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Guven, Gokhan; Kozcu Cakir, Nevin; Sulun, Yusuf; Cetin, Gurcan; Guven, Emine – Journal of Research on Technology in Education, 2022
The present study aimed to determine the effects of arduino-assisted robotics coding applications integrated into the 5E learning model used in science teaching on students' scientific creativity, robotics attitude and motivation toward science. For this aim, the study was planned according to the convergent parallel mixed research method and was…
Descriptors: Robotics, Science Instruction, Grade 6, Creativity
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Mutch-Jones, Karen; Gasca, Santiago; Pallant, Amy; Lee, Hee-Sun – School Science and Mathematics, 2018
The purpose of this descriptive study was to examine teacher instructional dilemmas and opportunities that emerged when students worked with interactive computer-based simulation models during the High-Adventure Science (HAS) project. The intervention included the HAS digital curriculum, designed for grades 7-12. Each curricular unit was framed to…
Descriptors: Computer Simulation, Teaching Models, Instructional Effectiveness, Educational Opportunities
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Barrette-Ng, Isabelle H.; Usher, Ken C. – Journal of Chemical Education, 2013
The CHROM Web applet has been used to create a new active-learning exercise in which students design a purification scheme for a recombinant protein using ion-exchange chromatography (IEC). To successfully complete the exercise, students are challenged to apply elementary concepts from acid-base chemistry as well as protein and amino acid…
Descriptors: Biochemistry, Active Learning, Science Instruction, Introductory Courses
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Liu, Tzu-Chien; Peng, Hsinyi; Wu, Wen-Hsuan; Lin, Ming-Sheng – Educational Technology & Society, 2009
This study has three major purposes, including designing mobile natural-science learning activities that rest on the 5E Learning Cycle, examining the effects of these learning activities on students' performances of learning aquatic plants, and exploring students' perceptions toward these learning activities. A case-study method is utilized and…
Descriptors: Student Attitudes, Learning Activities, Learning Processes, Science Education
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Berg, Craig A.; Jefson, Cristy – 1999
This paper utilizes the characteristics of model science instruction to identify exemplary Internet-based science collaborations. The filter for attaining "exemplary" status was based on state and national standards-generating initiatives and the corresponding implications for appropriate student activity in science classrooms. Twenty…
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Objectives, Elementary Secondary Education
Southeastern Regional Vision for Education (SERVE), Tallahassee, FL. – 1992
The Sharing Success program, recognizes exemplary public school programs and practices in the states of Alabama, Florida, Georgia, Mississippi, North Carolina, and South Carolina. Each year, SERVE emphasizes a specific program area for recognition based on one of the national goals for education. This "Sharing Success" publication…
Descriptors: Academically Gifted, Algebra, Computer Assisted Instruction, Computer Science Education