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Lutfun Nahar; Riza Sulaiman – Education and Information Technologies, 2025
Studying and solving geometry questions are the most challenging parts of mathematics for visually impaired students (VIS). This study begins with the needs assessment to identify the needs of VIS, which shows that technology-assisted effective teaching and learning are not available for VIS to learn geometry. Therefore, this study focuses on…
Descriptors: Instructional Design, Mathematics Instruction, Instructional Effectiveness, Computer Oriented Programs
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Sunday, Kissinger; Oyelere, Solomon Sunday; Agbo, Friday Joseph; Aliyu, Muhammad Bello; Balogun, Oluwafemi Samson; Bouali, Nacir – Technology, Knowledge and Learning, 2023
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students' motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introduce the concepts of object-oriented programming to…
Descriptors: Usability, Program Evaluation, Instructional Effectiveness, Computer Games
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Oliver J. Mason; Siobhan Collman; Stella Kazamia; Ioana Boureanu – Journal of Cybersecurity Education, Research and Practice, 2024
This pilot study aims to assess the acceptability of Open University's training platform called Gamified Intelligent Cyber Aptitude and Skills Training course (GICAST), as a means of improving cybersecurity knowledge, attitudes, and behaviours in undergraduate students using both quantitative and qualitative methods. A mixed-methods, pre-post…
Descriptors: Career Readiness, Computer Science, Computer Security, Gamification
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Paiva, Rui C.; Ferreira, Milton S.; Mendes, Ana G.; Eusébio, Augusto M. J. – Journal of Educational Computing Research, 2015
This article presents a research study addressing the development, implementation, evaluation, and use of Interactive Modules for Online Training (MITO) of mathematics in higher education. This work was carried out in the context of the MITO project, which combined several features of the learning and management system Moodle, the computer-aided…
Descriptors: Foreign Countries, Computer Assisted Testing, Computer Assisted Instruction, College Mathematics
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Akcaoglu, Mete; Gumus, Sedat; Bellibas, Mehmet Sukru; Boyer, D. Matthew – Technology, Pedagogy and Education, 2015
Technology has already become an indispensable part of our lives, and nations around the world see schools as the main agents to prepare their youth for a technology-filled future, and invest important amounts of funding to provide hardware to schools, students and teachers. The Turkish Ministry of National Education is in the midst of the FATIH…
Descriptors: Foreign Countries, Program Implementation, Technology Uses in Education, Technology Integration
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Adamo-Villani, Nicoletta; Dib, Hazar – Journal of Educational Technology Systems, 2013
The article discusses current evaluation methodologies used to assess the usability, user enjoyment, and pedagogical efficacy of virtual learning environments (VLEs) and serious games. It also describes the evaluations of two recently developed projects: a virtual learning environment that employs a fantasy 3D world to engage deaf and hearing…
Descriptors: Program Evaluation, Educational Technology, Evaluation Methods, Usability
Serbanescu, Laura; Chircu, Sorina – International Association for Development of the Information Society, 2014
In the present article we aim to present the general framework related to the laws and practice of mentorship in Romania, as well as the results of a related investigation of the POSDRU project concerning the training of professional insertion mentors, "From start to success--national program for the professional insertion mentorship of…
Descriptors: Mentors, Supervisory Training, Efficiency, Electronic Learning
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Sklavakis, Dimitrios; Refanidis, Ioannis – International Journal of Artificial Intelligence in Education, 2013
This article describes an intelligent, integrated, web-based school for tutoring expansion and factoring of algebraic expressions. It provides full support for the management of the usual teaching tasks in a traditional school: Student and teacher registration, creation and management of classes and test papers, individualized assignment of…
Descriptors: Mathematics Education, Intelligent Tutoring Systems, Algebra, Mathematics Instruction
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Granic, Andrina; Cukusic, Maja – Educational Technology & Society, 2011
This paper presents a comprehensive usability study conducted within the context of a Europe-wide project. The design of the evaluated e-learning platform is based on an innovative approach to the education of young Europeans by integrating into the curricula of a Europe-wide network of 14 schools different state-of-the-art technologies in…
Descriptors: Foreign Countries, Expertise, Electronic Learning, Feedback (Response)
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Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness