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Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
Caroline V. Katemba; Ruth M. Grace – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2023
The goal of this research is to determine whether the Role Play Technique may improve students' speaking skills, particularly in grade XI. The study was carried out at SMAN 1 Cisarua, Bandung Barat, with 34 students from grade XI Science-3 serving as the sample. This is a pre-experimental study. After 16 hours of treatment (two hours per meeting…
Descriptors: Role Playing, Language Proficiency, Feedback (Response), Grade 11
Hernández-Prados, Mª Ángeles; Belmonte, Mª Luisa; Manzanares-Ruiz, Juan Carlos – Education Sciences, 2021
Notwithstanding the importance and relevance of gamification as a topical methodology in education, and after a literature review, there are just a few studies using role-playing games. In order to motivate and facilitate English as second language (ESL) learning of first year of Bachillerato (year 12) students at a public high school in the…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, High School Students
Cheng-Chun Tsai; Chatraporn Piamsai – rEFLections, 2025
This study explored the effectiveness of integrating peer assessment (PA) and non-scripted role-play (NSRP) activities in enhancing the oral performance of Thai EFL high school students. Conducted at a public secondary school in Bangkok, the research involved 31 Grade 12 students and utilized a mixed methods approach. Over nine weeks within the…
Descriptors: High School Students, English (Second Language), Second Language Instruction, Second Language Learning
Seong Hyeon Choi; Kemtong Sinwongsuwat – rEFLections, 2024
Technology-enhanced language learning, or TELL, has played a major role in boosting EFL learners' speaking skills in recent years. The use of online technological methods such as vlogging and uploading videos to popular social networks such as YouTube, in particular, has been recommended as a tool to hone students' conversation skills in addition…
Descriptors: Video Technology, Electronic Publishing, English (Second Language), Second Language Learning
Ko, Shaun; Eslami, Zohreh R. – TESL-EJ, 2021
We present a systematic review of the literature on the use of multiuser virtual environments (MUVE) on the development of pragmatic competence in second language (L2) learners. Specifically, we reviewed studies examining the potential of L2 pragmatic development through synthetic immersive virtual environment (SIE) and massively multiplayer…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Teaching Methods
Rivera-Trigueros, Irene; Sánchez-Pérez, María del Mar – Teaching English with Technology, 2020
This study aims to analyse motivation in the English as a Foreign Language (EFL) secondary classroom through gamification. To this end, a gamification proposal based on "Game of Thrones" TV series was designed. "Classcraft," an online role-playing platform, was used to create a gaming scenario in the classroom. The proposal was…
Descriptors: Educational Games, Role Playing, Student Motivation, English (Second Language)
Latygina, Nataliia A.; Yuvkovetska, Yuliia O.; Dubinina, Olha V.; Kokhan, Olena M.; Mykhailova, Nelia O. – Journal of Curriculum and Teaching, 2022
The search for productive methods of learning foreign languages is urgent for increasing communication needs of society due to globalization. The aim of the research was to find, introduce into the educational process and test the productivity of interactive methods that can be used in the study of foreign languages and the development of basic…
Descriptors: Competence, Second Language Learning, Interaction, Teaching Methods
Kostromitina, Maria – ProQuest LLC, 2023
Despite the importance that learners must place on using prosody appropriately in EIL interaction, pragmatic functions of prosody have been largely disregarded in teaching materials and classroom instruction (Nikolic, 2018). Moreover, with a recent change in classroom paradigms instigated by the global development of educational technologies and…
Descriptors: Intonation, Suprasegmentals, Pragmatics, Foreign Countries
Barón, Júlia; Celaya, M. Luz – Language Teaching Research, 2022
The present study deals with the effect of audio-visual material for second language (L2) pragmatic learning in the foreign language classroom. More specifically, it analyzes whether being exposed to captioned and non-captioned input in an experimental condition entailing no instruction on pragmatics might have any influence on the learners'…
Descriptors: Audiovisual Aids, Visual Aids, Second Language Learning, Second Language Instruction
Hoda Ahmed Yousry Mohammed – Online Submission, 2024
The aim of the current study is to investigate the effect of using life wide learning approach on developing English language Fluency for prep. stage students in the official Language Schools. The study adopted the one-group pre-post experimental design, with a pre-post fluency test along with a triangulation method that integrates both…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Learning Processes
Joo, Hyoun-A; Tuschling, Lina – Unterrichtspraxis/Teaching German, 2022
The development of intercultural communicative competence (ICC) becomes increasingly important in the world language curriculum and a crucial goal to prepare students for real-life communicative situations outside of the classroom. This article discusses how a simulation exercise based on the contentious construction of the Tesla Gigafactory in…
Descriptors: Role Playing, Cultural Awareness, Intercultural Communication, Authentic Learning
Zou, Di; Huang, Yan; Xie, Haoran – Computer Assisted Language Learning, 2021
Given the importance of word knowledge for second language acquisition, there is always a need for effective word-learning approaches from language learners. With the rapid development of educational technologies, game-based learning is emerging into a field with considerable potential, within which, digital game-based vocabulary learning has…
Descriptors: Vocabulary Development, Game Based Learning, Teaching Methods, Second Language Learning
Göktürk, Özlem; Çaliskan, Muhittin; Öztürk, Mustafa Serkan – Journal of Inquiry Based Activities, 2020
The aim of this action research is to examine the effects of creative drama activities used in a 7th grade English course to improve speaking skills. Accordingly, the study sought to answer the following research question: How can the students' speaking skills be improved? The idea that creative drama activities could improve speaking skills, and…
Descriptors: Creativity, Drama, Teaching Methods, Attitude Measures
Mulyadi, Dodi; Wijayatiningsih, Testiana Deni; Singh, Charanjit Kaur Swaran; Prastikawati, Entika Fani – International Journal of Instruction, 2021
Integrating Task-Based Language Teaching (TBLT) and learning technologies can be the potential framework in designing language instruction to enhance learners' listening comprehension and speaking performance. However, not many past studies have explored how technology enhanced TBLT can enhance both listening comprehension and speaking performance…
Descriptors: Listening Comprehension, Speech Communication, Task Analysis, English for Special Purposes