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Lang, Guido – Information Systems Education Journal, 2018
While regular reflection has been found to be a key practice in agile software development, the use of learning journals in computer information systems (CIS) education has yet to be studied systematically. Learning journals are writing-to-learn interventions that use writing as a medium to facilitate metacognition. A randomized controlled trial…
Descriptors: Student Journals, Metacognition, Learning Motivation, Computer Science Education
Alvelos, Rita; Ferreira, Aristides I.; Bates, Reid – European Journal of Training and Development, 2015
Purpose: The purpose of this study is to contribute to the understanding of factors that affect training effectiveness. According to the literature, social support, perceived content validity, transfer design, the motivation to improve work through learning and positive transfer, contribute to the effectiveness of training.…
Descriptors: Training, Program Effectiveness, Instructional Effectiveness, Social Support Groups
Sibthorp, Jim; Schumann, Scott; Gookin, John; Baynes, Sheila; Paisley, Karen; Rathunde, Kevin – Journal of Experiential Education, 2011
A critical element in lifelong learning is the self-regulation of motivation to learn. Learners without motivation to learn lack the drive to actively engage with ideas and content, even if they have the ability to learn. Motivation for sustained engagement can be considered a combination of goal-relevant motivation and experience-defined…
Descriptors: Lifelong Learning, Learning Motivation, Experiential Learning, College Students
McNaught, Carmel; Lam, Paul; Cheng, Kin Fai – Educational Technology Research and Development, 2012
This article reports a study of eLearning in 21 courses in Hong Kong universities that had a blended design of face-to-face classes combined with online learning. The main focus of the study was to examine possible relationships between features of online learning designs and student learning outcomes. Data-collection strategies included expert…
Descriptors: Foreign Countries, Electronic Learning, Blended Learning, Internet
Peters, Stephanie; Barbier, Marie; Faulx, Daniel; Hansez, Isabelle – Innovations in Education and Teaching International, 2012
While e-learning appears to be increasingly present in training and education, the systematic evaluation of its effectiveness remains understudied. In this paper, we determine the mediating role of satisfaction between motivation to train and personal interaction, on the one hand, and learning and motivation to transfer, on the other hand. A…
Descriptors: Student Attitudes, Instructional Effectiveness, Program Effectiveness, Electronic Learning
Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Huang, Iwen; Tsai, Chin-Chung – Educational Technology Research and Development, 2012
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students' learning needs or difficulties into consideration, students might only show temporary interest during the learning process, and their learning…
Descriptors: Cognitive Style, Learning Motivation, Program Effectiveness, Natural Sciences
Sansone, Carol; Fraughton, Tamra; Zachary, Joseph L.; Butner, Jonathan; Heiner, Cecily – Educational Technology Research and Development, 2011
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman 2005) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online…
Descriptors: Electronic Learning, Student Motivation, Online Courses, Learning Motivation
Saleh, Salmiza – Online Submission, 2011
The aim of this study was to measure the effectiveness of the BBTA (brain-based teaching approach) in dealing with issues related to the learning motivation towards the subject of physics amongst secondary school students in Malaysia. This research sample constitutes 100 Form Four science stream students from two science secondary school in the…
Descriptors: Experimental Groups, Cognitive Style, Teacher Effectiveness, Physics
Wimpey, Amanda Dickard – ProQuest LLC, 2010
Because the high school statistics curriculum is often teacher centered and lacking in innovativeness, students tend to struggle academically in statistics courses, particularly those students who are served by special education. This problem has been linked to a student's motivation to learn. The purpose of this study was to investigate the…
Descriptors: High Schools, Learning Motivation, Program Effectiveness, Social Change
Swinton, Omari H. – Economics of Education Review, 2010
In the fall of 2004, Benedict College--a Historically Black College in Columbia, SC--began enforcing a new grading policy called Success Equals Effort (SE[squared]). Under this policy, students taking freshman and sophomore level courses were assigned grades that explicitly rewarded not only content learning ("knowledge" grade) but also…
Descriptors: Grades (Scholastic), Black Colleges, Grading, Least Squares Statistics
Putwain, Dave; Whiteley, Helen; Caddick, Lee – Educational Research, 2011
Background: It has been claimed that thematic or integrated approaches to curriculum delivery offer a range of advantages over subject-based modes of delivery including improved pupil motivation. Purpose: This study put claims regarding pupil motivation to the test, using the achievement goals framework. This contemporary approach to understanding…
Descriptors: Foreign Countries, Research Design, Student Motivation, Program Effectiveness
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Woolley, Michael E.; Strutchens, Marilyn E.; Gilbert, Melissa C.; Martin, W. Gary – Negro Educational Review, 2010
Student self-report data from 933 Black middle school students and standardized mathematics test scores (SAT-10) were used to examine the relationship among student perceptions of teacher expectations and reform instructional practices, aspects of student motivation, and three student mathematics performance outcomes--time spent studying, expected…
Descriptors: Middle School Students, Structural Equation Models, Mathematics Tests, Student Motivation
Ho, Fui Fong; Boo, Hong Kwen – Asia-Pacific Forum on Science Learning and Teaching, 2007
This paper reports on the results of an action research to explore the effectiveness of using cooperative learning strategies on students' academic achievement, their understanding of physics concepts and their motivation to learn in the physics classroom. The study involved a secondary four express physics class of 41 students in a neighbourhood…
Descriptors: Student Attitudes, Action Research, Academic Achievement, Learning Strategies
Polisca, Elena – CALICO Journal, 2006
This study describes the use and assesses the benefits of a virtual learning environment (VLE)-enhanced independent language learning program (ILLP), based on the "WebCT" platform, for three groups of first- and second-year Italian students. It considers the positive outcomes of the program for the students' learning abilities. These outcomes…
Descriptors: Learning Motivation, Educational Environment, English (Second Language), Technology Uses in Education