Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 9 |
Descriptor
Inquiry | 9 |
Instructional Effectiveness | 9 |
Program Evaluation | 9 |
Program Effectiveness | 5 |
Educational Technology | 4 |
Foreign Countries | 4 |
Computer Assisted Instruction | 3 |
Science Instruction | 3 |
Student Attitudes | 3 |
Technology Integration | 3 |
Computer Simulation | 2 |
More ▼ |
Source
Author
Arkun, Selay | 1 |
Arshavsky, Nina | 1 |
Bayirtepe-Yagiz, Ezgi | 1 |
Bielefeldt, Talbot | 1 |
Blake, Canan | 1 |
Bradley, Kelly D. | 1 |
Brown, Julian | 1 |
Clarke, Jody | 1 |
Clough, Gill | 1 |
Collins, Trevor | 1 |
Courtney, Rosalea | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Reports - Research | 5 |
Reports - Evaluative | 4 |
Education Level
Elementary Secondary Education | 5 |
Secondary Education | 3 |
Elementary Education | 2 |
High Schools | 2 |
Higher Education | 2 |
Middle Schools | 2 |
Postsecondary Education | 2 |
Adult Education | 1 |
Grade 3 | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Test of Science Related… | 1 |
What Works Clearinghouse Rating
Edmunds, Julie A.; Arshavsky, Nina; Coyle, Victoria; Hutchins, Bryan C.; Gicheva, Dora; Lewis, Karla; Williams, Melissa; Rosof, Laura; Henson, Bob – SERVE Center at University of North Carolina at Greensboro, 2022
Project EQuIPD--Engaging Quality Instruction through Professional Development--sought to establish and test for efficacy a professional development model to produce highly qualified teachers in STEM practices for all children, especially for students who are in traditionally underserved schools and districts within the State of Florida. The…
Descriptors: Faculty Development, Models, STEM Education, Teacher Education
Mor, Yishay; Mogilevsky, Orit – Research in Learning Technology, 2013
The learning design studio is a collaborative, blended, project-based framework for training teachers in effective and evidence-based use of educational technology. Arguably, teachers are the primary change agents in any educational system. Several decades of research have produced an extensive body of scientific knowledge of effective ways to use…
Descriptors: Foreign Countries, Teacher Education, Educational Technology, Instructional Design
Brown, Julian; Doveston, Mary – Teacher Development, 2014
This paper evaluates the perceived impact of the National Award (NA) for Special Educational Needs (SEN) Coordination in English mainstream schools. The Award was introduced in 2009 and has been mandatory for all new Special Educational Needs Coordinators (SENCos) since its inception. The framework used for the evaluation is based on the learning…
Descriptors: Special Education, Educational Needs, Special Needs Students, Special Programs
Rock, JoAnn L.; Courtney, Rosalea; Handwerk, Philip G. – Educational Testing Service, 2009
This study examined math achievement of elementary school students when Math Out of the Box (MTB), an inquiry-based math program, was used to supplement curriculum. The sample consisted of 767 New Jersey students in the third, fourth, and fifth grades, with approximately one third using MTB. Math achievement was measured by an assessment…
Descriptors: Elementary School Students, Standardized Tests, Instructional Effectiveness, Program Effectiveness
Gaved, Mark; Collins, Trevor; Mulholland, Paul; Kerawalla, Lucinda; Jones, Ann; Scanlon, Eileen; Littleton, Karen; Blake, Canan; Petrou, Marilena; Clough, Gill; Twiner, Alison – Open Learning, 2010
We explore how small-format laptops ("netbooks") have been used within evidence-based investigations undertaken by secondary school students, to what extent these are suitable for effectively supporting learners across different locations and contexts, and their implications for open learning. Over the course of seven trials with 300…
Descriptors: Foreign Countries, Open Universities, Inquiry, Informal Education
Hayden, Katherine; Ouyang, Youwen; Scinski, Lidia; Olszewski, Brandon; Bielefeldt, Talbot – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2011
The iQUEST (investigations for Quality Understanding and Engagement for Students and Teachers) project is designed to promote student interest and attitudes toward careers in science, technology, engineering, and mathematics (STEM). The project targets seventh- and eighth-grade science classrooms that serve high percentages of Hispanic students.…
Descriptors: Inquiry, Student Interests, Science Teachers, Inservice Teacher Education
Applying the Rasch Model to Evaluate an Implementation of the Kentucky Electronics Education Project
Ren, Weijia; Bradley, Kelly D.; Lumpp, Janet K. – Journal of Science Education and Technology, 2008
Kentucky Electronics Education Project (KEEP) uses microelectronics to connect real world content to K-12 science education. KEEP trains teachers in a series of circuit building activities through summer workshops and in-service professional development. Teachers are expected to implement components of their training into their curriculum, and…
Descriptors: Student Attitudes, Program Evaluation, Electronics, Rating Scales
Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness