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Salgado-Jauregui, Estefanía; Martindale, Rowan C.; Ellins, Katherine; Reyes, Enrique; Weiss, Anna – Journal of Geoscience Education, 2022
Although many have suggested the use of games to motivate active learning, studies that evaluate the learning outcomes of games with high school students are scarce. Here, we present the evaluation of the board game "Taphonomy: Dead and Fossilized" as an active learning tool to teach fossilization and Earth systems thinking with rising…
Descriptors: Outcomes of Education, Educational Games, High School Students, Summer Programs
Durak, Hatice Yildiz; Guyer, Tolga – Gifted Education International, 2019
Since programming processes involve different thinking skills and different fields of knowledge, it is especially important for children to acquire 21st-century skills. Even though the programming education activities are being intensively applied, it can be said that there is a gap in quantitative researches supporting the effort to reveal the…
Descriptors: Computer Science Education, Programming, Programming Languages, Active Learning
Association of American Universities, 2017
In September 2011, the Association of American Universities launched a major initiative to improve undergraduate STEM education. The overall objective was to influence the culture of STEM departments at AAU institutions so that faculty members are encouraged and supported to use teaching practices proven by research to be effective in engaging…
Descriptors: Program Evaluation, Undergraduate Students, STEM Education, Educational Change
Ramlo, Susan – Research in the Schools, 2015
Flipped classrooms are a relatively new teaching strategy where the typical lecture and homework elements of a course are reversed. Although flipped classrooms are gaining popularity, evaluations of this type of pedagogical model are limited. The purpose of this study was to investigate student views related to the effectiveness of a flipped…
Descriptors: Blended Learning, Teaching Methods, College Freshmen, Nonmajors
Koh, Ming Wei – ProQuest LLC, 2012
This study evaluates the effects of an interdisciplinary standards-based school garden-based education program on student learning. The objective of the program is to help students learn to be self-directed learners, community contributors, complex thinkers, quality producers, effective communicators, and effective/ethical users of technology. For…
Descriptors: Experiential Learning, Gardening, Elementary School Students, Focus Groups
Doppelt, Yaron; Schunn, Christian D.; Silk, Eli M.; Mehalik, Matthew M.; Reynolds, Birdy; Ward, Erin – Research in Science & Technological Education, 2009
The focus of this research was an evaluation of the impact of teacher professional development (PD) on student achievement during implementation of a reform curriculum. The PD consisted of five four-hour workshop sessions distributed over the time teachers were implementing the reform curriculum in their classrooms. The research was conducted in a…
Descriptors: Urban Schools, Academic Achievement, Active Learning, Educational Change
Elias, Jijish – Online Submission, 2009
The application of psychology and technology are used in the learning process while we use programmed learning modules. In programmed learning we use the small steps of learning resulting in mastery. The modules helps to respond the learners activity and to give immediate feedback. The learners will get their own timing to go through the lessons…
Descriptors: Feedback (Response), Achievement Tests, Chemistry, Program Effectiveness
Del Mar Marin Sanchez, Ma; Ronco, Alicia Mateos – Online Submission, 2010
The Spanish educational system will require certain changes in order to achieve the Bologna objectives for the European Higher Education Area, including a more professional profile, with new activities and roles for both students and teachers, who must assume new skills that will affect concepts and attitudes related to the teaching and learning…
Descriptors: Foreign Countries, Problem Based Learning, Active Learning, Learning Processes

Moore, Robert L. – Journal of Economic Education, 1998
Answers the what, why, how, and for whom questions concerning a collaborative-learning-lab component of the introductory economics course at Occidental College (California). Reports on the program's effectiveness based on a student questionnaire: they overwhelmingly report that the lab is worthwhile and that group work is both enjoyable and…
Descriptors: Active Learning, Cooperative Learning, Economics Education, Higher Education
Yancy, Dorothy Cowser; Sutton-Haywood, Marilyn; Hermitte, Eugene; Dawkins, Phyllis Worthy; Rainey, Kelli; Parker, Frank E. – Journal of Negro Education, 2008
Learning communities continue to be at the heart of teaching and learning today. The purpose of this study is to examine the extent of the impact of the Freshman Academy/Learning Community program on student progress at a historically Black university. The authors also looked at the extent to which students engaged in their learning as a result of…
Descriptors: Program Improvement, Academic Achievement, Service Learning, Active Learning