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Thornton, Timothy; Lammi, Matthew – Journal of Technology Education, 2021
The purpose of the study was to explore the effects of augmented reality (AR) in an introductory engineering graphics course. The study specifically examined the potential for AR to affect the spatial visualization ability of students and influence student motivation. This study included 50 students from an introductory engineering graphics course…
Descriptors: Computer Simulation, Computer Software, Computer Assisted Design, Engineering Education
Beauchamp, David M.; Newton, Genevieve; Monk, Jennifer M. – International Journal of Higher Education, 2021
Maintaining scientific literacy (SL) skill development in undergraduate science education while transitioning courses from the in-person to online learning environment due to the COVID-19 pandemic requires adaptation of some teaching practices. This study assessed the effectiveness of small online learning groups as the active engagement strategy…
Descriptors: Electronic Learning, Online Courses, COVID-19, Pandemics
Callinan, Carol J.; van der Zee, Emile; Wilson, Garry – Journal of Further and Higher Education, 2018
Social cognitive learning theory has shown that observational learning positively influences essay writing development in high-school students, and that self-efficacy impacts on motivation. This study investigated the relative contribution of model observation, model evaluation, post-submission feedback, and factors relating to self-efficacy, as…
Descriptors: Essays, Writing Skills, Skill Development, Self Efficacy
Ro, Young K.; Guo, Yi Maggie; Klein, Barbara D. – Journal of Education for Business, 2018
Many business schools are criticized for being ineffective in helping students learn proper management skills and knowledge. Flow theory has been cited as being helpful in many learning environments in that flow experience can enhance student learning. The authors conducted a study of 315 students in an undergraduate operations management (OM)…
Descriptors: Undergraduate Students, Business Administration Education, Teaching Methods, Instructional Effectiveness
Olube, Friday K. – Journal of Education and Practice, 2015
The purpose of this study is to examine primary school children's response on the use of audio-visual learning processes--a case study of Chokhmah International Academy, Port-Harcourt (owned by Salvation Ministries). It looked at the elements that enhance pupils' response to educational television programmes and their hindrances to these…
Descriptors: Foreign Countries, Elementary School Students, Case Studies, Questionnaires
Czajkowski, Anne-Marie L.; Greasley, Alinka E. – British Journal of Music Education, 2015
This paper reports the development and implementation of a unique Mindfulness for Singers (MfS) course designed to improve singers' vocal technique. Eight university students completed the intervention. Five Facet Mindfulness Questionnaire (FFMQ) scores showed general improvement across all five facets of mindfulness. Qualitative results showed…
Descriptors: Perception, Metacognition, Attention Control, Singing
Chanprasitchai, Ong-art; Khlaisang, Jintavee – Turkish Online Journal of Educational Technology - TOJET, 2016
The recent growth in collaborative and interactive virtual learning communities integrating innovative digital technologies and contemporary learning frameworks is contributing enormously to the use of e-learning in higher education in the twenty-first century. The purpose of this study was to describe the development of a virtual learning…
Descriptors: Active Learning, Inquiry, Virtual Classrooms, Problem Solving
Wood, Claire A.; Perlman, Daniel – International Journal of Teaching and Learning in Higher Education, 2017
This article reports a multifaceted course assignment involving the development of information literacy skills, speed partnering, a brief team VoiceThread presentation, and peer evaluations of the presentations. The assignment was rooted in Chickering and Gamson's (1989) highly regarded principles of good educational practice, as well as the…
Descriptors: College Students, Assignments, Information Literacy, Skill Development
ALFozan, Haya; El Sayed, Yousria; Habib, Farida – Journal of Education and Practice, 2015
Background: The opportunity for students to deliver care safely in today's, complex health care environment is limited. Simulation allows students to practice skills in a safe environment. Purpose: to assess the students' perception, satisfaction, and learning outcomes after a simulation based maternity course. Method: a quasi experimental design…
Descriptors: Nursing Education, Simulated Environment, Birth, Skill Development
Othman, Norasmah; Nasrudin, Norfadhilah – Education & Training, 2016
Purpose: The purpose of this paper is to evaluate students' views on the on-the-campus entrepreneurship programs in Malaysian polytechnics. Participation in the entrepreneurship programs is able to stimulate an interest in entrepreneurship, and improve the knowledge, skills, and entrepreneurial experience of its students.…
Descriptors: Entrepreneurship, Vocational Education, Program Effectiveness, Program Evaluation
Sato, Aiko; de Haan, Jonathan – International Journal of Instruction, 2016
The board game hobby has rapidly grown and evolved in recent years, but most of the non-digital games lack tips and tutorials and remain difficult to learn and teach effectively. In this project, we integrated a popular hobbyist approach to teaching modern strategy games with classical experiential learning elements (i.e., demonstration,…
Descriptors: Foreign Countries, Experiential Learning, Educational Games, High School Students
Tao, Yu-Hui; Yeh, C. Rosa; Hung, Kung Chin – Educational Technology & Society, 2015
Several theoretical models have been constructed to determine the effects of buisness simulation games (BSGs) on learning performance. Although these models agree on the concept of learning-cycle effect, no empirical evidence supports the claim that the use of learning cycle activities with BSGs produces an effect on incremental gains in knowledge…
Descriptors: Educational Games, Simulated Environment, Statistical Analysis, Skill Development
Alqahtani, Hanadi Hussein; Schoenfeld, Naomi A. – Current Issues in Education, 2014
The purpose of this preliminary study was to evaluate the effectiveness of using streaming video websites to improve, maintain, and generalize the cooking (meal-making) skills of four young women (18-22 years old) diagnosed with intellectual disabilities. A pre-experimental design was used to evaluate the effectiveness of a web-based multimedia…
Descriptors: Mild Mental Retardation, Young Adults, Females, Cooking Instruction
Erhel, Séverine; Jamet, Eric – Interactive Learning Environments, 2016
Few studies have investigated the effects of the instructions provided in educational computer games on cognitive processing and learning outcomes. In our experiment, we sought to compare the effects on learning outcomes of two different types of goal-oriented instructions: "mastery-goal" instructions, which prompt learners to develop…
Descriptors: Outcomes of Education, Goal Orientation, Instruction, Video Games
Lai, Chun; Shum, Mark; Tian, Yan – Computer Assisted Language Learning, 2016
Enhancing self-directed use of technology for language learning is essential for maximizing the potential of technology for language learning. Understanding how to construct learner training to promote this critical competency is of great significance. This study examined the effectiveness of an online training platform aimed at enhancing the…
Descriptors: Independent Study, Second Language Learning, Second Language Instruction, Computer Assisted Instruction