Publication Date
In 2025 | 4 |
Since 2024 | 18 |
Since 2021 (last 5 years) | 46 |
Since 2016 (last 10 years) | 90 |
Since 2006 (last 20 years) | 122 |
Descriptor
Instructional Effectiveness | 141 |
Skill Development | 141 |
Computer Simulation | 94 |
Simulation | 48 |
Teaching Methods | 46 |
Foreign Countries | 45 |
College Students | 21 |
Educational Technology | 20 |
Student Attitudes | 20 |
Undergraduate Students | 20 |
Video Technology | 19 |
More ▼ |
Source
Author
Frank, Jennifer | 2 |
Lee, Tsan-Kuang | 2 |
Mahfouz, Julia | 2 |
Schussler, Deborah | 2 |
Abdollahi, Shahpar | 1 |
Abernethy, Bruce | 1 |
Adcock, Amy B. | 1 |
Aguilar, Jair J. | 1 |
Ahlqvist, J. | 1 |
Ahmed Al Khateeb | 1 |
Akmanoglu, Nurgul | 1 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 4 |
Researchers | 2 |
Teachers | 2 |
Location
Turkey | 8 |
Australia | 6 |
Indonesia | 5 |
United Kingdom | 4 |
Malaysia | 3 |
Asia | 2 |
Spain | 2 |
Sweden | 2 |
Taiwan | 2 |
Canada | 1 |
China | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Behavior Assessment System… | 1 |
Motivated Strategies for… | 1 |
Teachers Sense of Efficacy… | 1 |
Wechsler Intelligence Scale… | 1 |
Woodcock Johnson Tests of… | 1 |
What Works Clearinghouse Rating
Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
Ahmed Al Khateeb; Hind Alotaibi – Pegem Journal of Education and Instruction, 2024
The metaverse has the potential to revolutionise education in several ways. It can provide students with immersive learning experiences, allowing them to explore and interact with virtual worlds and objects that are difficult or impossible to replicate in the real world. Yet, studies investigating the impact of the metaverse on students' skills…
Descriptors: Computer Simulation, Technology Integration, Educational Environment, Academic Achievement
Isaac L. Alter; Jonathan Overdevest; Hayley Born; David Liao; Alexandra Michalowski; Vivienne Au; Allison Lin; Nicholas K. Baer; Christopher DiLisio; Elliot Regenbogen – Discover Education, 2024
Objective: While flipped classroom instruction has repeatedly shown efficacy in undergraduate medical education, evidence for its utility in procedural domains remains sparse. This holds particular significance for surgical subspecialties such as otolaryngology, which have limited time in undergraduate medical curricula. We designed a novel airway…
Descriptors: Flipped Classroom, Undergraduate Study, Simulation, Medical Education
Eve Flores, Yennelly – ProQuest LLC, 2023
This investigation narrates how digital game playing while integrating augmented reality can help enhance higher-order thinking. Digital game playing, when referring to games played on computers, game consoles, or handhelds, can be considered a powerful learning tool in education. The central problem of this investigation lies in the fact that…
Descriptors: Play, Video Games, Computer Simulation, Thinking Skills
Liu Liu; Yue Chen; Yubin Cao; Lei Yang; Yiyan Yang; Yantong Li; Dingming Huang; Ling Ye; Qinghua Zheng – Anatomical Sciences Education, 2025
Anatomy forms the foundation for the training and execution of routine surgical procedures. However, a gap persists in effectively bridging anatomical knowledge with the confident performance of procedures. Virtual simulation (VS) techniques, based on experiential and situated learning theory, hold promise in addressing this challenge.…
Descriptors: Anatomy, Surgery, Medical Education, Computer Simulation
Christian Gießer; Johannes Schmitt; Emma Löwenstein; Christian Weber; Veit Braun; Rainer Brück – IEEE Transactions on Learning Technologies, 2024
Digital technologies have transformed medical care and education by providing rapid access to knowledge and advanced methods, such as augmented reality and haptic feedback. These technologies are improving the efficiency of healthcare professionals and the quality of medical education. Particularly in Germany, where a shortage of skilled workers…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Feedback (Response)
Syeada Imam Hossain; Joshua Kelson; Ben Morrison – Australasian Journal of Educational Technology, 2024
Virtual patient (VP) simulations can offer educational benefits in healthcare disciplines by supplementing traditional training approaches and enabling the acquisition of clinically relevant skills and knowledge. Although the existing body of literature covers VP usage in healthcare professions such as medicine and nursing, there are no current…
Descriptors: Psychology, Psychologists, Graduate Students, Clinical Teaching (Health Professions)
Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
Elena N. Laricheva; Armen Ilikchyan – Journal of Chemical Education, 2023
Studies have demonstrated that visual-spatial skills correlate with student performance and success in science, technology, engineering, and math (STEM). The ability to reason with spatial information is essential for conceptual subjects like chemistry, a deep understanding of which requires dealing with the invisible world of atoms and molecules…
Descriptors: Visual Perception, Spatial Ability, Low Achievement, Chemistry
Aydan Akkurt Yalcinturk; Melike Dissiz – Educational Gerontology, 2024
This study was aimed at investigating the effect of standardized patient simulation training on getting nursing students to gain care providing skill for the individual diagnosed with dementia. The study is a randomized controlled trial. Training was provided to the experimental group (n = 36) through patient simulation method, while the control…
Descriptors: Nursing Students, Nursing Education, Experiential Learning, Simulation
Özge Kelleci Alkan; Nuri Can Aksoy; Taibe Kulaksiz; Hatice Aydan Kaplan; Büsra Nur Durmaz; Mihriban Özcan; Bilge Kalkavan – Education and Information Technologies, 2024
Before taking full responsibility for a real classroom, pre-service teachers (PTs) can safely experience a rich learning atmosphere in a simulated virtual classroom environment and receive feedback on their lesson planning and teaching performance. This research aims to support and examine the process of structuring PTs' teaching skills with a…
Descriptors: Feedback (Response), Computer Simulation, Preservice Teachers, Teaching Skills
Baumann, Sarah; Arthurs, Leilani A. – Journal of Science Education and Technology, 2023
Topographic map-reading skills are critical for certain professions but can be difficult to learn. The purpose of this pilot study is to provide insight on the role augmented reality technology can play in the development of topographic map-reading skills. Using a situated cognition theoretical framework, this study tracks the development of…
Descriptors: Map Skills, Topography, Computer Simulation, Skill Development
Kelley Burger – ProQuest LLC, 2023
Virtual environments (VE) and virtual reality (VR) through head-mounted displays (HMD) have been used to test and train eye-hand coordination skills in a way that is more immersive than traditional 2D video training. As this technology continues to evolve, researchers have sought to determine the degree to which these new technologies can augment…
Descriptors: Perceptual Motor Coordination, Training, Computer Simulation, Technology Uses in Education
Sundbom, Ayra Dabney – ProQuest LLC, 2022
This quasi-experimental research study 1) explored the effectiveness of implementing a Virtual Reality CPR simulation for improving knowledge and skills on the Basic Life Support exam and 2) explored the favorability of using a CPR VR simulation for recertification as measured through a self-efficacy survey instrument. Participants included staff,…
Descriptors: College Students, College Faculty, School Personnel, First Aid
Harsell, Dana Michael; Barsky, Christina; Golas, Supriya – Journal of Public Affairs Education, 2022
Computer-based simulations in public affairs curricula are thought to better prepare graduates for responding to an increasingly complex public policy environment upon entering into or advancing within public sector careers. Using survey results from 221 participants in the 2021 NASPAA-Batten Pandemic 2.0 simulation competition, the authors…
Descriptors: Computer Simulation, Instructional Effectiveness, Electronic Learning, Pandemics