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Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Joao Alberto Arantes do Amaral; Izabel Patricia Meister; Valeria Sperduti Lima; Gisele Grinevicius Garbe – Journal of Problem Based Learning in Higher Education, 2023
In this article, we presented our findings regarding an online project-based learning course, delivered to 64 students from the Federal University of Sao Paulo, Brazil, during the COVID-19 pandemic, in the second semester of 2021. The course had the goal of teaching Project Management by means of a competition (the Data Science Olympics). Our goal…
Descriptors: Competition, Active Learning, Student Projects, Data Science
Abushammala, Mohammed F.M. – Journal of Technology and Science Education, 2019
Teaching Project Management module to undergraduate students is important and has been globally considered in multiple academic disciplines by many higher institutions. Students in undergraduate level encounter difficulty in understanding the topic of project management since there have no prior knowledge before the course. This paper aimed to…
Descriptors: Blended Learning, Program Administration, Undergraduate Students, Engineering Education
Christopher Sibona; Pourreza, Saba – Information Systems Education Journal, 2018
This study explores the difference between both active learning and lecturing to teach Scrum project management in a university setting. The goal was to understand if one approach results in higher perceived learning over the other. Additionally, lesson ordering was examined to determine student preference of lecturing prior to or after an active…
Descriptors: Active Learning, Lecture Method, Program Administration, Information Technology
Sibona, Christopher; Pourreza, Saba; Hill, Stephen – Journal of Information Systems Education, 2018
Scrum is a popular project management model for iterative delivery of software that subscribes to Agile principles. This paper describes an origami active learning exercise to teach the principles of Scrum in management information systems courses. The exercise shows students how Agile methods respond to changes in requirements during project…
Descriptors: Program Administration, Computer Software, Active Learning, Learning Activities
Wang, Jing; Tsiligiris, Vangelis; Hartley, Robert – Accounting Education, 2019
This paper evaluates ways of instilling project management skills into accounting-based learning by the use of an iterative A3 planner to plan, monitor and review assignment progress. The application of an A3 planner to facilitate a project-based learning (PBL) group assignment in undergraduate accounting education has been critically evaluated in…
Descriptors: Accounting, Business Administration Education, Active Learning, Student Projects
Arantes do Amaral, Joao Alberto – Journal of Problem Based Learning in Higher Education, 2017
In this case study we discuss the dynamics that drive a free-of-charge project-based learning extension course. We discuss the lessons learned in the course, "Laboratory of Social Projects." The course aimed to teach project management skills to the participants. It was conducted from August to November of 2015, at Federal University of…
Descriptors: Active Learning, Student Projects, Case Studies, Extension Education