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Chao-Ying Wang; Ti Yin; Kuo-Hsing Ma; Jia-Fwu Shyu; Chia-Pi Cheng; Yu-Chiao Wang; Yun-Ling Huang; Ming-Hsien Chiang – Journal of Microbiology & Biology Education, 2023
The advent of virtual reality (VR) in education offers unique possibilities for facilitating cooperative learning strategies, particularly in fields demanding intricate spatial understanding, such as gross anatomy. This study investigates the impact of integrating cooperative learning strategies within a VR-based gross anatomy curriculum, focusing…
Descriptors: Anatomy, Cooperative Learning, Computer Simulation, Nursing Students
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Yasar C. Kakdas; Sinan Kockara; Tansel Halic; Doga Demirel – IEEE Transactions on Learning Technologies, 2024
This article presents a 3-D medical simulation that employs reinforcement learning (RL) and interactive RL (IRL) to teach and assess the procedure of donning and doffing personal protective equipment (PPE). The simulation is motivated by the need for effective, safe, and remote training techniques in medicine, particularly in light of the COVID-19…
Descriptors: Medical Education, Error Patterns, Error Correction, Reinforcement
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Abidin, M. Izani Zainal; Alkaabi, E.; Razak, A. – International Society for Technology, Education, and Science, 2021
With an urgent change of the learning approach from face-to-face to online learning in academic institutions due to the COVID 19, this medium's effectiveness is arguable, particularly in the case of practicalbased courses. This paper discusses our experience in handling photography course during this pandemic time using an online simulator and…
Descriptors: Instructional Effectiveness, Photography, COVID-19, Pandemics
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Mohammed Jebbari; Bouchaib Cherradi; Soufiane Hamida; Abdelhadi Raihani – Education and Information Technologies, 2024
With the advancements in technology and the growing demand for online education, Virtual Learning Environments (VLEs) have experienced rapid development in recent years. This demand was especially evident during the COVID-19 pandemic. The incorporation of new technologies in VLEs provides new opportunities to better understand the behaviors of…
Descriptors: MOOCs, Algorithms, Computer Simulation, COVID-19
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Harsell, Dana Michael; Barsky, Christina; Golas, Supriya – Journal of Public Affairs Education, 2022
Computer-based simulations in public affairs curricula are thought to better prepare graduates for responding to an increasingly complex public policy environment upon entering into or advancing within public sector careers. Using survey results from 221 participants in the 2021 NASPAA-Batten Pandemic 2.0 simulation competition, the authors…
Descriptors: Computer Simulation, Instructional Effectiveness, Electronic Learning, Pandemics
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Wijenayaka, Lahiru A.; Iqbal, Sithy S. – Asian Association of Open Universities Journal, 2021
Purpose: Although technology is a defining characteristic of distance education, assessment of the applicability of such resources in knowledge dissemination is greatly warranted to ensure effectivity. Hence, the purpose of this study was to assess the viability of a novel tool in teaching practical chemistry online. Design/methodology/approach:…
Descriptors: Distance Education, Electronic Learning, Chemistry, COVID-19
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Yaniawati, Poppy; Sudirman; Mellawaty; Indrawan, Rully; Mubarika, Melinda Putri – Journal of Technology and Science Education, 2023
The COVID-19 pandemic in Indonesia requires teachers and students to perform learning activities online. Meanwhile, teachers use a variety of technology products in the classroom without paying attention to the didactic, pedagogical, and content aspects. This is due to time constraints and short learning adjustments that should be flexible to this…
Descriptors: Foreign Countries, COVID-19, Pandemics, Online Courses
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Fakih, Maria – Research in Post-Compulsory Education, 2023
The global pandemic has changed the mode of delivering lessons. Adult learners have missed and continue to miss the hands-on learning activity, which is a form of experiential learning. When it comes to teaching three-dimensional, geometric shapes (3D), learners often benefit from handling and manipulating concrete shapes. This study examined the…
Descriptors: Computer Simulation, Mathematics Instruction, Telecommunications, Handheld Devices
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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
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Seren, Mehmet; Ozcan, Zeynel Ersin – International Journal of Curriculum and Instruction, 2021
The concept of distance education has become even more substantial in the days when humanity is having difficult times with pandemic. Besides, there is an idea that education will have transformed when the life after pandemic starts. Aim of this research is to discuss artificial intelligence-supported or artificial intelligence-based education,…
Descriptors: COVID-19, Pandemics, Distance Education, Artificial Intelligence
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Shu, Yu; Huang, Tien-Chi – Journal of Educational Research, 2021
In the light of the challenges due to COVID-19, this study proposes an innovative teaching model to integrate STEM education (science, technology, engineering, and mathematics) and virtual reality (VR) into Maker education. Experimental research was conducted with three groups (two experimental groups and a control group) to explore (a) the impact…
Descriptors: Computer Simulation, STEM Education, Instructional Effectiveness, Self Efficacy
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Huang, Yin; Amini, Farshad; Jiang, Chao; Yin, Jianjun – Innovations in Education and Teaching International, 2023
In this study, an AR-based mobile learning application is proposed to assist online civil engineering course learning during the COVID-19 pandemic. A quasi-experiment has been conducted, and feedback from both the teacher and students has been analysed to examine the effectiveness of the proposed approach in terms of learning achievements. The…
Descriptors: Instructional Effectiveness, Computer Simulation, Technology Uses in Education, Civil Engineering
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Sari, Ratna Candra; Warsono, Sony; Ratmono, Dwi; Zuhrohtun, Zuhrohtun; Hermawan, Hardika Dwi – Interactive Technology and Smart Education, 2023
Purpose: Previous research examined the effectiveness of virtual reality (VR) in various fields including engineering (Alhalabi, 2016), the military (Webster, 2016), robotic surgery (Bric et al., 2016; Francis et al., 2020), firefighters (Çakiroglu and Gökoglu, 2019), negotiation training (Ding et al., 2020), health-care training (Chow et al.,…
Descriptors: Business Education, Computer Simulation, Ethics, Cognitive Style
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Mercado, Justine C.; Picardal, Jay P. – Science Education International, 2023
In biotechnology education, practical laboratory courses are vital. In having these practical courses, a lot of time and monetary resources are needed, it also requires the presence of the teacher and students and all the necessary equipment, which is currently not allowed in the Philippines due to the pandemic restrictions. Biotech virtual…
Descriptors: Science Laboratories, Science Education, Biotechnology, Computer Simulation
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Oliveira, Ana; Wainman, Bruce; Palombella, Andrew; Rockarts, Jasmine; Wojkowski, Sarah – Anatomical Sciences Education, 2023
Interprofessional learning improves students' clinical and interprofessional competencies. COVID-19 prevented delivering in-person education and motivated the development of a virtual interprofessional cadaveric dissection (ICD) course. This study reports on the effects of a virtual ICD course compared to a previously delivered in-person course,…
Descriptors: COVID-19, Pandemics, School Closing, Computer Simulation
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