NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Susan Elswick; Peter A. Kindle; David H. Johnson; Brooke Blaalid; Laura Brierton Granruth; Elena Delavega; Michael Burford; Jeffrey Thompson – International Journal of the Whole Child, 2024
Cognitive dissonance is an important element in adult learning in that it challenges previously held ideas in favor of new knowledge. In-class simulations and game-based learning are used as innovative and effective pedagogical tools in challenging adult learners and enhancing the students' ability to think critically about larger societal needs.…
Descriptors: Student Attitudes, Beliefs, Justice, Simulation
Cheryl M. Miller – ProQuest LLC, 2021
Best practices for video-assisted debriefing (VAD) technology use cannot be developed because the characteristics of VAD that lead to successful debriefing have not been identified. The purpose of this qualitative, multiple-case study with embedded units sought to employ observation, participant interviews, and documentation review in exploring…
Descriptors: Video Technology, Technology Uses in Education, Medical Education, Hospitals
Peer reviewed Peer reviewed
Direct linkDirect link
Ali B. Mahmoud – British Educational Research Journal, 2024
The metaverse is rapidly reshaping our understanding of education, yet identifying the public's beliefs, emotions and sentiments towards its adoption in education remains largely uncharted empirically. Grounded in the Technology Acceptance Model (TAM) and Digital Diffusion Theory (DOI), this paper aims to fill this gap using a big-data approach…
Descriptors: Public Opinion, Psychological Patterns, Computer Simulation, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Su, Fan; Zou, Di; Xie, Haoran; Wang, Fu Lee – SAGE Open, 2021
Recent studies have increasingly investigated the effectiveness of both mobile and non-mobile digital game-based language learning. To gain an in-depth understanding of the differences in the effectiveness of mobile and non-mobile games, we compared studies from January 2000 to August 2020 investigating mobile game-based language learning (MGBLL)…
Descriptors: Handheld Devices, Computer Games, Game Based Learning, Second Language Learning
Jeong, Cheolmin – ProQuest LLC, 2018
Firefighting is a demanding profession in South Korea requiring physiological strength, psychological soundness, skill, knowledge, and teamwork from firefighters. To raise and keep the qualified firefighter, fire service academies in the country have been providing them with from traditional skill mastering classes to recently introduced live-fire…
Descriptors: Fire Protection, Fire Science Education, Experiential Learning, Training
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hassell, Martin D.; Goyal, Sandeep; Limayem, Moez; Boughzala, Imed – Administrative Issues Journal: Education, Practice, and Research, 2012
The level of satisfaction and effectiveness of 3D virtual learning environments were examined. Additionally, 3D virtual learning environments were compared with face-to-face learning environments. Students that experienced higher levels of flow and presence also experienced more satisfaction but not necessarily more effectiveness with 3D virtual…
Descriptors: Electronic Learning, Virtual Classrooms, Conventional Instruction, Comparative Analysis