Publication Date
In 2025 | 4 |
Since 2024 | 27 |
Since 2021 (last 5 years) | 64 |
Since 2016 (last 10 years) | 91 |
Since 2006 (last 20 years) | 208 |
Descriptor
Educational Technology | 228 |
Instructional Effectiveness | 228 |
Second Language Learning | 228 |
Second Language Instruction | 139 |
Foreign Countries | 135 |
English (Second Language) | 130 |
Computer Assisted Instruction | 96 |
Teaching Methods | 91 |
Student Attitudes | 67 |
Electronic Learning | 55 |
College Students | 54 |
More ▼ |
Source
Author
Burston, Jack | 4 |
Liu, Pei-Lin | 3 |
Behjat, Fatemeh | 2 |
Chan, Sumie | 2 |
Chau, Juliana | 2 |
Chen, Chiu-Jung | 2 |
Cheng, Gary | 2 |
Grant, Scott | 2 |
Yang, Ya-Ting C. | 2 |
Yu, Pao-Ta | 2 |
Zou, Di | 2 |
More ▼ |
Publication Type
Education Level
Location
Taiwan | 23 |
Iran | 11 |
Turkey | 11 |
China | 9 |
Thailand | 7 |
Australia | 6 |
Canada | 6 |
Indonesia | 6 |
Malaysia | 6 |
South Korea | 5 |
Spain | 5 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mohtar, Syahida; Jomhari, Nazean; Omar, Nor Azyra; Mustafa, Mumtaz Begum Peer; Yusoff, Zulkifli Mohd – Education and Information Technologies, 2023
Mobile learning and gamification are becoming increasingly popular, especially in education. Numerous researches suggest that mobile learning apps with gamification can improve student learning. However, there are fewer studies that analyze the gamification effects and usability of mobile apps for middle-aged women. The aim of this study is to…
Descriptors: Usability, Handheld Devices, Electronic Learning, Educational Technology
Abdallah A. Alnajjar; Mohamed Ibrahim – International Journal on Social and Education Sciences, 2024
This study aims to examine the effectiveness of collaborative learning, augmented reality, and learning cycle models on students' language success. This study employed meta-analysis methodologies to examine data derived from 54 studies with a sample size of 2,837 participants in Turkey. The data sources were obtained from online database searches…
Descriptors: Instructional Effectiveness, Teaching Methods, Cooperation, Computer Simulation
Su, Fan; Zou, Di – Computer Assisted Language Learning, 2022
With the emergence of educational technology, technology-enhanced collaborative language learning had gained increasing attention from learners, educators, and researchers, and a large number of studies had been conducted to investigate the effects of technology-enhanced collaborative learning on students' development of language knowledge and…
Descriptors: Technology Uses in Education, Cooperative Learning, Second Language Learning, Educational Technology
Smith, Lesley Erin – ProQuest LLC, 2023
The strand of feedback research within the field of Instructed Second Language Acquisition (ISLA) examines the effects of feedback on the development of second language (L2) knowledge and learning behaviors. While findings often make claims about the relationship between feedback and language processing, much of this research has not measured…
Descriptors: Feedback (Response), Second Language Learning, Language Processing, French
Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
Qi Wang; Shengquan Yu; Xiaofeng Wang – Journal of Educational Computing Research, 2024
Chinese as a second language (CSL) learning has attracted more attention and supporting learners with adaptive resources becomes difficult. Some online systems recommended pre-designed resources from existing databases while the resources could not match learners' context. Designing resources dynamically according to learners' needs could be a…
Descriptors: Second Language Learning, Chinese, College Students, Online Systems
Virtual Reality Exposure Therapy for Reducing Students' Public Speaking Anxiety: A Systematic Review
Riski Lestiono; Sangmin-Michelle Lee – JALT CALL Journal, 2024
Public speaking often imposes a nerve-wracking atmosphere in the L2 classrooms. Consequently, an alternative to the anxiety-arousing activity by using advanced technology for pedagogy is urgent. Prior publications reported the use of virtual reality (VR) for training public speaking and alleviating students' public speaking anxiety (PSA). However,…
Descriptors: Computer Simulation, Therapy, Behavior Modification, Public Speaking
Nancy Wolfe; Devon Duhaney – Journal of Interactive Learning Research, 2025
Podcasts are increasingly being used for educational purposes within and outside of the classroom. In the English as a New Language (ENL) classroom, podcasts have been used as a source of authentic auditory input to supplement traditional pedagogical materials. The creation of podcasts by learners has been widely used to encourage language…
Descriptors: Student Developed Materials, Educational Technology, Computer Mediated Communication, Computer Assisted Instruction
Ahmad Syawaluddin; Nur Aeni – Discover Education, 2025
This study looks at how utilizing digital versions of classic games specifically Snakes and Ladders can help young learners learn more vocabulary in English. The study focuses on how digital versions of classic games can improve primary school students' vocabulary learning and retention. A quasi-experimental approach was used, with a control group…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, English (Second Language)
Ramezanali, Nasrin; Uchihara, Takumi; Faez, Farahnaz – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2021
This meta-analysis examined the effectiveness of an additional gloss mode in single versus dual and dual versus triple glossing on second language (L2) learners' word learning. In total, 22 studies, providing 26 independent effect sizes, were coded, and 11 moderator variables including quality of data sample, learner variables, gloss features,…
Descriptors: Instructional Effectiveness, Second Language Learning, Vocabulary Development, Meta Analysis
Hongyu Guo; Dandi Li – SAGE Open, 2024
This research sought to examine the impact of electronic portfolio -based writing instruction on the second language writing performance and writing self-efficacy of Chinese English as a foreign language (EFL) learners. A total of 64 participants were divided into two groups, an experimental group (n = 31) and a control group (n = 33). The…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Writing Instruction, Second Language Learning
Hassane Benlaghrissi; L. Meriem Ouahidi – Smart Learning Environments, 2024
Combining mobile-assisted language learning (MALL) with project-based learning (PBL) might be the potential framework for enhancing EFL learners' speaking skills. However, only a few studies have scrutinised the impact of modern technologies on project work. More importantly, investigating how MALL, as a new field within ICT with unique…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Second Language Learning
Wee Ling Choo; Lee Luan Ng – Journal of Education and Learning (EduLearn), 2024
While vocabulary learning strategies (VLSs) have primarily been taught in physical classroom settings, the potential for applying strategy training in an online environment remains under-explored. With the rising acceptance of remote education, there is a need to investigate the impacts of applying strategy training in online contexts. Hence, this…
Descriptors: MOOCs, Educational Technology, Videoconferencing, Vocabulary Development
Almazova, Nadezhda; Sheredekina, Oksana; Odinokaya, Maria; Smolskaia, Natalia – Education Sciences, 2021
In modern higher education, there was a change in the educational paradigm, when the emphasis shifted to the formation of competencies. The goal of the competence approach is to improve the quality of education, which is impossible without the use of educational technologies that guarantee a steady effective result. The priority of teaching…
Descriptors: Speech Skills, Legal Education (Professions), Second Language Learning, Educational Technology
Meruyert Seitova; Ziyoda Khalmatova – Turkish Online Journal of Distance Education, 2025
The study's purpose is to reveal the implementer's opinions toward the use of the Station Rotation Model (SRM) of blended learning, in terms of features, challenges and effectiveness of the model including further implementation and suggestions for the station rotation model. A mixed research approach was conducted using qualitative data analysed…
Descriptors: Learning Centers (Classroom), Teaching Methods, Blended Learning, English (Second Language)