based training system specifications, and…
Descriptors: Computer Assisted Instruction, English (Second Language), Foreign Countries, Instructional Effectiveness
Henninger, Michael; Mandl, Heinz; Linz, Maria; Horfurter, Andreas – 2000
A multimedia training concept was developed which aims at reducing misunderstandings and thus avoiding conflicts by fostering a more differentiated understanding of utterances. Based upon the principles of the cognitive apprenticeship approach, a tool--the multimedia learning environment "CaiMan"--presents video sequences of dyadic…
Descriptors: Communication Research, Conflict, Educational Environment, Foreign Countries
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Austin, Mary B. – Computers and Education, 1994
Discussion of multimedia instruction focuses on a pilot study that compared the relative effectiveness of three interactive media formats in a DVI/RTV (Digital Video Interactive/Real Time Video) computer-mediated instructional lesson for a military communications system. Hypotheses tested are discussed, and the educational importance is…
Descriptors: Communications, Comparative Analysis, Computer Assisted Instruction, Educational Environment
Smith, Charles W. – 1998
Applied Business Technologies, Inc. is in the process of developing multi-media training CD's to support the implementation of its PowerCAMPUS student information system product. Multi-media training is a very powerful tool for achieving objectives. Trainees take the course at a time convenient for them and progress at a pace suited to their…
Descriptors: Computer Assisted Instruction, Conventional Instruction, Cost Effectiveness, Courseware
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Langone, John; Shade, Jill; Clees, Tom J.; Day, Tonya – International Journal of Disability, Development and Education, 1999
This study evaluated the effectiveness of a multimedia computer-based instructional program with four middle school students with moderate/severe mental retardation in establishing match-to-sample skills and generalizing those skills to the natural setting (a grocery store). In vivo probes found mean and median duration to find target items…
Descriptors: Community Based Instruction (Disabilities), Computer Assisted Instruction, Consumer Education, Daily Living Skills
Tessmer, Martin; Jonassen, David – Performance and Instruction, 1994
Describes criteria developed to determine which of three existing computer-based training lessons could be repurposed into a multimedia format. Reasons for repurposing, types of criteria generated to determine the instruction's repurposeability, and lessons learned from the evaluation experience are covered. (Contains 13 references.) (KRN)
Descriptors: Adult Learning, Authoring Aids (Programming), Case Studies, Computer Assisted Instruction
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