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Tobias, Sigmund; Fletcher, J. Dexter; Chen, Fei – Educational Technology, 2015
Digital games were reviewed as an emerging tool in educational technology. Factors such as instructional effectiveness, time on task, relationship to curricula, student socio-economic status, violence in games, and game mechanics were considered. Despite considerable variability among studies, larger overall effect sizes for the impact of games on…
Descriptors: Educational Games, Educational Technology, Instructional Effectiveness, Time on Task
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Greenwood, Charles R. – Exceptional Children, 1991
This study of 241 students found that at-risk low-socioeconomic status (SES) students involved in classwide peer tutoring from grades 1-3 spent more time in academic instruction and engagement and performed better on Metropolitan Achievement Test subtests than an at-risk control group and a nonrisk comparison group of higher SES students.…
Descriptors: Academic Achievement, High Risk Students, Instructional Effectiveness, Longitudinal Studies