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Khaleel Al-Said; Nidal Amarin; Lyubov Krasnova – Education and Information Technologies, 2024
This study aims to determine how the use of virtual reality impacts physics students, their knowledge, and the quality of training. The study involved 116 students aged 17-19. The main purpose is to explore the effect that VR technology has on students' knowledge and motivation. As per usual, the students were divided into two research groups:…
Descriptors: Physics, Science Instruction, Computer Simulation, Student Motivation
Soojeong Jeong; Justin Rague; Kaylee Litson; David F. Feldon; M. Jeannette Lawler; Kenneth Plummer – Education and Information Technologies, 2025
DBL is a novel pedagogical approach intended to improve students' conditional knowledge and problem-solving skills by exposing them to a sequence of branching learning decisions. The DBL software provided students with ample opportunities to engage in the expert decision-making processes involved in complex problem-solving and to receive…
Descriptors: Decision Making, Learning Processes, Introductory Courses, Science Education
Leung, Promail K. Y.; Cheng, Maurice M. W. – Journal of Educational Technology Systems, 2021
Students nowadays grow up with electronic devices and are adept at navigating the virtual world. Practical activities may be more of a novelty for them than simulations. Using the topic of electric circuits as a context, we examined the ways in which Grade 11 students perceived and learned from practical work and simulations, respectively. In this…
Descriptors: Grade 11, Experiential Learning, Computer Simulation, Electronic Equipment
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Rowe, Penny M.; Fortmann, Lea; Guasco, Timothy L.; Wright, Aedin; Ryken, Amy; Sevier, Emma; Stokes, Grace; Mifflin, Amanda; Wade, Rachel; Cheng, Haiyan; Pfalzgraff, William; Beaudoin, Justin; Rajbhandari, Isha; Fox-Dobbs, Kena; Neshyba, Steven – Journal of Geoscience Education, 2021
Polar research plays a vital role in developing our understanding of Earth's climate system. It is intrinsically interdisciplinary, lending itself to integration into existing undergraduate courses. Here we explore introducing undergraduates to polar research through computational guided inquiry (CGI) modules taught in a variety of courses and…
Descriptors: Earth Science, Scientific Research, Undergraduate Students, Integrated Curriculum
Zhang, Fan – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many researchers are trying to teach in the Smart Cloud Platform(SCP), but most of them either describe it on the conceptual level or realize it on the technical level. The development of the Pedagogical Interaction Model(PIM) has important educational significance and provides guidance for teaching in the emerging cloud learning environment. This…
Descriptors: Computer Uses in Education, Teaching Models, Junior High School Students, Conventional Instruction
Paetkau, Mark; Bissonnette, Dan; Taylor, Colin – Physics Teacher, 2013
Computer simulations (we use the word liberally here to include applets, animations, apps, etc.) have been making steady progress as teaching tools. Large collections of simulations, created by individuals and by groups, are freely available. More recently, research on the effectiveness of simulations as teaching tools, particularly focused on the…
Descriptors: Computer Simulation, Science Instruction, Computer Uses in Education, Instructional Effectiveness
Howe, Christine; Devine, Amy; Tavares, Joana Taylor – International Journal of Science Education, 2013
When students reason during school science, they often refer to conceptions that are derived from out-of-school experiences and are poor proxies for science orthodoxy. However, for some areas of science, these conceptions represent only a proportion of students' full conceptual knowledge, for tacit understanding exists that is superior to the…
Descriptors: Science Instruction, Concept Formation, Abstract Reasoning, Computer Software
Alias, Norlidah; DeWitt, Dorothy; Siraj, Saedah – EURASIA Journal of Mathematics, Science & Technology Education, 2014
In this study, the PTEchLS WebQuest on Gas Laws was evaluated. It was designed for Form Four students with active learning styles. The focus of the evaluation was on the usability and effectiveness of the PTechLS WebQuest. Data were collected from interviews and students' achievement scores. Two teachers and eight students volunteered to…
Descriptors: Foreign Countries, Science Instruction, Active Learning, Secondary School Science
Rahman, Mohd. Jasmy Abd; Ismail, Mohd. Arif. Hj.; Nasir, Muhammad – International Education Studies, 2014
This study aims to design and develop an interactive software for teaching and learning physics about motion and vectors analysis. This study also assesses its effectiveness in classroom and assesses the learning motivation of SMA Pekanbaru's students. The software is developed using ADDIE Model design and Life Cycle Model and built using the…
Descriptors: Computer Assisted Instruction, Physics, Computer Software, Teaching Methods
Aydin, Mirac; Bakirci, Hasan; Artun, Huseyin; Cepni, Salih – Asia-Pacific Forum on Science Learning and Teaching, 2013
Educational research maintains that, teaching science through designing technology has significant educational potential. Although the literature emphasizes that making technological designs is beneficial for students, it is stressed that studies about technological design generally focus on mental structures rather than hand skills of students…
Descriptors: Elementary School Teachers, Student Teachers, Educational Technology, Scientific Concepts
Gok, Tolga – Hacettepe University Journal of Education, 2012
The change in students' problem solving ability in upper-level course through the application of a technological interactive environment--Tablet PC running InkSurvey--was investigated in present study. Tablet PC/InkSurvey interactive technology allowing the instructor to receive real-time formative assessment as the class works through the problem…
Descriptors: Physics, Problem Solving, Computer Uses in Education, Handheld Devices
Chang, Shu-Hsuan; Wu, Tsung-Chih; Kuo, Yen-Kuang; You, Li-Chih – Turkish Online Journal of Educational Technology - TOJET, 2012
This study proposed a novel instructional approach, a two-stage LED simulation of Project-based learning (PBL) course with online peer assessment (OPA), and explored how to apply OPA to the different structured problems in a PBL course to enhance students' professional skills in LED design as well as meta-cognitive thinking. The participants of…
Descriptors: Foreign Countries, College Students, Student Projects, Active Learning
Trawick, Matthew L. – Physics Teacher, 2010
Physics teachers are most effective when their students are active learners who think and participate in every class. This extends beyond the classroom too: ideally, students would tackle challenging questions and exercises after every class--not just before the exam or the night before the weekly homework is due. Just-in-Time-Teaching was…
Descriptors: Feedback (Response), Homework, Grading, Internet
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