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Showing all 12 results Save | Export
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Jianhui Yu – International Review of Research in Open and Distributed Learning, 2025
Sentiments expressed on massive open online course (MOOC) discussion forums significantly influence learning effectiveness and academic performance. The evolution of learning sentiments on MOOC discussion forums is a dynamic process; however, a gap exists in the current understanding of the interplay between evolving sentiments and their impact on…
Descriptors: MOOCs, Student Attitudes, Group Discussion, Computer Mediated Communication
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Ugwuanyi, Christian Sunday; Ezema, Marcus Jideofor; Orji, Emmanuel Ifeanyi – SAGE Open, 2023
This study determined the efficacies of cognitive conflict and 5E instructional models on students' conceptual change achievement and self-efficacy in particulate nature of matter concepts in physics. In this study, non-equivalent groups quasi-experimental design was used. A sample of 195 senior secondary school year 1 students (SSI) with an…
Descriptors: Physics, Science Instruction, Scientific Concepts, Concept Formation
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Joseph, Rony; Nair, Tara S. – Journal on Educational Psychology, 2022
Virtue ethics has been considered to be of utmost relevance in every aspect of education in terms of cultivating virtuous character in individuals. Moral education aims at the development of worthy moral character through the cultivation of virtues, values, attitudes, ethical conduct and habits. Eudemonic well-being suggests engaging in behaviours…
Descriptors: Ethics, Moral Values, Moral Development, Well Being
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Edina-Timea Opri?; Iuliana Zsoldos-Marchis; Edit Egri – Open Education Studies, 2024
Problem-solving competency is important not only in many careers but also in everyday life. Successful problem solvers regulate their cognitive processes and emotions. Our research aimed to study the impact of gamified problem sheets designed in Seppo on self-regulated learning skills. The intervention was carried out with second-year students in…
Descriptors: Instructional Effectiveness, Game Based Learning, Teaching Methods, Problem Solving
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Gutica, Mirela; Petrina, Stephen – International Journal of Game-Based Learning, 2021
Evaluating the subjective playing experience and engagement in learning is important in the design of advanced learning technologies (ALTs) that respond to the learners' cognitive and emotional states. This article addresses students' attitudes toward an educational game, Heroes of Math Island, and their responses to the emotional agent, an…
Descriptors: Educational Games, Mathematics Instruction, Student Attitudes, Grade 6
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Marashi, Hamid; Erami, Neda – Language Learning Journal, 2021
This study was an attempt to investigate the effect of choice theory-based instruction on Iranian EFL learners' vocabulary achievement. To fulfil the purpose of this study, 60 female advanced EFL learners were selected from among a total number of 90 learners through their performance on a piloted sample Cambridge ESOL Certificate of Advanced…
Descriptors: Comparative Analysis, Pretests Posttests, Linguistic Theory, Second Language Learning
Sanchez, Diana R. – ProQuest LLC, 2017
Recent years have shown a rise in the application of serious games used by organizations to help trainees learn and practice job related skills (Muntean, 2011). Some sources have projected a continued growth in the development and application of video games for novel purposes (Sanders, 2015). Despite the increasing use of video games for workplace…
Descriptors: Video Games, Educational Games, Comparative Analysis, Outcomes of Education
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Srikoon, Sanit; Bunterm, Tassanee; Nethanomsak, Teerachai; Ngang, Tang Keow – Malaysian Journal of Learning and Instruction, 2017
Purpose: The attention, working memory, and mood of learners are the most important abilities in the learning process. This study was concerned with the comparison of contextualized attention, working memory, and mood through a neurocognitive-based model (5P) and a conventional model (5E). It sought to examine the significant change in attention,…
Descriptors: Comparative Analysis, Attention, Short Term Memory, Psychological Patterns
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Boutet, Isabelle; Vandette, Marie-Pier; Valiquette-Tessier, Sophie-Claire – Canadian Journal for the Scholarship of Teaching and Learning, 2017
There is ample theoretical justification for incorporating reflection exercises as a tool for preparing students for life beyond university, yet the utility of such exercises needs to be documented if resources are to be devoted to their implementation. This study describes the implementation and evaluates the effectiveness of a reflection…
Descriptors: Undergraduate Students, Introductory Courses, Psychology, Reflection
Jisun Sunny Kim – ProQuest LLC, 2015
The disparity that exists between racial minority (i.e., Black, Hispanic, Native American) students and their White student counterparts in their academic achievement scores heavily undermines the considerable consequences -- this discrepancy engenders the difference with which students will have opportunities in advanced placement in courses; the…
Descriptors: Academic Achievement, Grade 4, Elementary School Students, Stereotypes
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Hassell, Martin D.; Goyal, Sandeep; Limayem, Moez; Boughzala, Imed – Administrative Issues Journal: Education, Practice, and Research, 2012
The level of satisfaction and effectiveness of 3D virtual learning environments were examined. Additionally, 3D virtual learning environments were compared with face-to-face learning environments. Students that experienced higher levels of flow and presence also experienced more satisfaction but not necessarily more effectiveness with 3D virtual…
Descriptors: Electronic Learning, Virtual Classrooms, Conventional Instruction, Comparative Analysis
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Chen, Chih-Ming; Sun, Ying-Chun – Computers & Education, 2012
Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners…
Descriptors: Video Technology, Animation, Multimedia Materials, Learning Processes