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Kalliopi Aslanoglou; Nikolaos C. Zygouris; Stella Tsermentseli; Eleftheria Beazidou; Apostolos Xenakis – Pedagogical Research, 2025
The present pilot study outlines findings from a study that evaluated the efficacy of educational robots in enhancing children's cognitive skills and historical knowledge. Applying LEGO® Wedo 2.0, the study focused on typically developing nine-year-old students in a K-12 public school setting. The hypothesis posited that students using robotics…
Descriptors: Robotics, Problem Solving, Skill Development, History Instruction
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Cam, Emre; Kiyici, Mubin – Journal of Educational Technology and Online Learning, 2022
Because of their traditional programming structures that have user-hostile interfaces and complicated syntax, programming languages education doesn't catch students' attention and most of them find programming difficult and consider it as a job that only professionals can do. In order to minimalize the difficulty and drawback and help students…
Descriptors: Robotics, Programming, Problem Solving, Student Motivation
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Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
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Akyuz, Halil Ibrahim; Yildiz, Ismail; Bilgici, Göksal – Journal of Educational Technology, 2020
Today, technology needs to be used effectively in the structuring of learning environments where learners can learn by experimenting and exploring knowledge. Parallel to the adoption of the constructivist approach in the development of teaching programmes in Turkey, individuals should be able to live and practice developing and learning by…
Descriptors: Robotics, Programming, Problem Solving, Creative Thinking
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Hulls, Carol C. W.; Rennick, Christopher – IEEE Transactions on Education, 2020
Contribution: A first-year programming course was redesigned with a large, open-ended robotics project. The course design aligns with best practices for promoting development of students' self-efficacy in solving ill-structured software design problems. Background: From Jonassen's theory, problem-solving outcomes are dependent on the problem…
Descriptors: Programming, Robotics, College Freshmen, Computer Software
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Tiryaki, Aydin; Adigüzel, Sibel – Journal of Science Learning, 2021
In the present study, the effects of STEM-based robotics applications on students' creativity and scientific attitudes in the Electricity Unit of 7th grade have been investigated using the mixed method's nested pattern. Sixty students, 30 of whom are the experimental group and the other 30 constitute the control group, attending a post-school…
Descriptors: STEM Education, Robotics, Instructional Effectiveness, Science Instruction
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Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Hashim, Fazida Hanim; Abdullah, Mardina; Rahni, Ashrani Aizzuddin Abd; Mustaza, Seri Mastura; Hussain, Aini; Zaman, Mohd Hairi Mohd – International Journal of Evaluation and Research in Education, 2020
This study examined the educational effects in strengthening programming skills among university's undergraduate engineering students via integration of a robotics project and an experiential learning approach. In this study, a robotics project was conducted to close the gap of students' difficulty in relating the theoretical concepts of…
Descriptors: Programming, Engineering Education, Experiential Learning, Active Learning
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Nam, Ki Won; Kim, Hye Jeong; Lee, Suyoun – Asia-Pacific Education Researcher, 2019
This study examined the effects of a card-coded robotics curriculum and associated activities on kindergarteners' sequencing and problem-solving skills, which are forms of computational thinking. Kindergarteners participated in card-coded programming using a robot called TurtleBot. A card-coded robot curricular intervention was also designed to…
Descriptors: Kindergarten, Robotics, Problem Solving, Thinking Skills
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Zhong, Baichang; Si, Qiuju – Journal of Educational Computing Research, 2021
Studies have indicated the importance of scaffolding in the problem-solving process, as well as the potential of integrating learning content into the troubleshooting tasks. However, few have explored in depth the learning process during troubleshooting via scaffolds while also taking students' cognitive load into account. To address this issue,…
Descriptors: Troubleshooting, Scaffolding (Teaching Technique), Instructional Effectiveness, Difficulty Level
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Georgiou, Kyriakoula; Angeli, Charoula – International Association for Development of the Information Society, 2019
The development of computational thinking is as important as writing, reading and arithmetic, and, it should start as early as kindergarten (Wing, 2008). However, little has been done in terms of investigating the factors influencing the development of computational thinking in preschool education (Bers et al., 2014; Ching et al., 2018; Kazakoff…
Descriptors: Teaching Methods, Thinking Skills, Scaffolding (Teaching Technique), Preschool Children
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Demir, Ümit – International Journal of Computer Science Education in Schools, 2021
During recent years coding education has been an important issue in many countries. Coding education has been an important topic for these countries. One of the reasons why coding education is being discussed by educators and other partners of the schools is that it is seen as a key competence for students, and workers at developing…
Descriptors: Instructional Effectiveness, Programming, Computer Science Education, Special Education
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Bintley, Helen L.; Bell, Alexander; Ashworth, Rachel – Advances in Physiology Education, 2019
Evidence shows that biomedical knowledge is more effectively taught within the medical curriculum by teaching in context, to facilitate learning transfer. The purpose of the present study was to evaluate the effect of combining high-technology simulation and physiology teaching on medical student learning and experience. First-year medical…
Descriptors: Physiology, Clinical Experience, Medical Education, Technology Integration
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Apiola, Mikko; Lattu, Matti; Pasanen, Tomi A. – ACM Transactions on Computing Education, 2012
Despite much public discussion about the importance of creativity and innovation-friendly teaching in Finnish higher education, the impact of the general opinion on actual teaching practices has been limited. In the Finnish computer science education the teaching mostly follows a pattern of lectures, fixed exercise sets, and exams. With this…
Descriptors: Foreign Countries, Computer Science Education, Robotics, College Instruction
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Castledine, Alanah-Rei; Chalmers, Chris – Design and Technology Education, 2011
With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…
Descriptors: Foreign Countries, Problem Solving, Grade 6, Relevance (Education)