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Manson, Elisapesi; Ayres, Paul – Educational Psychology, 2021
This study investigated the effectiveness of using a sequence of worked examples as part of the feedback cycle. Worked examples were either presented as full worked examples or partial worked examples (single-step and completion formats). In two experiments, grade 8 students completed a learning phase on a mathematics topic, which was immediately…
Descriptors: Error Correction, Feedback (Response), Demonstrations (Educational), Direct Instruction
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Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
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Fletcher, J. D. – Technology, Instruction, Cognition and Learning, 2018
Computer technology has been used for over 50 years to tailor learning experiences to the needs and interests of individual learners at all levels of instruction. It provides adaptation and individualization that is difficult, if not impossible to apply in a classroom of 20-30 students. This article provides a brief background and discussion about…
Descriptors: Individualized Instruction, Intelligent Tutoring Systems, Public Agencies, Information Technology
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Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning
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Davenport, Jodi L.; Leinhardt, Gaea; Greeno, James; Koedinger, Kenneth; Klahr, David; Karabinos, Michael; Yaron, David J. – Journal of Chemical Education, 2014
Two suggestions for instruction in chemical equilibrium are presented, along with the evidence that supports these suggestions. The first is to use diagrams to connect chemical reactions to the effects of reactions on concentrations. The second is the use of the majority and minority species (M&M) strategy to analyze chemical equilibrium…
Descriptors: Chemistry, Science Instruction, Instructional Improvement, Evidence
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Lee, Jeongmin; Spector, J. Michael – Instructional Science: An International Journal of the Learning Sciences, 2012
The goals of this study were to investigate the timing and the mechanism by which two types of model-centered instruction (MCI)--expert modeling (EM) and self-guided modeling (SGM)--might be made increasingly effective, efficient, and engaging for learners with different levels of expertise. The 62 pre-service and in-service evaluators who…
Descriptors: Modeling (Psychology), Teaching Methods, Problem Solving, Instructional Effectiveness
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Hinze, Scott R.; Rapp, David N.; Williamson, Vickie M.; Shultz, Mary Jane; Deslongchamps, Ghislain; Williamson, Kenneth C. – Learning and Instruction, 2013
Students are frequently presented with novel visualizations introducing scientific concepts and processes normally unobservable to the naked eye. Despite being unfamiliar, students are expected to understand and employ the visualizations to solve problems. Domain experts exhibit more competency than novices when using complex visualizations, but…
Descriptors: Prior Learning, Individual Differences, Novices, Organic Chemistry
Calfee, Robert; Stahovich, Thomas – Online Submission, 2011
The purpose of this study was to examine the performance patterns of freshman engineering students as they completed a tutorial on freebody problems that employed a computer-based pen (CBP) to provide feedback and direct learning. A secondary analysis was conducted on detailed performance data for 16 participants from a freshman Engineering course…
Descriptors: Feedback (Response), Pretests Posttests, Instructional Effectiveness, Guidance
Zahodnic, Richard J. – ProQuest LLC, 2009
The optimal development of expertise is dependent on the application of a regimen of deliberate practice. A component of this practice is the development of critical thinking skills related to the solving of complex problems in ill-structured, naturalistic environments. The cognitive steps used to solve problems by experts is frequently not…
Descriptors: Expertise, Educational Strategies, Protocol Analysis, Decision Making
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Sien, Ven Yu – Computer Science Education, 2011
Object-oriented analysis and design (OOAD) is not an easy subject to learn. There are many challenges confronting students when studying OOAD. Students have particular difficulty abstracting real-world problems within the context of OOAD. They are unable to effectively build object-oriented (OO) models from the problem domain because they…
Descriptors: Foreign Countries, Computer Science Education, Undergraduate Students, Computer Software
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers