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Monica L. De Tuya – ProQuest LLC, 2023
The aims of university System Dynamics (SD) programs include the mastery of systems thinking skills, modeling skills, and/or application to solving real-world, dynamic, complex problems. Existing research has articulated learning sequences of what learners should know and be able to do, and when. It is called the competence development framework…
Descriptors: Instructional Design, Behavioral Objectives, College Students, Student Evaluation
González-Cabañes, Eduardo; Garcia, Trinidad; Chase, Catherine; Núñez, Jose Carlos – Campbell Systematic Reviews, 2023
This is the protocol for a Campbell systematic review. The objectives are as follows: The purpose of this review is to synthesize the evidence about the efficacy of problem solving before instruction (PS-I) to promote learning and motivation in students. Specifically, this review is designed to answer the following questions: To what degree does…
Descriptors: Problem Solving, Instruction, Teaching Methods, Learning Motivation
Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
Park, Soyoung – Electronic Journal of e-Learning, 2022
Visual scaffolding, a type of scaffolding provided in a visual format, is considered to have potential in web-based learning environments as it naturally includes tacit information, highlights the critical features of tasks and promotes learning through the spatial organization of tasks. However, systematic approaches to visual scaffolding design…
Descriptors: Visual Aids, Scaffolding (Teaching Technique), Instructional Design, Electronic Learning
Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning
Karama, Muneer Jebreel – Online Submission, 2021
The aim of this research was to study and investigate first year university calculus students' misconceptions about how to use the definition of limit to find the first derivative of functions and then remediate these misconceptions by using APOS theory (Action, Process, Object, and Schema). Students (n = 82 female and male) were selected based on…
Descriptors: College Freshmen, College Mathematics, Calculus, Student Attitudes
Martin, Kristi; Hunt, Jessica H. – Investigations in Mathematics Learning, 2022
One challenge facing the fields of mathematics education and special education is how to design instruction on fraction concepts that can meet the needs of diverse learners. An innovation that shows promise is to base instructional design upon well-established trajectories of students' fraction learning. However, little research has been done to…
Descriptors: Learning Trajectories, Fractions, Intervention, Mathematics Education
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Sinha, Tanmay; Kapur, Manu – Review of Educational Research, 2021
When learning a new concept, should students engage in problem solving followed by instruction (PS-I) or instruction followed by problem solving (I-PS)? Noting that there is a passionate debate about the design of initial learning, we report evidence from a meta-analysis of 53 studies with 166 comparisons that compared PS-I with I-PS design. Our…
Descriptors: Problem Solving, Instruction, Failure, Instructional Effectiveness
Claudia Mazziotti; Nikol Rummel; Anne Deiglmayr; Katharina Loibl – npj Science of Learning, 2019
Productive Failure (PF) facilitates students' conceptual knowledge by delaying instruction until after problem solving. While PF is well investigated in middle and high school students, little is known about its effectiveness in younger students. Studies in younger samples, which implemented delayed instruction designs similar to those used in PF…
Descriptors: Failure, Problem Solving, Instructional Effectiveness, Elementary School Students
Mbus, Nokwanda P.; Luneta, Kakoma – South African Journal of Childhood Education, 2021
Background: Pre-service teachers (PSTs) training does not equip students with adequate skills and knowledge of geometry to enable them to teach this section of mathematics competently. Inadequate teacher knowledge of transformation geometry, in particular, requires intervention that targets PSTs' faulty reasoning displayed in errors they make.…
Descriptors: Preservice Teachers, Preservice Teacher Education, Elementary School Mathematics, Geometric Concepts
Exploring the Effects of Designing a Role-Playing Game with Single and Peer Mode for Campus Learning
Wang, Yi-Hsuan – Educational Technology Research and Development, 2020
This study aims to extend the learning advantages of game-based learning from formal education to informal learning, and to develop a role-playing game (RPG) to help students familiarize themselves with a new school. Several game elements and principles were considered during the design stage, and the tasks were embedded into a macro-context to…
Descriptors: Instructional Design, Educational Games, Game Based Learning, Role Playing
Tran-Duong, Quoc Hoa – International Journal of Instruction, 2021
The programmed instruction helps each student gain knowledge with different time or sequences, depending on available knowledge, ability, and learning speed. With this method, students can perform self-evaluation and self-regulation in learning activities. This article presents the application of the programmed instruction method in designing the…
Descriptors: Courseware, Computer Software, Teaching Methods, Computer Assisted Instruction
Ortez, Osler; Hall, Alyssa; Sindelar, Meghan – Natural Sciences Education, 2023
The Soil Nutrient Relationships course serves juniors and seniors with a major or minor in agronomy at the University of Nebraska-Lincoln. Pre-pandemic enrollment averaged 65 students. In 2021 and 2022, course enrollment was 42 and 55, respectively. The course was adjusted to a flipped design in 2017. Moving into 2021, the Soil Nutrient…
Descriptors: College Students, Pandemics, COVID-19, Teaching Methods