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Thornton, Timothy; Lammi, Matthew – Journal of Technology Education, 2021
The purpose of the study was to explore the effects of augmented reality (AR) in an introductory engineering graphics course. The study specifically examined the potential for AR to affect the spatial visualization ability of students and influence student motivation. This study included 50 students from an introductory engineering graphics course…
Descriptors: Computer Simulation, Computer Software, Computer Assisted Design, Engineering Education
Yang, Kai-Hsiang – Interactive Learning Environments, 2017
It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…
Descriptors: Educational Games, Electronic Learning, Mastery Learning, Learning Theories
Zhang, Shi-Jun; Yu, Gui-Hua – EURASIA Journal of Mathematics, Science & Technology Education, 2017
In the context of mobile Internet, college students' leisure time has fragmentation characteristics to improve the value of time, it is of great practical significance to make full use of fragmentation time to study effectively. This research focuses on mobile learning model and its effect, firstly, qualitative research is used to construct the…
Descriptors: Electronic Learning, Models, College Students, Qualitative Research
Newberry, Milton G., III; Fuhrman, Nicholas E.; Morgan, A. Chris – Applied Environmental Education and Communication, 2017
This study examined the effect of naming animals used in education on the knowledge retention of college students. Researchers implemented owl educational presentations to students using a live owl during each presentation. The control group was given the common name of the owl whereas the treatment group was given only an anthropomorphized name…
Descriptors: Environmental Education, Animals, Retention (Psychology), Naming
Research Trends on the Use of Augmented Reality Technology in Teaching English as a Foreign Language
Takkaç Tulgar, Aysegül; Yilmaz, Rabia Meryem; Topu, Fatma Burcu – Participatory Educational Research, 2022
The main aim of this research is to display research trends in studies on augmented reality (AR) in teaching English as a foreign language by using bibliometric mapping and content analysis. For this purpose, 64 studies in total published up to 2019 were accessed for bibliometric analysis. In addition, 49 articles published between 2007 and 2019…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Technology, Second Language Instruction
Ng, Davy Tsz Kit; Chu, Samuel Kai Wah – Online Learning, 2021
In Hong Kong, after-school activities have long been used to foster friendships and to allow students to pursue their interests in an informal setting. This case study reports on a three-phase action research process in which information technology teachers delivered after-school activities focused on artificial intelligence during the COVID-19…
Descriptors: Student Motivation, Student Satisfaction, Secondary School Students, Artificial Intelligence
Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
Afacan, Yasemin – Innovations in Education and Teaching International, 2016
This study explores how blended learning can contribute to interior design students' learning outcomes, their engagement with non-studio courses and affect their learning achievements. Within the framework of the study, a blended learning experience was carried out in "IAED 342 Building Performance" module at Bilkent University, Turkey.…
Descriptors: Foreign Countries, Instructional Effectiveness, Blended Learning, Interior Design
Akçakin, Veysel – International Journal of Instruction, 2018
The purpose of this study is to investigate the effects of using geometric functions approach on 9th grade students' motivation levels toward mathematics in functions unit. Participants of this study were 87 students who were ongoing in the first year of high school in Turkey. In this research, pretest and posttest control group quasiexperimental…
Descriptors: Student Motivation, Grade 9, Mathematics Instruction, Geometric Concepts
Cofré, Hernán L.; Santibáñez, David P.; Jiménez, Juan P.; Spotorno, Angel; Carmona, Francisca; Navarrete, Kasandra; Vergara, Claudia A. – Journal of Biological Education, 2018
The results of studies of the nature of science (NOS) as a factor that enhances students' understanding of evolution have been inconclusive. Therefore, the main purpose of this study was to test the role of NOS instruction in enhancing students' learning about evolution. We used a quasi-experimental design with pre- and post-tests to investigate…
Descriptors: Scientific Principles, Evolution, Comprehension, Science Instruction
Ekantini, Anita; Wilujeng, Insih – Universal Journal of Educational Research, 2018
Indonesia is a country that has abundant renewable energy sources, one of which is hydropower that can be utilized as an alternative energy source. However, fossil energy remains as major supplier of energy needs in all sectors of activity. The Education for Environmental Sustainable Development (EESD) approach can be applied in science education…
Descriptors: Foreign Countries, Worksheets, Environmental Education, Science Education
Xinogalos, Stelios – Education and Information Technologies, 2016
Designing and deploying programming courses is undoubtedly a challenging task. In this paper, an attempt to analyze important aspects of a sequence of two courses on imperative-procedural and object-oriented programming in a non-CS majors Department is made. This analysis is based on a questionnaire filled in by fifty students in a voluntary…
Descriptors: Instructional Design, Programming, Computer Science, Educational Strategies
The Use of Interdisciplinary Approach for the Formation of Learners' Situational Interest in Physics
Korsun, Igor – Asia-Pacific Forum on Science Learning and Teaching, 2017
The aim of this article is to prove the advisability of using the interdisciplinary approach for the formation of learners' situational interest in physics. The general method of using the interdisciplinary approach in physics teaching has been created. The study of new material, the formation of abilities and skills, and the work on projects are…
Descriptors: Physics, Interdisciplinary Approach, Student Interests, Science Instruction
Türk, Cumhur; Kalkan, Hüseyin – Research in Science & Technological Education, 2018
The purpose of this study was to examine the effects of using 'hands-on' models (HOMs) to teach the subject of seasons--a topic about which students often have misconceptions--on students' expressed models. To this end, three different HOMs were developed. The study sample consisted of 80 seventh graders (ages 12-13). The study had a…
Descriptors: Science Instruction, Astronomy, Hands on Science, Middle School Students
Jabarullah, Noor H.; Iqbal Hussain, Hafezali – Education & Training, 2019
Purpose: The purpose of this paper is to examine the impact of the use of problem-based learning (PBL) with engineering students at a technical university in Malaysia. Design/methodology/approach: The setting provided a unique opportunity to evaluate the impact of PBL, since Universiti Kuala Lumpur offers both the traditional, predominantly…
Descriptors: Problem Based Learning, Teaching Methods, Vocational Education, Engineering Education