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An, Xiaozhu; Schonberg, Christina; Bashkov, Bozhidar M – Online Submission, 2022
Program exposure is a key element of implementation fidelity and refers to the amount of an intervention received by participants. For students using IXL, setting a target program exposure (i.e., an IXL usage goal) both allows monitoring of implementation fidelity and enhances students' motivational and learning outcomes. IXL's proposed optimal…
Descriptors: Program Implementation, Fidelity, Elementary School Students, Skill Development
Chaker, Rawad; Gallot, Mélanie; Binay, Marion; Hoyek, Nady – Educational Technology & Society, 2021
Embodiment is particularly relevant for learning anatomy as the knowledge to be acquired is related to the body itself. Several tools using three-dimensional (3D) anatomical structures and avatars (e.g. augmented reality; virtual reality; immersive anatomy; 3D animations) were developed to enrich students' experience by including gestures and body…
Descriptors: Visual Aids, Anatomy, Educational Technology, Foreign Countries
Yurniwati; Soleh, Dudung Amir – International Journal of Instruction, 2020
Computer-Based Problem Solving is a combination of problem-based learning and computer-assisted learning. The method facilitates students to use computer programs as cognitive tools to solve problems. The purpose of this study is to determine the effect of Computer Based Problem Solving on High Level Thinking Skills (HOTS) of prospective teachers.…
Descriptors: Computer Uses in Education, Problem Solving, Thinking Skills, Preservice Teachers
Henssen, Dylan J. H. A.; van den Heuvel, Loes; De Jong, Guido; Vorstenbosch, Marc A. T. M.; van Cappellen van Walsum, Anne-Marie; Van den Hurk, Marianne M.; Kooloos, Jan G. M.; Bartels, Ronald H. M. A. – Anatomical Sciences Education, 2020
Neuroanatomy education is a challenging field which could benefit from modern innovations, such as augmented reality (AR) applications. This study investigates the differences on test scores, cognitive load, and motivation after neuroanatomy learning using AR applications or using cross-sections of the brain. Prior to two practical assignments, a…
Descriptors: Anatomy, Neurology, Brain, Computer Uses in Education
Coffey, Amy Jo; Kamhawi, Rasha; Fishwick, Paul; Henderson, Julie – Educational Technology Research and Development, 2017
Relatively few studies have empirically tested computer-based immersive virtual environments' efficacy in teaching or enhancing pro-social attitudes, such as intercultural sensitivity. This channel study experiment was conducted (N = 159) to compare what effects, if any, an immersive 3D virtual environment would have upon subjects' intercultural…
Descriptors: Computer Simulation, Simulated Environment, Computer Uses in Education, Instructional Effectiveness
Wells, Sandra H. – ProQuest LLC, 2018
The purpose of this quantitative descriptive comparative study was to investigate and explore the usage of multimedia instructional tools (MMITs) in an integrated business applications course to determine if there was a statistically significant difference in the gain scores between the pretest and posttest scores of high school students who used…
Descriptors: Multimedia Materials, High School Students, Business Education, Multimedia Instruction
Adesope, Olusola O.; Cavagnetto, Andy; Hunsu, Nathaniel J.; Anguiano, Carlos; Lloyd, Joshua – Journal of Educational Computing Research, 2017
This study used a between-subjects experimental design to examine the effects of three different computer-based instructional strategies (concept map, refutation text, and expository scientific text) on science learning. Concept maps are node-link diagrams that show concepts as nodes and relationships among the concepts as labeled links.…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Uses in Education, Concept Mapping
Suzanne Woods-Groves; Youjia Hua; William J. Therrien; Erica R. Kaldenberg; Rudia W. Kihura; Jo M. Hendrickson – Education and Training in Autism and Developmental Disabilities, 2015
This study examined the efficacy of the EDIT Strategy on proofreading skills of postsecondary individuals who attended a campus-based college program for students with developmental disabilities. A random assignment to treatment or control groups and a pre- and posttest with maintenance follow-up design were employed. The EDIT Strategy was taught…
Descriptors: Developmental Disabilities, College Students, Editing, Proofreading
Babaali, Parisa; Gonzalez, Lidia – International Journal of Mathematical Education in Science and Technology, 2015
Supporting student success in entry-level mathematics courses at the undergraduate level has and continues to be a challenge. Recently we have seen an increased reliance on technological supports including software to supplement more traditional in-class instruction. In this paper, we explore the effects on student performance of the use of a…
Descriptors: Statistical Analysis, Academic Achievement, Homework, Computer Uses in Education
Howard, Beverly J. – ProQuest LLC, 2013
The purpose of this study was to determine if students learn clinical judgment as effectively using computer-based simulations as when using high-fidelity mannequin simulations. There was a single research questions for this study: What is the difference in clinical judgment between participants completing high-fidelity human simulator mannequin…
Descriptors: Nursing Education, Computer Uses in Education, Computer Simulation, Medical Evaluation
Alias, Norlidah; DeWitt, Dorothy; Siraj, Saedah – EURASIA Journal of Mathematics, Science & Technology Education, 2014
In this study, the PTEchLS WebQuest on Gas Laws was evaluated. It was designed for Form Four students with active learning styles. The focus of the evaluation was on the usability and effectiveness of the PTechLS WebQuest. Data were collected from interviews and students' achievement scores. Two teachers and eight students volunteered to…
Descriptors: Foreign Countries, Science Instruction, Active Learning, Secondary School Science
Dennis, Quincita – ProQuest LLC, 2014
This study examined the effectiveness of using laptops to teach and deliver instruction to students. The meta-analytic approach was employed to compare the means of End-of Course Test scores from North Carolina one-to-one high schools during the traditional teaching period and the laptop teaching period in order to determine if there are…
Descriptors: High School Students, Laptop Computers, Academic Achievement, Algebra
Gambari, A. I.; Falode, C. O.; Adegbenro, D. A. – European Journal of Science and Mathematics Education, 2014
This study investigated the effectiveness of computer animation and geometry instructional model on mathematics achievement and retention on Junior Secondary School Students in Minna, Nigeria. It also examined the influence of gender on students' achievement and retention. The research was a pre-test post-test experimental and control group…
Descriptors: Animation, Geometry, Computer Uses in Education, Educational Technology
Suppes, Patrick; Holland, Paul W.; Hu, Yuanan; Vu, Minh-thien – Educational Assessment, 2013
Stanford University's Education Program for Gifted Youth (EPGY) conducted a randomized-treatment experiment during the 2006-2007 school year to test the efficacy, for Title I students, of the technological and individualized EPGY Kindergarten through Grade 5 Mathematics Course Sequence, modified for the Title I schools. Restricting attention to…
Descriptors: Instructional Effectiveness, Individualized Instruction, Online Courses, Elementary School Mathematics
Li, Lan; Liu, Xiongyi; Zhou, Yuchun – British Journal of Educational Technology, 2012
The study examined how playing two roles as assessors and assessees in technology-assisted peer assessment contributes to students' performance. Data from a previous study was recoded and analysed to understand peer assessment processes from a different angle. Findings of our previous study supported the importance of the assessor's role, but not…
Descriptors: Feedback (Response), Student Evaluation, Peer Evaluation, Student Role
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