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Showing 1 to 15 of 19 results Save | Export
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Joubert, Marie; Wishart, Jocelyn – Computers & Education, 2012
This study drew on data from two different initiatives in which groups of participants were asked to work together to build knowledge. In the first initiative school students were asked to discuss ethical issues in science, using a moderated online discussion board and in the second, researchers in the field of Technology Enhanced Learning (TEL)…
Descriptors: Student Participation, Ethics, Researchers, Science and Society
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Rodriguez, Patricio; Nussbaum, Miguel; Dombrovskaia, Lioubov – Technology, Pedagogy and Education, 2012
Currently, the use of information and communication technologies (ICT) in education does not conclusively demonstrate significant effects on learning. However, not all ICT usage models are designed to affect student outcomes. Therefore, to accurately study the impact of ICT, the concept of an educational programme supported by ICT must first be…
Descriptors: Foreign Countries, Computer Uses in Education, Educational Technology, Evidence
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Duran, Mesut; Brunvand, Stein; Ellsworth, Justin; Sendag, Serkan – Journal of Research on Technology in Education, 2012
This study reports on a district-wide research-based professional development (PD) that included 207 teachers and administrators. Data were collected from pre/post surveys, content analysis of the participants' wiki pages, and a follow-up questionnaire. Findings indicate that participants significantly improved their foundational and technical…
Descriptors: Program Effectiveness, Content Analysis, Internet, School Districts
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Mostmans, Lien; Vleugels, Chris; Bannier, Stijn – Educational Technology & Society, 2012
Young people are often referred to as digital natives, who are familiar with digital technologies such as computers, the Internet and mobile phones for communication, entertainment and accessing information. As a result scholars have called for an educational approach that bypasses the traditional unidirectional lecture teaching style, and applies…
Descriptors: Foreign Countries, Semi Structured Interviews, Case Studies, Participant Observation
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Verenikina, Irina; Herrington, Jan; Peterson, Rob; Mantei, Jessica – Journal of Interactive Learning Research, 2010
The widespread proliferation of computer games for children as young as six months of age, merits a reexamination of their manner of use and a review of their facility to provide opportunities for developmental play. This article describes a research study conducted to explore the use of computer games by young children, specifically to…
Descriptors: Play, Educational Games, Young Children, Early Childhood Education
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O'Shea, Patrick M.; Onderdonk, James C.; Allen, Douglas; Allen, Dwight W. – Journal of Digital Learning in Teacher Education, 2011
Education traditionally has been defined as a one-way relationship between teacher and learner. However, new technologies are dramatically changing that relationship in a multitude of ways. In this article, the authors describe some of these changes and explore one example of the intersection between technology and pedagogy, describing a college…
Descriptors: Program Effectiveness, Educational Technology, Appropriate Technology, Teaching Methods
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Li, Qing; Moorman, Lynn; Dyjur, Patti – Educational Technology Research and Development, 2010
This research seeks to (1) establish a feasible development and implementation model for an inquiry-based learning environment with e-mentoring using videoconference, and (2) apply the model to examine its impact on rural students' learning. To achieve these goals, we developed a model of inquiry-based learning with e-mentoring (IBLE) based on…
Descriptors: Mentors, Inquiry, Rural Education, Career Awareness
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Wu, Shaoqun; Witten, Ian H.; Franken, Margaret – ReCALL, 2010
Collocations are of great importance for second language learners, and a learner's knowledge of them plays a key role in producing language fluently (Nation, 2001: 323). In this article we describe and evaluate an innovative system that uses a Web-derived corpus and digital library software to produce a vast concordance and present it in a way…
Descriptors: Electronic Libraries, Internet, Computational Linguistics, Second Language Learning
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Cochrane, Thomas – Research in Learning Technology, 2012
Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning projects succeed! This article critiques three of the researcher's mlearning projects that can be classed as "failures" and compares them to successful…
Descriptors: Longitudinal Studies, Action Research, Participatory Research, Program Design
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Falloon, Garry – British Journal of Educational Technology, 2010
This paper explores and discusses arguments for the use of virtual environments and interactive avatars in supporting the achievement of student learning goals within conventional educational contexts. It describes and evaluates arguments promoted by some authors (eg, van den Brekel, 2007; Deuchar & Nodder, 2003; Dickey, 2003; Facer, 2004; de…
Descriptors: Curriculum Development, Community Programs, Foreign Countries, Thinking Skills
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Archambault, Leanna; Wetzel, Keith; Foulger, Teresa S.; Williams, Mia Kim – Journal of Digital Learning in Teacher Education, 2010
This paper discusses the outcomes of a professional development project offered to faculty of Arizona State University's College of Teacher Education and Leadership. The goal of this project was to assist instructors with progressing technologies and to help them transform their pedagogy to leverage the affordances provided through the integration…
Descriptors: Teacher Educators, Pedagogical Content Knowledge, Teacher Attitudes, Feedback (Response)
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Wheeler, Steve; Lambert-Heggs, Wendy – Quarterly Review of Distance Education, 2009
In this article we describe the MentorBlog project, which facilitated the mentoring of trainee teachers in the postcompulsory education sector through the use of blogs. In an experimental design, the study compared their experiences with students who received traditional mentoring. Blogs were used by the trainees to communicate with their mentors…
Descriptors: Research Design, Mentors, Preservice Teacher Education, Barriers
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Ehrmann, Stephen C. – Change, 1995
A discussion of technology in higher education looks at common, often erroneous, assumptions made in evaluating computer applications for teaching. The Flashlight Project, a three-year effort to develop and share procedures used by colleges and universities to evaluate education strategies for using technology, is described briefly. (MSE)
Descriptors: Computer Software Evaluation, Computer Uses in Education, Evaluation Methods, Higher Education
Seligman, Claudia Dee; And Others – 1990
This document is a collection of reviews of promising and exemplary programs designed to improve student achievement. The programs reviewed represent the five areas that hold particular promise for strengthening students' academic performance: improved instructional strategies in reading, writing, and thinking; and the use of educational…
Descriptors: Academic Achievement, Computer Uses in Education, Demonstration Programs, Elementary Secondary Education
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