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Flaurencia Irene Mulya Irawati; Dwi Sulisworo – Journal of Pedagogical Research, 2023
This research explores the impact of integrating smart water monitoring with internet of things (IoT) into 7th-grade science education using the problem-based learning (PBL) model. A quasi-experimental research design with a post-test-only control group is employed to compare the effectiveness of two learning groups: one using the regular PBL…
Descriptors: Science Instruction, Grade 7, Internet, Educational Technology
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Buchner, Josef; Rüter, Martina; Kerres, Michael – Research and Practice in Technology Enhanced Learning, 2022
In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an important question as escape room games are complex,…
Descriptors: Educational Games, Instructional Effectiveness, Copyrights, Mass Media
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Kwon, Kyungbin; Ottenbreit-Leftwich, Anne T.; Brush, Thomas A.; Jeon, Minji; Yan, Ge – Educational Technology Research and Development, 2021
This study investigated how a computer science (CS) problem-based curriculum impacted elementary students' CS learning and attitudes. Four sixth-grade teachers and 200 of their students participated in the study. Researchers developed a CS curriculum in collaboration with the teachers, which consisted of two main units: (1) an introduction to…
Descriptors: Problem Based Learning, Elementary School Curriculum, Elementary School Students, Student Attitudes
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Kaçar, Sevinç; Ormanci, Ümmühan; Özcan, Erkan; Balim, Ali Günay – Journal of Inquiry Based Activities, 2020
This study aimed to present a module related to the use of concept cartoons integrated into problem-based learning (PBL) method in science lessons. As part of the study, concept cartoons were developed based on scenarios dealing with daily life situations. A module was designed using these concept cartoons. The module focused on the topic…
Descriptors: Cartoons, Problem Based Learning, Heat, Concept Teaching
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García-Merino, José Domingo; Urionabarrenetxea, Sara; Fernández-Sainz, Ana – Higher Education Research and Development, 2020
This article identifies the profiles of students whose performance is improved by the PBL method, and the influence of certain student-dependent factors that lead to improvement. Effects on performance vary from one student to another, so we distinguish between outcomes among low-performing, average-performing, and high-performing students. To…
Descriptors: Problem Based Learning, Student Improvement, Student Characteristics, College Students
Leming, Katie P. – ProQuest LLC, 2016
Previous qualitative research on educational practices designed to improve critical thinking has relied on anecdotal or student self-reports of gains in critical thinking. Unfortunately, student self-report data have been found to be unreliable proxies for measuring critical thinking gains. Therefore, in the current interpretivist study, five…
Descriptors: Instructional Effectiveness, Evaluation Methods, Critical Thinking, Cognitive Tests
Dow, Mirah J. – School Library Monthly, 2013
For schools to be successful in providing current and future students with the right support to rise to the level of expectations embodied by the Common Core State Standards (CCSS 2010), school librarians must lead the way to improving school environments using effective, theory-based design of problem-based instruction that includes acquisition…
Descriptors: State Standards, Academic Standards, Problem Based Learning, School Libraries
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Watson, William R.; Fang, Jun – International Journal of Game-Based Learning, 2012
Video games and problem-based learning (PBL) are both significant trends in progressive approaches to education. The literature demonstrates a fit between the two approaches, indicating they may be mutually beneficial. With limited literature on implementing games in the classroom, and a growing body of researchers highlighting the importance of…
Descriptors: Video Games, Problem Based Learning, Teaching Methods, Guidelines
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Leppink, Jimmie; Broers, Nick J.; Imbos, Tjaart; van der Vleuten, Cees P. M.; Berger, Martijn P. F. – Journal of Experimental Education, 2014
Contrary to classical problem-based learning, in guided problem-based learning, the learning goals are predetermined by the instructor--on the basis of a detailed decomposition of the subject matter to be studied--to activate prior knowledge and to structure self-study and subsequent group discussion. This study investigated the effects of…
Descriptors: Problem Based Learning, Statistics, Prior Learning, Knowledge Level
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Coleman, Iain P. L.; Watts, Adam S. – Bioscience Education e-Journal, 2007
Pharmacology is taught on a dedicated module for nurse prescribers who have a limited physical science background. To facilitate learning a problem-based approach was adopted. However, to enhance students' knowledge of drug action a PharmaCALogy software package from the British Pharmacological Society was used. Students were alternately given a…
Descriptors: Nurses, Prior Learning, Pharmacology, Computer Software
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers