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Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
David J. Mawer – ProQuest LLC, 2024
The STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning model is touted by its proponents for its potential in broadening access and participation in STEM learning through deep, authentic engagement in integrated STEM and arts practices. One location STEAM learning occurs is the new media arts classroom, where learners use…
Descriptors: Art Education, STEM Education, Undergraduate Study, Multimedia Materials
Özdinç, Fatih; Kaya, Gökhan; Mumcu, Filiz; Yildiz, Bahadir – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
STEM and computer science (CS) education are some of the most important research topics of the last decade. The idea that CS should be a part of STEM is becoming more and more common. The most important goals of integrating CS into STEM are to develop students' computational thinking (CT) and problem-solving skills. STEM education creates a…
Descriptors: Teachers, STEM Education, Computer Science Education, Integrated Activities
Boya-Lara, Carlos; Saavedra, Doris; Fehrenbach, Aaron; Marquez-Araque, Angel – International Journal of Educational Technology in Higher Education, 2022
In this work, BEAM robotics is proposed to enhance the STEM knowledge and skills of engineering students in the electrical, electronic, and mechanical domains. To evaluate the proposal, a course is designed and implemented based on a curriculum with objectives and learning activities centered on the design, construction, and operation of the BEAM…
Descriptors: Robotics, Technology Uses in Education, STEM Education, Curriculum Implementation
Tan, Wee-Ling; Samsudin, Mohd Ali; Ismail, Mohd Erfy; Ahmad, Nur Jahan; Abdul Talib, Corrienna – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examined the effectiveness of STEAM (Science, Technology, Engineering, Art, Mathematics) integrated approach via Scratch on five subconstructs of computational thinking (CT) among 29 male and 30 female students. A quasi-experimental design was employed in the research. The participants demonstrated the application of CT in designing…
Descriptors: STEM Education, Art Education, Instructional Effectiveness, Interdisciplinary Approach
Knight, Victoria F.; Wright, John; Wilson, Kalli; Hooper, Ashton – Journal of Autism and Developmental Disorders, 2019
The use of robots to teach students with autism spectrum disorder communication skills has basis in the literature; however, research investigating the effects of teaching coding or programming of robotics to promote learning in STEM to this population has not yet been conducted. The purpose of the current study was to evaluate the effects of…
Descriptors: High School Students, Autism, Pervasive Developmental Disorders, Behavior Problems
Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
Çetin, Mustafa; Demircan, Hasibe Özlen – Early Child Development and Care, 2020
The purpose of this systematic review was (1) to synthesize findings from studies that provided programming experiences through robotics for children, between the ages of zero and eight, and for pre- or in-service teachers, of early childhood education and (2) to reveal the possible contributions of robotics programming for the integration of…
Descriptors: STEM Education, Programming, Robotics, Educational Research
Liu, Allison; Newsom, Jeff; Schunn, Chris; Shoop, Robin – Tech Directions, 2013
Schools everywhere are using robotics education to engage kids in applied science, technology, engineering, and mathematics (STEM) activities, but teaching programming can be challenging due to lack of resources. This article reports on using Robot Virtual Worlds (RVW) and curriculum available on the Internet to teach robot programming. It also…
Descriptors: Robotics, Programming, Computer Simulation, STEM Education
Magerko, Brian; Freeman, Jason; McKlin, Tom; Reilly, Mike; Livingston, Elise; McCoid, Scott; Crews-Brown, Andrea – ACM Transactions on Computing Education, 2016
This article presents EarSketch, a learning environment that combines computer programming with sample-based music production to create a computational remixing environment for learning introductory computing concepts. EarSketch has been employed in both formal and informal settings, yielding significant positive results in student content…
Descriptors: Art Education, STEM Education, Computer Science Education, Disproportionate Representation